e1e119e1df
Removed #include <config.h> from public include files. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7715 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
154 lines
4.9 KiB
C++
154 lines
4.9 KiB
C++
//
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// "$Id$"
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//
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// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to:
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//
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// http://www.fltk.org/str.php
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//
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#include <config.h>
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#include <FL/Fl_Printer.H>
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#include <FL/Fl_Gl_Window.H>
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#include "Fl_Gl_Choice.H"
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#include "FL/Fl.H"
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#ifndef __APPLE__
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#include "FL/fl_draw.H"
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#endif
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#if defined(__APPLE__)
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static void imgProviderReleaseData (void *info, const void *data, size_t size)
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{
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free((void *)data);
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}
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#endif
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static void print_gl_window(Fl_Gl_Window *glw, int x, int y, int height)
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{
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#ifdef WIN32
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HDC save_gc = fl_gc;
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const int bytesperpixel = 3;
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#elif defined(__APPLE__)
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CGContextRef save_gc = fl_gc;
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const int bytesperpixel = 4;
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#else
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_XGC *save_gc = fl_gc;
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const int bytesperpixel = 3;
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#endif
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fl_gc = NULL;
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#ifdef WIN32
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Fl::check();
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Fl_Window *win = (Fl_Window*)glw;
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while( win->window() ) win = win->window();
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win->redraw();
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Fl::check();
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glw->make_current();
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#else
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glw->make_current();
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glw->redraw();
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glFlush();
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Fl::check();
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glFinish();
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#endif
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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// Read a block of pixels from the frame buffer
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int mByteWidth = glw->w() * bytesperpixel;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = (uchar*)malloc(mByteWidth * glw->h());
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glReadPixels(0, 0, glw->w(), glw->h(),
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#ifdef WIN32
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GL_RGB, GL_UNSIGNED_BYTE,
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#elif defined(__APPLE__)
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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#else // FIXME Linux/Unix
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GL_RGB, GL_UNSIGNED_BYTE,
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#endif
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baseAddress);
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glPopClientAttrib();
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fl_gc = save_gc;
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#if defined(__APPLE__)
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// kCGBitmapByteOrder32Host and CGBitmapInfo are supposed to arrive with 10.4
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// but some 10.4 don't have kCGBitmapByteOrder32Host, so we play a little #define game
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_4
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#define kCGBitmapByteOrder32Host 0
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#define CGBitmapInfo CGImageAlphaInfo
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#elif ! defined(kCGBitmapByteOrder32Host)
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#ifdef __BIG_ENDIAN__
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#define kCGBitmapByteOrder32Host (4 << 12)
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#else /* Little endian. */
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#define kCGBitmapByteOrder32Host (2 << 12)
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#endif
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#endif
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CGColorSpaceRef cSpace = CGColorSpaceCreateDeviceRGB();
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CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, baseAddress, mByteWidth * glw->h(), imgProviderReleaseData);
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CGImageRef image = CGImageCreate(glw->w(), glw->h(), 8, 8*bytesperpixel, mByteWidth, cSpace,
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(CGBitmapInfo)(kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host),
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provider, NULL, false, kCGRenderingIntentDefault);
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if(image == NULL) return;
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CGContextSaveGState(fl_gc);
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CGContextTranslateCTM(fl_gc, 0, height);
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CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
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CGRect rect = { { x, height - y - glw->h() }, { glw->w(), glw->h() } };
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Fl_X::q_begin_image(rect, 0, 0, glw->w(), glw->h());
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CGContextDrawImage(fl_gc, rect, image);
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Fl_X::q_end_image();
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CGContextRestoreGState(fl_gc);
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CGImageRelease(image);
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CGColorSpaceRelease(cSpace);
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CGDataProviderRelease(provider);
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#else
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fl_draw_image(baseAddress + (glw->h() - 1) * mByteWidth, x, y , glw->w(), glw->h(), bytesperpixel, - mByteWidth);
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free(baseAddress);
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#endif // __APPLE__
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}
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/**
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This class will make sure that OpenGL printing is available if fltk_gl
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was linked to the program.
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*/
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class Fl_Gl_Device_Plugin : public Fl_Device_Plugin {
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public:
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Fl_Gl_Device_Plugin() : Fl_Device_Plugin(name()) { }
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virtual const char *name() { return "opengl.device.fltk.org"; }
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virtual int print(Fl_Widget *w, int x, int y, int height) {
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Fl_Gl_Window *glw = w->as_gl_window();
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if (!glw) return 0;
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print_gl_window(glw, x, y, height);
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return 1;
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}
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};
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static Fl_Gl_Device_Plugin Gl_Device_Plugin;
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// The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded
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// whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is.
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FL_EXPORT int fl_gl_load_plugin = 0;
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//
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// End of "$Id$".
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//
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