0a36d98420
git-svn-id: file:///fltk/svn/fltk/trunk@201 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
150 lines
4.6 KiB
C++
150 lines
4.6 KiB
C++
//
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// "$Id: cmap.cxx,v 1.4 1999/01/07 19:17:33 mike Exp $"
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//
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// Colormap generation program for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-1999 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@easysw.com".
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//
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// This program produces the contents of "fl_cmap.h" as stdout
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// #include <gl/gl.h>
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#include <stdio.h>
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// This table is initialized with color values I got by reading the
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// colormap on an IRIX 4.3 machine:
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// "full intensity colors" have been turned down some to make white
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// background less intense by default. The hope is that this will make
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// fltk programs more friendly on color-adjusted screens. If you want
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// pure colors you should get them out of the colormap.
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#define III 244 // maximum intensity of the basic colors
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static short cmap[256][3] = {
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// 3-bit colormap:
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{ 0, 0, 0}, // black
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{III, 0, 0}, // red
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{ 0,III, 0}, // green
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{III,III, 0}, // yellow
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{ 0, 0,III}, // blue
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{III, 0,III}, // magenta
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{ 0,III,III}, // cyan
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{III,III,III}, // white
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// pastel versions of those colors:
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{ 85, 85, 85}, // 1/3 gray
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{198,113,113}, // salmon? pale red?
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{113,198,113}, // pale green
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{142,142, 56}, // khaki
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{113,113,198}, // pale blue
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{142, 56,142}, // purple, orchid, pale magenta
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{ 56,142,142}, // cadet blue, aquamarine, pale cyan
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{170,170,170}, // 2/3 gray
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// These next 16 are the FL_FREE_COLOR area. For compatability with
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// some existing DD programs, I prefill them with the random colors
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// you get on a 5.3 machine:
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{ 16, 16, 16},
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{128, 40,128},
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{198, 30, 30},
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{ 66, 30, 30},
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{176,140,140},
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{ 0, 20, 20},
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{ 20, 10, 10},
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{ 40, 20, 20},
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{ 60, 30, 30},
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{ 0, 80, 80},
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{ 0, 40, 40},
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{ 20, 20, 0},
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{ 40, 40, 0},
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{ 80, 80, 10},
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{150,150, 20},
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{160, 10, 10},
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// The rest of the colormap is a gray ramp and table, filled in below:
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};
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// This is Fl::background from Fl_get_system_colors.C, with modifications:
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#define FL_GRAY_RAMP 32
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#define FL_NUM_GRAY 24
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#define FL_GRAY 49 // old value is 47
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typedef unsigned char uchar;
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#include <math.h>
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void background(uchar r, uchar g, uchar b) {
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// replace the gray ramp so that color 47 (by default 2/3) is this color
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if (!r) r = 1; else if (r==255) r = 254;
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double powr = log(r/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
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if (!g) g = 1; else if (g==255) g = 254;
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double powg = log(g/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
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if (!b) b = 1; else if (b==255) b = 254;
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double powb = log(b/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
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for (int i = 0; i < FL_NUM_GRAY; i++) {
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double gray = i/(FL_NUM_GRAY-1.0);
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cmap[i+FL_GRAY_RAMP][0] = uchar(pow(gray,powr)*255+.5);
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cmap[i+FL_GRAY_RAMP][1] = uchar(pow(gray,powg)*255+.5);
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cmap[i+FL_GRAY_RAMP][2] = uchar(pow(gray,powb)*255+.5);
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}
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}
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int main() {
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int i,r,g,b;
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#if 0
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/* Read colormap colors into internal table */
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long cmwin;
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noport();
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cmwin = winopen("CM");
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for (i=0; i<256; i++)
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getmcolor(i,&cmap[i][0],&cmap[i][1],&cmap[i][2]);
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winclose(cmwin);
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#endif
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// overwrite the X allocation area with one color so people are
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// discouraged from using it:
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for (i=16; i<32; i++) {cmap[i][0]=cmap[i][1]=cmap[i][2] = 85;}
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// fill in the gray ramp:
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background(0xc0, 0xc0, 0xc0); // microsoft colors
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// background(cmap[15][0],cmap[15][1],cmap[15][2]); // old fltk colors
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// copy the 1/3 and 2/3 gray to the closest locations in gray ramp:
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cmap[39][0] = cmap[39][1] = cmap[39][2] = cmap[8][0];
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cmap[47][0] = cmap[47][1] = cmap[47][2] = cmap[15][0];
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// fill in the color cube
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i = 56;
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for (b=0; b<5; b++)
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for (r=0; r<5; r++)
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for (g=0; g<8; g++) {
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cmap[i][0] = r*255/4;
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cmap[i][1] = g*255/7;
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cmap[i][2] = b*255/4;
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i++;
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}
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for (i=0; i<256; i++) {
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printf("\t0x%02x%02x%02x00",cmap[i][0],cmap[i][1],cmap[i][2]);
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if (i < 255) printf(",\n");
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}
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printf("\n");
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return 0;
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}
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//
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// End of "$Id: cmap.cxx,v 1.4 1999/01/07 19:17:33 mike Exp $".
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//
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