fltk/ide/visualc/libpng.dsp
Fabien Costantini f3180baff0 Moved visualc6 env to ide, no cairo stuff yet. builds ok rel. and debug.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6472 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2008-10-19 16:40:38 +00:00

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# Microsoft Developer Studio Project File - Name="libpng" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libpng - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libpng.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libpng.mak" CFG="libpng - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libpng - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libpng - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "libpng - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Ot /Op /Ob2 /I "." /I "../../zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# SUBTRACT CPP /Os
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\fltkpng.lib"
!ELSEIF "$(CFG)" == "libpng - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /GX /Zi /Od /I "." /I "../../zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\fltkpngd.lib"
!ENDIF
# Begin Target
# Name "libpng - Win32 Release"
# Name "libpng - Win32 Debug"
# Begin Source File
SOURCE=..\..\png\png.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngerror.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngget.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngmem.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngpread.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngread.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngrio.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngrtran.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngrutil.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngset.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngtrans.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwio.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwrite.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwtran.c
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwutil.c
# End Source File
# End Target
# End Project