fltk/FL/Fl_Slider.H
Greg Ercolano 9e2d044caa As per thread on fltk.development: "RFC: Docs - getting rid of .eps files"
Summary:
    Get rid of eps files, 
    change all doxygen '\image latex' references to eps files to png/jpeg instead,
    convert doxygen images from gif -> png (to support html+latex).

Actual operations:

		1) svn remove *.eps
		2) convert all gifs ->  png
		3) svn remove *.gif
		4) svn add *.png
		5) For jpeg/png images, change all \image latex foo.eps .. ->  \image latex foo.[jpg,png] ..
		6) For gif images, change all \image html foo.gif .. ->  \image html foo.png
		   and (harder to do): change \image latex foo.eps .. ->  \image latex foo.png ..
		7) Remove EPSFILES macro from documentation/Makefile 
		   and remove eps related dependencies that were added recently



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7981 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-12-08 23:53:04 +00:00

121 lines
3.5 KiB
C++

//
// "$Id$"
//
// Slider header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Slider widget . */
#ifndef Fl_Slider_H
#define Fl_Slider_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type(), lowest bit indicate horizontal:
#define FL_VERT_SLIDER 0
#define FL_HOR_SLIDER 1
#define FL_VERT_FILL_SLIDER 2
#define FL_HOR_FILL_SLIDER 3
#define FL_VERT_NICE_SLIDER 4
#define FL_HOR_NICE_SLIDER 5
/**
The Fl_Slider widget contains a sliding knob inside a box. It if
often used as a scrollbar. Moving the box all the way to the
top/left sets it to the minimum(), and to the bottom/right to the
maximum(). The minimum() may be greater than the maximum() to
reverse the slider direction.
Use void Fl_Widget::type(int) to set how the slider is drawn,
which can be one of the following:
\li FL_VERTICAL - Draws a vertical slider (this is the default).
\li FL_HORIZONTAL - Draws a horizontal slider.
\li FL_VERT_FILL_SLIDER - Draws a filled vertical slider,
useful as a progress or value meter.
\li FL_HOR_FILL_SLIDER - Draws a filled horizontal slider,
useful as a progress or value meter.
\li FL_VERT_NICE_SLIDER - Draws a vertical slider with a nice
looking control knob.
\li FL_HOR_NICE_SLIDER - Draws a horizontal slider with a
nice looking control knob.
\image html slider.png
\image latex slider.png "Fl_Slider" width=4cm
*/
class FL_EXPORT Fl_Slider : public Fl_Valuator {
float slider_size_;
uchar slider_;
void _Fl_Slider();
void draw_bg(int, int, int, int);
protected:
// these allow subclasses to put the slider in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
void draw();
public:
int handle(int);
Fl_Slider(int X,int Y,int W,int H, const char *L = 0);
Fl_Slider(uchar t,int X,int Y,int W,int H, const char *L);
int scrollvalue(int pos,int size,int first,int total);
void bounds(double a, double b);
/**
Get the dimensions of the moving piece of slider.
*/
float slider_size() const {return slider_size_;}
/**
Set the dimensions of the moving piece of slider. This is
the fraction of the size of the entire widget. If you set this
to 1 then the slider cannot move. The default value is .08.
For the "fill" sliders this is the size of the area around the
end that causes a drag effect rather than causing the slider to
jump to the mouse.
*/
void slider_size(double v);
/** Gets the slider box type. */
Fl_Boxtype slider() const {return (Fl_Boxtype)slider_;}
/** Sets the slider box type. */
void slider(Fl_Boxtype c) {slider_ = c;}
};
#endif
//
// End of "$Id$".
//