fltk/src/fl_vertex.cxx
Manolo Gouy 435e7f5e23 Various fixes required by device virtualization in fl_vertex.cxx
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2012-02-17 09:47:04 +00:00

278 lines
7.5 KiB
C++

//
// "$Id$"
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2011 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file fl_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations.
*/
// Portable drawing code for drawing arbitrary shapes with
// simple 2D transformations. See also fl_arc.cxx
// matt: the Quartz implementation purposely doesn't use the Quartz matrix
// operations for reasons of compatibility and maintainability
#include <config.h>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl.H>
#include <FL/math.h>
#include <stdlib.h>
void Fl_Graphics_Driver::push_matrix() {
if (sptr==matrix_stack_size)
Fl::error("fl_push_matrix(): matrix stack overflow.");
else
stack[sptr++] = m;
}
void Fl_Graphics_Driver::pop_matrix() {
if (sptr==0)
Fl::error("fl_pop_matrix(): matrix stack underflow.");
else
m = stack[--sptr];
}
void Fl_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y) {
matrix o;
o.a = a*m.a + b*m.c;
o.b = a*m.b + b*m.d;
o.c = c*m.a + d*m.c;
o.d = c*m.b + d*m.d;
o.x = x*m.a + y*m.c + m.x;
o.y = x*m.b + y*m.d + m.y;
m = o;
}
void Fl_Graphics_Driver::rotate(double d) {
if (d) {
double s, c;
if (d == 0) {s = 0; c = 1;}
else if (d == 90) {s = 1; c = 0;}
else if (d == 180) {s = 0; c = -1;}
else if (d == 270 || d == -90) {s = -1; c = 0;}
else {s = sin(d*M_PI/180); c = cos(d*M_PI/180);}
mult_matrix(c,-s,s,c,0,0);
}
}
void Fl_Graphics_Driver::begin_points() {n = 0; what = POINT_;}
void Fl_Graphics_Driver::begin_line() {n = 0; what = LINE;}
void Fl_Graphics_Driver::begin_loop() {n = 0; what = LOOP;}
void Fl_Graphics_Driver::begin_polygon() {n = 0; what = POLYGON;}
double Fl_Graphics_Driver::transform_x(double x, double y) {return x*m.a + y*m.c + m.x;}
double Fl_Graphics_Driver::transform_y(double x, double y) {return x*m.b + y*m.d + m.y;}
double Fl_Graphics_Driver::transform_dx(double x, double y) {return x*m.a + y*m.c;}
double Fl_Graphics_Driver::transform_dy(double x, double y) {return x*m.b + y*m.d;}
void Fl_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) {
if (!n || x != p[n-1].x || y != p[n-1].y) {
if (n >= p_size) {
p_size = p ? 2*p_size : 16;
p = (XPOINT*)realloc((void*)p, p_size*sizeof(*p));
}
p[n].x = x;
p[n].y = y;
n++;
}
}
void Fl_Graphics_Driver::transformed_vertex(double xf, double yf) {
#ifdef __APPLE_QUARTZ__
transformed_vertex0(COORD_T(xf), COORD_T(yf));
#else
transformed_vertex0(COORD_T(rint(xf)), COORD_T(rint(yf)));
#endif
}
void Fl_Graphics_Driver::vertex(double x,double y) {
transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y));
}
void Fl_Graphics_Driver::end_points() {
#if defined(USE_X11)
if (n>1) XDrawPoints(fl_display, fl_window, fl_gc, p, n, 0);
#elif defined(WIN32)
for (int i=0; i<n; i++) SetPixel(fl_gc, p[i].x, p[i].y, fl_RGB());
#elif defined(__APPLE_QUARTZ__)
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
for (int i=0; i<n; i++) {
CGContextMoveToPoint(fl_gc, p[i].x, p[i].y);
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextStrokePath(fl_gc);
}
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}
void Fl_Graphics_Driver::end_line() {
if (n < 2) {
end_points();
return;
}
#if defined(USE_X11)
if (n>1) XDrawLines(fl_display, fl_window, fl_gc, p, n, 0);
#elif defined(WIN32)
if (n>1) Polyline(fl_gc, p, n);
#elif defined(__APPLE_QUARTZ__)
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextStrokePath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}
void Fl_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
void Fl_Graphics_Driver::end_loop() {
fixloop();
if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
end_line();
}
void Fl_Graphics_Driver::end_polygon() {
fixloop();
if (n < 3) {
end_line();
return;
}
#if defined(USE_X11)
if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, Convex, 0);
#elif defined(WIN32)
if (n>2) {
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, n);
}
#elif defined(__APPLE_QUARTZ__)
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextClosePath(fl_gc);
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}
void Fl_Graphics_Driver::begin_complex_polygon() {
begin_polygon();
gap_ = 0;
#if defined(WIN32)
numcount = 0;
#endif
}
void Fl_Graphics_Driver::gap() {
while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
if (n > gap_+2) {
transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y);
#if defined(WIN32)
counts[numcount++] = n-gap_;
#endif
gap_ = n;
} else {
n = gap_;
}
}
void Fl_Graphics_Driver::end_complex_polygon() {
gap();
if (n < 3) {
end_line();
return;
}
#if defined(USE_X11)
if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, 0, 0);
#elif defined(WIN32)
if (n>2) {
SelectObject(fl_gc, fl_brush());
PolyPolygon(fl_gc, p, counts, numcount);
}
#elif defined(__APPLE_QUARTZ__)
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextClosePath(fl_gc);
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}
// shortcut the closed circles so they use XDrawArc:
// warning: these do not draw rotated ellipses correctly!
// See fl_arc.c for portable version.
void Fl_Graphics_Driver::circle(double x, double y,double r) {
double xt = transform_x(x,y);
double yt = transform_y(x,y);
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
int llx = (int)rint(xt-rx);
int w = (int)rint(xt+rx)-llx;
int lly = (int)rint(yt-ry);
int h = (int)rint(yt+ry)-lly;
#if defined(USE_X11)
(what == POLYGON ? XFillArc : XDrawArc)
(fl_display, fl_window, fl_gc, llx, lly, w, h, 0, 360*64);
#elif defined(WIN32)
if (what==POLYGON) {
SelectObject(fl_gc, fl_brush());
Pie(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
} else
Arc(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
#elif defined(__APPLE_QUARTZ__)
// Quartz warning: circle won't scale to current matrix!
// Last argument must be 0 (counter-clockwise) or it draws nothing under __LP64__ !!!!
CGContextSetShouldAntialias(fl_gc, true);
CGContextAddArc(fl_gc, xt, yt, (w+h)*0.25f, 0, 2.0f*M_PI, 0);
(what == POLYGON ? CGContextFillPath : CGContextStrokePath)(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}
//
// End of "$Id$".
//