fltk/src/Fl_Image.cxx
Matthias Melcher 349a1d9034 STR #1052: The outline drawing of not existing images is now in foreground color instead of black
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4621 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2005-11-02 11:30:41 +00:00

440 lines
12 KiB
C++

//
// "$Id$"
//
// Image drawing code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Image.H>
#include "flstring.h"
#ifdef WIN32
void fl_release_dc(HWND, HDC); // from Fl_win32.cxx
#endif
void fl_restore_clip(); // from fl_rect.cxx
//
// Base image class...
//
Fl_Image::~Fl_Image() {
}
void Fl_Image::uncache() {
}
void Fl_Image::draw(int XP, int YP, int, int, int, int) {
draw_empty(XP, YP);
}
void Fl_Image::draw_empty(int X, int Y) {
if (w() > 0 && h() > 0) {
fl_color(FL_FOREGROUND_COLOR);
fl_rect(X, Y, w(), h());
fl_line(X, Y, X + w() - 1, Y + h() - 1);
fl_line(X, Y + h() - 1, X + w() - 1, Y);
}
}
Fl_Image *Fl_Image::copy(int W, int H) {
return new Fl_Image(W, H, d());
}
void Fl_Image::color_average(Fl_Color, float) {
}
void Fl_Image::desaturate() {
}
void Fl_Image::label(Fl_Widget* widget) {
widget->image(this);
}
void Fl_Image::label(Fl_Menu_Item* m) {
Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure);
m->label(_FL_IMAGE_LABEL, (const char*)this);
}
void
Fl_Image::labeltype(const Fl_Label *lo, // I - Label
int lx, // I - X position
int ly, // I - Y position
int lw, // I - Width of label
int lh, // I - Height of label
Fl_Align la) { // I - Alignment
Fl_Image *img; // Image pointer
int cx, cy; // Image position
img = (Fl_Image *)(lo->value);
if (la & FL_ALIGN_LEFT) cx = 0;
else if (la & FL_ALIGN_RIGHT) cx = img->w() - lw;
else cx = (img->w() - lw) / 2;
if (la & FL_ALIGN_TOP) cy = 0;
else if (la & FL_ALIGN_BOTTOM) cy = img->h() - lh;
else cy = (img->h() - lh) / 2;
fl_color((Fl_Color)lo->color);
img->draw(lx, ly, lw, lh, cx, cy);
}
void
Fl_Image::measure(const Fl_Label *lo, // I - Label
int &lw, // O - Width of image
int &lh) { // O - Height of image
Fl_Image *img; // Image pointer
img = (Fl_Image *)(lo->value);
lw = img->w();
lh = img->h();
}
//
// RGB image class...
//
Fl_RGB_Image::~Fl_RGB_Image() {
uncache();
if (alloc_array) delete[] (uchar *)array;
}
void Fl_RGB_Image::uncache() {
#ifdef __APPLE_QUARTZ__
if (id)
CGImageRelease((CGImageRef)id);
#else
if (id) {
fl_delete_offscreen((Fl_Offscreen)id);
id = 0;
}
if (mask) {
fl_delete_bitmask((Fl_Bitmask)mask);
mask = 0;
}
#endif
}
Fl_Image *Fl_RGB_Image::copy(int W, int H) {
Fl_RGB_Image *new_image; // New RGB image
uchar *new_array; // New array for image data
// Optimize the simple copy where the width and height are the same,
// or when we are copying an empty image...
if ((W == w() && H == h()) ||
!w() || !h() || !d() || !array) {
if (array) {
// Make a copy of the image data and return a new Fl_RGB_Image...
