a73c7f58e6
FLUID GUI tweeks (OK and Cancel use now consistent, spacing now consistent, Courier font for code, etc.) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1039 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
66 lines
2.7 KiB
HTML
66 lines
2.7 KiB
HTML
<HTML><BODY>
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<HR break>
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<H2><A name=Fl_Tile>class Fl_Tile</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
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+----<B>Fl_Tile</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Tile.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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The <TT>Fl_Tile</TT> class lets you resize the children by dragging
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the border between them:
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<P ALIGN=CENTER><IMG src=Fl_Tile.gif border=1></P>
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<P><TT>Fl_Tile</TT> allows objects to be resized to zero dimensions.
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To prevent this you can use the <TT>resizable()</TT> to limit where
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corners can be dragged to. </P>
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<P>Even though objects can be resized to zero sizes, they must
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initially have non-zero sizes so the <TT>Fl_Tile</TT> can figure out
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their layout. If desired, call <TT>position()</TT> after creating the
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children but before displaying the window to set the borders where you
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want. </P>
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<P>The "borders" are part of the children, an
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<TT>Fl_Tile</TT> does not
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draw any graphics of it's own. In the above example all the final
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children have <TT>FL_DOWN_BOX</TT> types, and the "ridges" you see are
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two adjacent <TT>FL_DOWN_BOX</TT>'s drawn next to each other. </P>
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Tile.Fl_Tile>Fl_Tile</A></LI>
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<LI><A href=#Fl_Tile.~Fl_Tile>~Fl_Tile</A></LI>
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<LI><A href=#Fl_Tile.position>position</A></LI>
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<LI><A href=#Fl_Tile.resizeable>resizeable</A></LI>
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</UL>
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<H4><A name=Fl_Tile.Fl_Tile>Fl_Tile::Fl_Tile(int x, int y, int w, int
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h, const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Tile</TT> widget using the given position, size,
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and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
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<H4><A name=Fl_Tile.~Fl_Tile>virtual Fl_Tile::~Fl_Tile()</A></H4>
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code. A kludge has been done so the <TT>
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Fl_Tile</TT> and all of it's children can be automatic (local)
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variables, but you must declare the <TT>Fl_Tile</TT> <I>first</I>, so
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that it is destroyed last.
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<H4><A name=Fl_Tile.position>void Fl_Tile::position(from_x, from_y,
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to_x, to_y)</A></H4>
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Drag the intersection at <TT>from_x,from_y</TT> to <TT>to_x,to_y</TT>.
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This redraws all the necessary children.
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<H4><A name=Fl_Tile.resizeable>void Fl_Tile::resizable(Fl_Widget &w)<BR>
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void Fl_Tile::resizable(Fl_Widget *w)</A></H4>
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The "resizable" child widget (which should be invisible) limits where the
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border can be dragged to. If you don't set it, it will be possible to
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drag the borders right to the edge, and thus resize objects on the edge
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to zero width or height. The <TT>resizable()</TT> widget is not
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resized by dragging any borders.
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</BODY></HTML>
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