fltk/fluid/CMakeLists.txt
Albrecht Schlosser fcd5239adc CMake: Fix macOS bundle wrapper generation
Now bundle wrapper scripts are created in the particular build folder,
i.e. in subdir 'Debug', 'Release' etc. in multi config builds (Xcode).
To do this, the scripts are now copied whenever the target is built
and not during the configuration phase.

To do: "install" wrapper scripts.
2020-08-18 16:23:25 +02:00

112 lines
3.0 KiB
CMake

#
# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
#
# Copyright 1998-2020 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
if (NOT ANDROID)
set (CPPFILES
CodeEditor.cxx
Fl_Function_Type.cxx
Fl_Group_Type.cxx
Fl_Menu_Type.cxx
Fl_Type.cxx
Fl_Widget_Type.cxx
Fl_Window_Type.cxx
Fluid_Image.cxx
about_panel.cxx
align_widget.cxx
alignment_panel.cxx
code.cxx
factory.cxx
file.cxx
fluid.cxx
function_panel.cxx
template_panel.cxx
undo.cxx
widget_panel.cxx
)
# ExternalCodeEditor: platform specific files
if (WIN32)
list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
else ()
list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
endif (WIN32)
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set (ICON_NAME fluid.icns)
set (ICON_PATH "${PROJECT_SOURCE_DIR}/fluid/fluid.app/Contents/Resources/${ICON_NAME}")
add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${ICON_PATH})
# create macOS bundle wrapper script
set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
add_custom_command (
TARGET fluid POST_BUILD
COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
COMMAND chmod u+x,g+x,o+x ${WRAPPER}
BYPRODUCTS ${WRAPPER}
# COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
VERBATIM
)
unset (WRAPPER)
else ()
add_executable (fluid WIN32 ${CPPFILES})
endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
target_link_libraries(fluid fltk fltk_images fltk_forms)
# install fluid
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
# create bundle
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${PROJECT_SOURCE_DIR}/fluid/fluid.app/Contents/Info.plist")
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
# install
install (TARGETS fluid DESTINATION ${FLTK_BINDIR})
else()
install (TARGETS fluid
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
)
endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
# install desktop files
if (UNIX)
install (FILES fluid.desktop
DESTINATION ${FLTK_DATADIR}/applications
)
# Install mime-type file (x-fluid.desktop method is deprecated)
install (FILES fluid.xml
DESTINATION ${FLTK_DATADIR}/mime/packages
)
# Install desktop icons
foreach (icon 32 48 64 128)
install (FILES icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
RENAME fluid.png
)
endforeach()
endif (UNIX)
endif (NOT ANDROID)