
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11895 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
672 lines
21 KiB
C++
672 lines
21 KiB
C++
//
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// "$Id$"
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//
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// Definition of Apple Cocoa window driver.
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include "../../config_lib.h"
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#include <FL/fl_draw.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Bitmap.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Overlay_Window.H>
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#include <FL/x.H>
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#include "Fl_WinAPI_Window_Driver.H"
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#include <windows.h>
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#if USE_COLORMAP
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extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
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#endif
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Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *w)
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{
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return new Fl_WinAPI_Window_Driver(w);
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}
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Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win)
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: Fl_Window_Driver(win)
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{
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icon_ = new icon_data;
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memset(icon_, 0, sizeof(icon_data));
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}
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Fl_WinAPI_Window_Driver::~Fl_WinAPI_Window_Driver()
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{
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if (shape_data_) {
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delete shape_data_->todelete_;
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delete shape_data_;
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}
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delete icon_;
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}
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// --- private
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RECT // frame of the decorated window in screen coordinates
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Fl_WinAPI_Window_Driver::border_width_title_bar_height(
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int &bx, // left and right border width
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int &by, // bottom border height (=bx)
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int &bt, // height of window title bar
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float *pscaling // display scaling factor
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)
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{
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Fl_Window *win = pWindow;
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RECT r = {0,0,0,0};
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bx = by = bt = 0;
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if (win->shown() && !win->parent() && win->border() && win->visible()) {
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static HMODULE dwmapi_dll = LoadLibrary("dwmapi.dll");
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typedef HRESULT (WINAPI* DwmGetWindowAttribute_type)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
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static DwmGetWindowAttribute_type DwmGetWindowAttribute = dwmapi_dll ?
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(DwmGetWindowAttribute_type)GetProcAddress(dwmapi_dll, "DwmGetWindowAttribute") : NULL;
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int need_r = 1;
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float scaling = 1;
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if (DwmGetWindowAttribute) {
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const DWORD DWMWA_EXTENDED_FRAME_BOUNDS = 9;
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if ( DwmGetWindowAttribute(fl_xid(win), DWMWA_EXTENDED_FRAME_BOUNDS, &r, sizeof(RECT)) == S_OK ) {
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need_r = 0;
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// Compute the global display scaling factor: 1, 1.25, 1.5, 1.75, etc...
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// This factor can be set in Windows 10 by
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// "Change the size of text, apps and other items" in display settings.
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HDC hdc = GetDC(NULL);
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//int hs = GetDeviceCaps(hdc, HORZSIZE);
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int hr = GetDeviceCaps(hdc, HORZRES); // pixels visible to the app
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//int px = GetDeviceCaps(hdc, LOGPIXELSX);
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#ifndef DESKTOPHORZRES
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#define DESKTOPHORZRES 118
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/* As of 27 august 2016, the DESKTOPHORZRES flag for GetDeviceCaps()
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has disappeared from Microsoft online doc, but is quoted in numerous coding examples
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e.g., https://social.msdn.microsoft.com/Forums/en-US/6acc3b21-23a4-4a00-90b4-968a43e1ccc8/capture-screen-with-high-dpi?forum=vbgeneral
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It is necessary for the computation of the scaling factor at runtime as done here.