new_array = new uchar[w() * h() * d()];
memcpy(new_array, array, w() * h() * d());
new_image = new Fl_RGB_Image(new_array, w(), h(), d(), ld());
new_image->alloc_array = 1;
return new_image;
} else return new Fl_RGB_Image(array, w(), h(), d(), ld());
}
if (W <= 0 || H <= 0) return 0;
// OK, need to resize the image data; allocate memory and
uchar *new_ptr; // Pointer into new array
const uchar *old_ptr; // Pointer into old array
int c, // Channel number
sy, // Source coordinate
dx, dy, // Destination coordinates
xerr, yerr, // X & Y errors
xmod, ymod, // X & Y moduli
xstep, ystep; // X & Y step increments
// Figure out Bresenheim step/modulus values...
xmod = w() % W;
xstep = (w() / W) * d();
ymod = h() % H;
ystep = h() / H;
// Allocate memory for the new image...
new_array = new uchar [W * H * d()];
new_image = new Fl_RGB_Image(new_array, W, H, d());
new_image->alloc_array = 1;
// Scale the image using a nearest-neighbor algorithm...
for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) {
for (dx = W, xerr = W, old_ptr = array + sy * (w() * d() + ld());
dx > 0;
dx --) {
for (c = 0; c < d(); c ++) *new_ptr++ = old_ptr[c];
old_ptr += xstep;
xerr -= xmod;
if (xerr <= 0) {
xerr += W;
old_ptr += d();
}
}
sy += ystep;
yerr -= ymod;
if (yerr <= 0) {
yerr += H;
sy ++;
}
}
return new_image;
}
void Fl_RGB_Image::color_average(Fl_Color c, float i) {
// Don't average an empty image...
if (!w() || !h() || !d() || !array) return;
// Delete any existing pixmap/mask objects...
uncache();
// Allocate memory as needed...
uchar *new_array,
*new_ptr;
if (!alloc_array) new_array = new uchar[h() * w() * d()];
else new_array = (uchar *)array;
// Get the color to blend with...
uchar r, g, b;
unsigned ia, ir, ig, ib;
Fl::get_color(c, r, g, b);
if (i < 0.0f) i = 0.0f;
else if (i > 1.0f) i = 1.0f;
ia = (unsigned)(256 * i);
ir = r * (256 - ia);
ig = g * (256 - ia);
ib = b * (256 - ia);
// Update the image data to do the blend...
const uchar *old_ptr;
int x, y;
if (d() < 3) {
ig = (r * 31 + g * 61 + b * 8) / 100 * (256 - ia);
for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
for (x = 0; x < w(); x ++) {
*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
if (d() > 1) *new_ptr++ = *old_ptr++;
}
} else {
for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
for (x = 0; x < w(); x ++) {
*new_ptr++ = (*old_ptr++ * ia + ir) >> 8;
*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
*new_ptr++ = (*old_ptr++ * ia + ib) >> 8;
if (d() > 3) *new_ptr++ = *old_ptr++;
}
}
// Set the new pointers/values as needed...
if (!alloc_array) {
array = new_array;
alloc_array = 1;
ld(0);
}
}
void Fl_RGB_Image::desaturate() {
// Don't desaturate an empty image...
if (!w() || !h() || !d() || !array) return;
// Can only desaturate color images...
if (d() < 3) return;
// Delete any existing pixmap/mask objects...
uncache();
// Allocate memory for a grayscale image...
uchar *new_array,
*new_ptr;
int new_d;
new_d = d() - 2;
new_array = new uchar[h() * w() * new_d];
// Copy the image data, converting to grayscale...
const uchar *old_ptr;
int x, y;
for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
for (x = 0; x < w(); x ++, old_ptr += d()) {
*new_ptr++ = (uchar)((31 * old_ptr[0] + 61 * old_ptr[1] + 8 * old_ptr[2]) / 100);
if (d() > 3) *new_ptr++ = old_ptr[3];
}
// Free the old array as needed, and then set the new pointers/values...
if (alloc_array) delete[] (uchar *)array;
array = new_array;
alloc_array = 1;
ld(0);
d(new_d);
}
void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
// Don't draw an empty image...
