fltk/visualc/gl_overlay.dsp
Michael R Sweet b95db33f2c Lots of changes:
- Added #defines for Visual C++ to speed up compiles.
    - Added FLTK.DLL project to visualc directory.
    - Added editor project to visualc directory.
    - Added icon() method to Fl_Window class.
    - Implemented xclass() method for WIN32.
    - Fixed extern declaration of fl_send_extra_move in Fl_Menu_Window.cxx.
    - scandir_win32.c needed to include <stdlib.h>.
    - Added fix from Bill for fl_width() bug.
    - Updated fix for Fl_Input to default to FL_DOWN_BOX.
    - Added visible() check for children of Fl_Pack.
    - Added WinMain() function to library.
    - Now show console window in debug mode.
    - Fixed demo.menu and demo.cxx to work under WIN32.


git-svn-id: file:///fltk/svn/fltk/trunk@180 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1999-01-04 19:25:40 +00:00

97 lines
4.0 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="gl_overlay" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=gl_overlay - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "gl_overlay.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gl_overlay.mak" CFG="gl_overlay - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gl_overlay - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "gl_overlay - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "gl_overlay - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob1 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 glu32.lib opengl32.lib fltk.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"" /subsystem:windows /incremental:yes /machine:I386 /nodefaultlib:"libcd" /out:"../test/gl_overlay.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "gl_overlay - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "gl_overlay_"
# PROP BASE Intermediate_Dir "gl_overlay_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "gl_overlay_"
# PROP Intermediate_Dir "gl_overlay_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib fltkd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"" /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/gl_overlayd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "gl_overlay - Win32 Release"
# Name "gl_overlay - Win32 Debug"
# Begin Source File
SOURCE=..\test\gl_overlay.cxx
# End Source File
# End Target
# End Project