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*/
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#endif
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int dhr = GetDeviceCaps(hdc, DESKTOPHORZRES); // true number of pixels on display
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//int vs = GetDeviceCaps(hdc, VERTSIZE);
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//int vr = GetDeviceCaps(hdc, VERTRES);
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//int py = GetDeviceCaps(hdc, LOGPIXELSY);
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//int dvr = GetDeviceCaps(hdc, DESKTOPVERTRES);
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ReleaseDC(NULL, hdc);
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scaling = dhr/float(hr);
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scaling = int(scaling * 100 + 0.5)/100.; // round to 2 digits after decimal point
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//fprintf(LOG,
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// "HORZSIZE=%d %d, HORZRES=%d %d, LOGPIXELSX=%d %d, DESKTOPHORZRES=%d %d scaling=%f bx=%d bt=%d ",
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// hs,vs,hr,vr,px,py,dhr,dvr,scaling);fflush(LOG);
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}
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}
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if (need_r) {
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GetWindowRect(fl_xid(win), &r);
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}
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if (pscaling) *pscaling = scaling;
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bx = (r.right - r.left - int(win->w() * scaling))/2;
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if (bx < 1) bx = 1;
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by = bx;
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bt = r.bottom - r.top - int(win->h() * scaling) - 2 * by;
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}
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return r;
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}
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// --- window data
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int Fl_WinAPI_Window_Driver::decorated_w()
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{
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int bt, bx, by;
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border_width_title_bar_height(bx, by, bt);
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return w() + 2 * bx;
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}
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int Fl_WinAPI_Window_Driver::decorated_h()
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{
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int bt, bx, by;
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float scaling;
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border_width_title_bar_height(bx, by, bt, &scaling);
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return h() + bt/scaling + 2 * by;
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}
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// --- window management
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void Fl_WinAPI_Window_Driver::shape_bitmap_(Fl_Image* b) {
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shape_data_->shape_ = b;
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}
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void Fl_WinAPI_Window_Driver::shape_alpha_(Fl_Image* img, int offset) {
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int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8;
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unsigned u;
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uchar byte, onebit;
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// build an Fl_Bitmap covering the non-fully transparent/black part of the image
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const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap
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const uchar* alpha = (const uchar*)*img->data() + offset; // points to alpha value of rgba pixels
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for (i = 0; i < h; i++) {
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uchar *p = (uchar*)bits + i * bytesperrow;
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byte = 0;
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onebit = 1;
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for (j = 0; j < w; j++) {
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if (d == 3) {
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u = *alpha;
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u += *(alpha+1);
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u += *(alpha+2);
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}
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else u = *alpha;
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if (u > 0) { // if the pixel is not fully transparent/black
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byte |= onebit; // turn on the corresponding bit of the bitmap
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}
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onebit = onebit << 1; // move the single set bit one position to the left
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if (onebit == 0 || j == w-1) {
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onebit = 1;
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*p++ = byte; // store in bitmap one pack of bits
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byte = 0;
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}
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alpha += d; // point to alpha value of next pixel
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}
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}
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Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h);
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bitmap->alloc_array = 1;
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shape_bitmap_(bitmap);
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shape_data_->todelete_ = bitmap;
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}
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void Fl_WinAPI_Window_Driver::shape(const Fl_Image* img) {
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if (shape_data_) {
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if (shape_data_->todelete_) { delete shape_data_->todelete_; }
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}
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else {
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shape_data_ = new shape_data_type;
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}
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memset(shape_data_, 0, sizeof(shape_data_type));
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pWindow->border(false);
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int d = img->d();
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if (d && img->count() >= 2) shape_pixmap_((Fl_Image*)img);
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else if (d == 0) shape_bitmap_((Fl_Image*)img);
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else if (d == 2 || d == 4) shape_alpha_((Fl_Image*)img, d - 1);
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else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_Image*)img, 0);
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}
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static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); }
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static HRGN bitmap2region(Fl_Image* image) {
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HRGN hRgn = 0;
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/* Does this need to be dynamically determined, perhaps? */
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const int ALLOC_UNIT = 100;
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DWORD maxRects = ALLOC_UNIT;
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RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects));
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pData->rdh.dwSize = sizeof(RGNDATAHEADER);
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pData->rdh.iType = RDH_RECTANGLES;
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pData->rdh.nCount = pData->rdh.nRgnSize = 0;
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SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
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const int bytesPerLine = (image->w() + 7)/8;
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BYTE* p, *data = (BYTE*)*image->data();
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for (int y = 0; y < image->h(); y++) {
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// each row, left to right
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for (int x = 0; x < image->w(); x++) {
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int x0 = x;
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while (x < image->w()) {
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p = data + x / 8;
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if (!((*p) & bit(x))) break; // transparent pixel
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x++;
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}
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if (x > x0) {
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RECT *pr;
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/* Add the pixels (x0, y) to (x, y+1) as a new rectangle
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* in the region
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*/
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if (pData->rdh.nCount >= maxRects) {
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maxRects += ALLOC_UNIT;
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pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER)
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+ (sizeof(RECT)*maxRects));
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}
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pr = (RECT*)&pData->Buffer;
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SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
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if (x0 < pData->rdh.rcBound.left)
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pData->rdh.rcBound.left = x0;
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if (y < pData->rdh.rcBound.top)
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pData->rdh.rcBound.top = y;
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if (x > pData->rdh.rcBound.right)
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pData->rdh.rcBound.right = x;
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if (y+1 > pData->rdh.rcBound.bottom)
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pData->rdh.rcBound.bottom = y+1;
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pData->rdh.nCount++;
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/* On Windows98, ExtCreateRegion() may fail if the
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* number of rectangles is too large (ie: >
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* 4000). Therefore, we have to create the region by
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* multiple steps.
