fcd5239adc
Now bundle wrapper scripts are created in the particular build folder, i.e. in subdir 'Debug', 'Release' etc. in multi config builds (Xcode). To do this, the scripts are now copied whenever the target is built and not during the configuration phase. To do: "install" wrapper scripts.
112 lines
3.0 KiB
CMake
112 lines
3.0 KiB
CMake
#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2020 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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if (NOT ANDROID)
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set (CPPFILES
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CodeEditor.cxx
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Fl_Function_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fluid_Image.cxx
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about_panel.cxx
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align_widget.cxx
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alignment_panel.cxx
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code.cxx
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factory.cxx
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file.cxx
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fluid.cxx
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function_panel.cxx
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template_panel.cxx
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undo.cxx
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widget_panel.cxx
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)
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# ExternalCodeEditor: platform specific files
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if (WIN32)
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list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
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else ()
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list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
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endif (WIN32)
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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set (ICON_NAME fluid.icns)
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set (ICON_PATH "${PROJECT_SOURCE_DIR}/fluid/fluid.app/Contents/Resources/${ICON_NAME}")
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add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${ICON_PATH})
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# create macOS bundle wrapper script
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set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
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add_custom_command (
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TARGET fluid POST_BUILD
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COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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# COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
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VERBATIM
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)
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unset (WRAPPER)
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else ()
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add_executable (fluid WIN32 ${CPPFILES})
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endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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target_link_libraries(fluid fltk fltk_images fltk_forms)
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# install fluid
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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# create bundle
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${PROJECT_SOURCE_DIR}/fluid/fluid.app/Contents/Info.plist")
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install
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install (TARGETS fluid DESTINATION ${FLTK_BINDIR})
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else()
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install (TARGETS fluid
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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# install desktop files
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if (UNIX)
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install (FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file (x-fluid.desktop method is deprecated)
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install (FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons
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foreach (icon 32 48 64 128)
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install (FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif (UNIX)
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endif (NOT ANDROID)
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