if (!d() || !array) {
draw_empty(XP, YP);
return;
}
// account for current clip region (faster on Irix):
int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
cx += X-XP; cy += Y-YP;
// clip the box down to the size of image, quit if empty:
if (cx < 0) {W += cx; X -= cx; cx = 0;}
if (cx+W > w()) W = w()-cx;
if (W <= 0) return;
if (cy < 0) {H += cy; Y -= cy; cy = 0;}
if (cy+H > h()) H = h()-cy;
if (H <= 0) return;
if (!id) {
#ifdef __APPLE_QUARTZ__
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef src = CGDataProviderCreateWithData( 0L, array, w()*h()*d(), 0L);
id = CGImageCreate( w(), h(), 8, d()*8, ld()?ld():w()*d(),
lut, (d()&1)?kCGImageAlphaNone:kCGImageAlphaLast,
src, 0L, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(lut);
CGDataProviderRelease(src);
#else
id = fl_create_offscreen(w(), h());
fl_begin_offscreen((Fl_Offscreen)id);
fl_draw_image(array, 0, 0, w(), h(), d(), ld());
fl_end_offscreen();
if (d() == 2 || d() == 4) {
mask = fl_create_alphamask(w(), h(), d(), ld(), array);
}
#endif
}
#ifdef WIN32
if (mask) {
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, (void*)mask);
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND);
SelectObject(new_gc, (void*)id);
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT);
RestoreDC(new_gc,save);
DeleteDC(new_gc);
} else {
fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)id, cx, cy);
}
#elif defined(__APPLE_QD__)
if (mask) {
Rect src, dst;
// MRS: STR #114 says we should be using cx, cy, W, and H...
// src.left = 0; src.right = w();
// src.top = 0; src.bottom = h();
// dst.left = X; dst.right = X+w();
// dst.top = Y; dst.bottom = Y+h();
src.left = cx; src.right = cx+W;
src.top = cy; src.bottom = cy+H;
dst.left = X; dst.right = X+W;
dst.top = Y; dst.bottom = Y+H;
RGBColor rgb;
rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff;
RGBBackColor(&rgb);
rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000;
RGBForeColor(&rgb);
# if 0
// MRS: This *should* work, but doesn't on my system (iBook); change to
// "#if 1" and restore the corresponding code in Fl_Bitmap.cxx
// to test the real alpha channel support.
CopyDeepMask(GetPortBitMapForCopyBits((GrafPtr)id),
GetPortBitMapForCopyBits((GrafPtr)mask),
GetPortBitMapForCopyBits(GetWindowPort(fl_window)),
&src, &src, &dst, blend, NULL);
# else // Fallback to screen-door transparency...
CopyMask(GetPortBitMapForCopyBits((GrafPtr)id),
GetPortBitMapForCopyBits((GrafPtr)mask),
GetPortBitMapForCopyBits(GetWindowPort(fl_window)),
&src, &src, &dst);
# endif // 0
} else {
fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)id, cx, cy);
}
#elif defined(__APPLE_QUARTZ__)
if (id && fl_gc) {
CGRect rect = { X, Y, W, H };
Fl_X::q_begin_image(rect, cx, cy, w(), h());
CGContextDrawImage(fl_gc, rect, (CGImageRef)id);
Fl_X::q_end_image();
}
#else
if (mask) {
// I can't figure out how to combine a mask with existing region,
// so cut the image down to a clipped rectangle:
int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H);
cx += nx-X; X = nx;
cy += ny-Y; Y = ny;
// make X use the bitmap as a mask:
XSetClipMask(fl_display, fl_gc, mask);
int ox = X-cx; if (ox < 0) ox += w();
int oy = Y-cy; if (oy < 0) oy += h();
XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy);
}
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
if (mask) {
// put the old clip region back
XSetClipOrigin(fl_display, fl_gc, 0, 0);
fl_restore_clip();
}
#endif
}
void Fl_RGB_Image::label(Fl_Widget* widget) {
widget->image(this);
}
void Fl_RGB_Image::label(Fl_Menu_Item* m) {
Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure);
m->label(_FL_IMAGE_LABEL, (const char*)this);
}
//
// End of "$Id$".
//