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*/
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if (pData->rdh.nCount == 2000) {
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HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
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+ (sizeof(RECT)*maxRects), pData);
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if (hRgn) {
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CombineRgn(hRgn, hRgn, h, RGN_OR);
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DeleteObject(h);
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} else
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hRgn = h;
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pData->rdh.nCount = 0;
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SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
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}
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}
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}
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/* Go to next row */
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data += bytesPerLine;
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}
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/* Create or extend the region with the remaining rectangles*/
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HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
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+ (sizeof(RECT)*maxRects), pData);
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if (hRgn) {
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CombineRgn(hRgn, hRgn, h, RGN_OR);
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DeleteObject(h);
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} else hRgn = h;
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free(pData); // I've created the region so I can free this now, right?
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return hRgn;
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}
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void Fl_WinAPI_Window_Driver::draw_begin()
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{
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if (shape_data_) {
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if ((shape_data_->lw_ != w() || shape_data_->lh_ != h()) && shape_data_->shape_) {
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// size of window has changed since last time
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shape_data_->lw_ = w();
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shape_data_->lh_ = h();
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Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
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HRGN region = bitmap2region(temp);
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SetWindowRgn(fl_xid(pWindow), region, TRUE); // the system deletes the region when it's no longer needed
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delete temp;
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}
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}
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}
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void Fl_WinAPI_Window_Driver::flush_double()
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{
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if (!shown()) return;
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pWindow->make_current(); // make sure fl_gc is non-zero
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Fl_X *i = Fl_X::i(pWindow);
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if (!i) return; // window not yet created
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if (!other_xid) {
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other_xid = fl_create_offscreen(w(), h());
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pWindow->clear_damage(FL_DAMAGE_ALL);
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}
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if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
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fl_clip_region(i->region); i->region = 0;
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fl_begin_offscreen(other_xid);
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fl_graphics_driver->clip_region( 0 );
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draw();
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fl_end_offscreen();
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}
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int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
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if (other_xid) fl_copy_offscreen(X, Y, W, H, other_xid, X, Y);
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}
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void Fl_WinAPI_Window_Driver::flush_overlay()
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{
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Fl_Overlay_Window *oWindow = pWindow->as_overlay_window();
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if (!shown()) return;
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pWindow->make_current(); // make sure fl_gc is non-zero
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Fl_X *i = Fl_X::i(pWindow);
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if (!i) return; // window not yet created
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int eraseoverlay = (pWindow->damage()&FL_DAMAGE_OVERLAY);
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pWindow->clear_damage((uchar)(pWindow->damage()&~FL_DAMAGE_OVERLAY));
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if (!other_xid) {
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other_xid = fl_create_offscreen(w(), h());
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pWindow->clear_damage(FL_DAMAGE_ALL);
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}
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if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
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fl_clip_region(i->region); i->region = 0;
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fl_begin_offscreen(other_xid);
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fl_graphics_driver->clip_region(0);
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draw();
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fl_end_offscreen();
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}
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if (eraseoverlay) fl_clip_region(0);
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int X, Y, W, H; fl_clip_box(0, 0, w(), h(), X, Y, W, H);
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if (other_xid) fl_copy_offscreen(X, Y, W, H, other_xid, X, Y);
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if (overlay() == oWindow) oWindow->draw_overlay();
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}
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void Fl_WinAPI_Window_Driver::icons(const Fl_RGB_Image *icons[], int count) {
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free_icons();
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if (count > 0) {
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icon_->icons = new Fl_RGB_Image*[count];
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icon_->count = count;
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// FIXME: Fl_RGB_Image lacks const modifiers on methods
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for (int i = 0;i < count;i++)
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icon_->icons[i] = (Fl_RGB_Image*)((Fl_RGB_Image*)icons[i])->copy();
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}
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if (Fl_X::i(pWindow))
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set_icons();
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}
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const void *Fl_WinAPI_Window_Driver::icon() const {
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return icon_->legacy_icon;
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}
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void Fl_WinAPI_Window_Driver::icon(const void * ic) {
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free_icons();
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icon_->legacy_icon = ic;
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}
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void Fl_WinAPI_Window_Driver::free_icons() {
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int i;
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icon_->legacy_icon = 0L;
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if (icon_->icons) {
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for (i = 0;i < icon_->count;i++)
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delete icon_->icons[i];
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delete [] icon_->icons;
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icon_->icons = 0L;
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}
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icon_->count = 0;
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if (icon_->big_icon)
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DestroyIcon(icon_->big_icon);
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if (icon_->small_icon)
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DestroyIcon(icon_->small_icon);
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icon_->big_icon = NULL;
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icon_->small_icon = NULL;
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}
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void Fl_WinAPI_Window_Driver::make_current() {
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fl_GetDC(fl_xid(pWindow));
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#if USE_COLORMAP
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// Windows maintains a hardware and software color palette; the
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// SelectPalette() call updates the current soft->hard mapping
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// for all drawing calls, so we must select it here before any
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// code does any drawing...
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fl_select_palette();
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#endif // USE_COLORMAP
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fl_graphics_driver->clip_region(0);
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}
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void Fl_WinAPI_Window_Driver::label(const char *name,const char *iname) {
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if (shown() && !parent()) {
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if (!name) name = "";
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size_t l = strlen(name);
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// WCHAR *lab = (WCHAR*) malloc((l + 1) * sizeof(short));
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// l = fl_utf2unicode((unsigned char*)name, l, (wchar_t*)lab);
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unsigned wlen = fl_utf8toUtf16(name, (unsigned) l, NULL, 0); // Pass NULL to query length
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wlen++;
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unsigned short * lab = (unsigned short*)malloc(sizeof(unsigned short)*wlen);
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wlen = fl_utf8toUtf16(name, (unsigned) l, lab, wlen);
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lab[wlen] = 0;
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SetWindowTextW(fl_xid(pWindow), (WCHAR *)lab);
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free(lab);
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}
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}
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extern void fl_clipboard_notify_retarget(HWND wnd);
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extern void fl_update_clipboard(void);
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void Fl_WinAPI_Window_Driver::hide() {
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Fl_X* ip = Fl_X::i(pWindow);
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// STR#3079: if there remains a window and a non-modal window, and the window is deleted,
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// the app remains running without any apparent window.
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// Bug mechanism: hiding an owner window unmaps the owned (non-modal) window(s)
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// but does not delete it(them) in FLTK.
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// Fix for it:
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// when hiding a window, build list of windows it owns, and do hide/show on them.
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int count = 0;
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Fl_Window *win, **doit = NULL;
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for (win = Fl::first_window(); win && ip; win = Fl::next_window(win)) {
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if (win->non_modal() && GetWindow(fl_xid(win), GW_OWNER) == ip->xid) {
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count++;
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}
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}
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if (count) {
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doit = new Fl_Window*[count];
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count = 0;
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for (win = Fl::first_window(); win && ip; win = Fl::next_window(win)) {
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if (win->non_modal() && GetWindow(fl_xid(win), GW_OWNER) == ip->xid) {
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doit[count++] = win;
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}
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}
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}
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if (hide_common()) return;
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// make sure any custom icons get freed
|
|
icons(NULL, 0);
|
|
// this little trick keeps the current clipboard alive, even if we are about
|
|
// to destroy the window that owns the selection.
|
|
if (GetClipboardOwner()==ip->xid)
|
|
fl_update_clipboard();
|
|
// Make sure we unlink this window from the clipboard chain
|
|
fl_clipboard_notify_retarget(ip->xid);
|
|
// Send a message to myself so that I'll get out of the event loop...
|
|
PostMessage(ip->xid, WM_APP, 0, 0);
|
|
if (private_dc) fl_release_dc(ip->xid, private_dc);
|
|
if (ip->xid == fl_window && fl_graphics_driver->gc()) {
|
|
fl_release_dc(fl_window, (HDC)fl_graphics_driver->gc());
|
|
fl_window = (HWND)-1;
|
|
fl_graphics_driver->gc(0);
|
|
# ifdef FLTK_USE_CAIRO
|
|
if (Fl::cairo_autolink_context()) Fl::cairo_make_current((Fl_Window*) 0);
|
|
# endif
|
|
}
|
|
|
|
if (ip->region) Fl_Graphics_Driver::default_driver().XDestroyRegion(ip->region);
|
|
|
|
// this little trickery seems to avoid the popup window stacking problem
|
|
HWND p = GetForegroundWindow();
|
|
if (p==GetParent(ip->xid)) {
|
|
ShowWindow(ip->xid, SW_HIDE);
|
|
ShowWindow(p, SW_SHOWNA);
|
|
}
|
|
DestroyWindow(ip->xid);
|
|
// end of fix for STR#3079
|
|
if (count) {
|
|
int ii;
|
|
for (ii = 0; ii < count; ii++) doit[ii]->hide();
|
|
for (ii = 0; ii < count; ii++) {
|
|
if (ii != 0) doit[0]->show(); // Fix for STR#3165
|
|
doit[ii]->show();
|
|
}
|
|
delete[] doit;
|
|
}
|
|
// Try to stop the annoying "raise another program" behavior
|
|
if (pWindow->non_modal() && Fl::first_window() && Fl::first_window()->shown())
|
|
Fl::first_window()->show();
|
|
delete ip;
|
|
}
|
|
|
|
|
|
void Fl_WinAPI_Window_Driver::map() {
|
|
ShowWindow(fl_xid(pWindow), SW_RESTORE); // extra map calls are harmless
|
|
}
|
|
|
|
|
|
void Fl_WinAPI_Window_Driver::unmap() {
|
|
ShowWindow(fl_xid(pWindow), SW_HIDE);
|
|
}
|
|
|
|
#if !defined(FL_DOXYGEN) // FIXME - silence Doxygen warning
|
|
|
|
void Fl_WinAPI_Window_Driver::make_fullscreen(int X, int Y, int W, int H) {
|
|
Fl_Window *w = pWindow;
|
|
int top, bottom, left, right;
|
|
int sx, sy, sw, sh;
|
|
|
|
top = fullscreen_screen_top();
|
|
bottom = fullscreen_screen_bottom();
|
|
left = fullscreen_screen_left();
|
|
right = fullscreen_screen_right();
|
|
|
|
if ((top < 0) || (bottom < 0) || (left < 0) || (right < 0)) {
|
|
top = Fl::screen_num(X, Y, W, H);
|
|
bottom = top;
|
|
left = top;
|
|
right = top;
|
|
}
|
|
|
|
Fl::screen_xywh(sx, sy, sw, sh, top);
|
|
Y = sy;
|
|
Fl::screen_xywh(sx, sy, sw, sh, bottom);
|
|
H = sy + sh - Y;
|
|
Fl::screen_xywh(sx, sy, sw, sh, left);
|
|
X = sx;
|
|
Fl::screen_xywh(sx, sy, sw, sh, right);
|
|
W = sx + sw - X;
|
|
|
|
DWORD flags = GetWindowLong(fl_xid(w), GWL_STYLE);
|
|
flags = flags & ~(WS_THICKFRAME|WS_CAPTION);
|
|
SetWindowLong(fl_xid(w), GWL_STYLE, flags);
|
|
|
|
// SWP_NOSENDCHANGING is so that we can override size limits
|
|
SetWindowPos(fl_xid(w), HWND_TOP, X, Y, W, H, SWP_NOSENDCHANGING | SWP_FRAMECHANGED);
|
|
}
|
|
|
|
#endif // !defined(FL_DOXYGEN) // FIXME - silence Doxygen warning
|
|
|
|
|
|
void Fl_WinAPI_Window_Driver::fullscreen_on() {
|
|
pWindow->_set_fullscreen();
|
|
make_fullscreen(x(), y(), w(), h());
|
|
Fl::handle(FL_FULLSCREEN, pWindow);
|
|
}
|
|
|
|
|
|
void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
|
|
pWindow->_clear_fullscreen();
|
|
DWORD style = GetWindowLong(fl_xid(pWindow), GWL_STYLE);
|
|
// Remove the xid temporarily so that Fl_WinAPI_Window_Driver::fake_X_wm() behaves like it
|
|
// does in Fl_WinAPI_Window_Driver::makeWindow().
|
|
HWND xid = fl_xid(pWindow);
|
|
Fl_X::i(pWindow)->xid = NULL;
|
|
int wx, wy, bt, bx, by;
|
|
switch (fake_X_wm(wx, wy, bt, bx, by)) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
style |= WS_CAPTION;
|
|
break;
|
|
case 2:
|
|
if (border()) {
|
|
style |= WS_THICKFRAME | WS_CAPTION;
|
|
}
|
|
break;
|
|
}
|
|
Fl_X::i(pWindow)->xid = xid;
|
|
// Adjust for decorations (but not if that puts the decorations
|
|
// outside the screen)
|
|
if ((X != x()) || (Y != y())) {
|
|
X -= bx;
|
|
Y -= by+bt;
|
|
}
|
|
W += bx*2;
|
|
H += by*2+bt;
|
|
SetWindowLong(fl_xid(pWindow), GWL_STYLE, style);
|
|
SetWindowPos(fl_xid(pWindow), 0, X, Y, W, H,
|
|
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
Fl::handle(FL_FULLSCREEN, pWindow);
|
|
}
|
|
|
|
|
|
void Fl_WinAPI_Window_Driver::iconize() {
|
|
ShowWindow(fl_xid(pWindow), SW_SHOWMINNOACTIVE);
|
|
}
|
|
|
|
|
|
void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right, int *bottom) {
|
|
if (size_range_set() && (maxw() != minw() || maxh() != minh())) {
|
|
*left = *right = GetSystemMetrics(SM_CXSIZEFRAME);
|
|
*top = *bottom = GetSystemMetrics(SM_CYSIZEFRAME);
|
|
} else {
|
|
*left = *right = GetSystemMetrics(SM_CXFIXEDFRAME);
|
|
*top = *bottom = GetSystemMetrics(SM_CYFIXEDFRAME);
|
|
}
|
|
*top += GetSystemMetrics(SM_CYCAPTION);
|
|
}
|
|
|
|
int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
|
|
void (*draw_area)(void*, int,int,int,int), void* data)
|
|
{
|
|
typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
|
|
static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
|
|
static char first_time = 1;
|
|
// We will have to do some Region magic now, so let's see if the
|
|
// required function is available (and it should be staring w/Win95)
|
|
if (first_time) {
|
|
HMODULE hMod = GetModuleHandle("GDI32.DLL");
|
|
if (hMod) {
|
|
fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
|
|
}
|
|
first_time = 0;
|
|
}
|
|
// Now check if the source scrolling area is fully visible.
|
|
// If it is, we will do a quick scroll and just update the
|
|
// newly exposed area. If it is not, we go the safe route and
|
|
// re-render the full area instead.
|
|
// Note 1: we could go and find the areas that are actually
|
|
// obscured and recursively call fl_scroll for the newly found
|
|
// rectangles. However, this practice would rely on the
|
|
// elements of the undocumented Rgn structure.
|
|
// Note 2: although this method should take care of most
|
|
// multi-screen solutions, it will not solve issues scrolling
|
|
// from a different resolution screen onto another.
|
|
// Note 3: this has been tested with image maps, too.
|
|
HDC gc = (HDC)fl_graphics_driver->gc();
|
|
if (fl_GetRandomRgn) {
|
|
// get the DC region minus all overlapping windows
|
|
HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
|
|
fl_GetRandomRgn(gc, sys_rgn, 4);
|
|
// now get the source scrolling rectangle
|
|
HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
|
|
POINT offset = { 0, 0 };
|
|
if (GetDCOrgEx(gc, &offset)) {
|
|
OffsetRgn(src_rgn, offset.x, offset.y);
|
|
}
|
|
// see if all source pixels are available in the system region
|
|
// Note: we could be a bit more merciful and subtract the
|
|
// scroll destination region as well.
|
|
HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
|
|
int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
|
|
DeleteObject(dst_rgn);
|
|
DeleteObject(src_rgn);
|
|
DeleteObject(sys_rgn);
|
|
if (r != NULLREGION) {
|
|
return 1;
|
|
}
|
|
}
|
|
// Great, we can do an accelerated scroll instead of re-rendering
|
|
BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|