mirror of https://github.com/fltk/fltk
352 lines
10 KiB
C++
352 lines
10 KiB
C++
//
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// Optional argument initialization code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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// OPTIONAL initialization code for a program using FLTK.
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// You do not need to call this! Feel free to make up your own switches.
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Tooltip.H>
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#include "Fl_Window_Driver.H"
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#include "Fl_System_Driver.H"
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#include "Fl_Screen_Driver.H"
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#include <ctype.h>
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static int fl_match(const char *a, const char *s, int atleast = 1) {
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const char *b = s;
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while (*a && (*a == *b || tolower(*a) == *b)) {a++; b++;}
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return !*a && b >= s+atleast;
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}
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// flags set by previously parsed arguments:
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static char arg_called;
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static char return_i;
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static const char *name;
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static const char *geometry;
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static const char *title;
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// these are in Fl_get_system_colors and are set by the switches:
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extern const char *fl_fg;
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extern const char *fl_bg;
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extern const char *fl_bg2;
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/**
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Parse a single switch from \p argv, starting at word \p i.
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Returns the number of words eaten (1 or 2, or 0 if it is not
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recognized) and adds the same value to \p i.
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This is the default argument handler used internally by Fl::args(...),
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but you can use this function if you prefer to step through the
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standard FLTK switches yourself.
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All standard FLTK switches except -bg2 may be abbreviated to just
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one letter and case is ignored:
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\li -bg color or -background color
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<br>
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Sets the background color using Fl::background().
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\li -bg2 color or -background2 color
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<br>
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Sets the secondary background color using Fl::background2().
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\li -display host:n.n
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<br>
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Sets the X display to use; this option is silently
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ignored under Windows and MacOS.
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\li -dnd and -nodnd
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<br>
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Enables or disables drag and drop text operations
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using Fl::dnd_text_ops().
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\li -fg color or -foreground color
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<br>
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Sets the foreground color using Fl::foreground().
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\li -geometry WxH+X+Y
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<br>
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Sets the initial window position and size according
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to the standard X geometry string.
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\li -iconic
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<br>
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Iconifies the window using Fl_Window::iconize().
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\li -kbd and -nokbd
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<br>
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Enables or disables visible keyboard focus for
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non-text widgets using Fl::visible_focus().
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\li -name string
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<br>
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Sets the window class using Fl_Window::xclass().
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\li -scheme string
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<br>
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Sets the widget scheme using Fl::scheme().
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\li -title string
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<br>
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Sets the window title using Fl_Window::label().
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\li -tooltips and -notooltips
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<br>
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Enables or disables tooltips using Fl_Tooltip::enable().
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If your program requires other switches in addition to the standard
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FLTK options, you will need to pass your own argument handler to
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Fl::args(int,char**,int&,Fl_Args_Handler) explicitly.
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*/
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int Fl::arg(int argc, char **argv, int &i) {
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arg_called = 1;
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const char *s = argv[i];
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if (!s) {i++; return 1;} // something removed by calling program?
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// a word that does not start with '-', or a word after a '--', or
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// the word '-' by itself all start the "non-switch arguments" to
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// a program. Return 0 to indicate that we don't understand the
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// word, but set a flag (return_i) so that args() will return at
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// that point:
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if (s[0] != '-' || s[1] == '-' || !s[1]) {return_i = 1; return 0;}
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s++; // point after the dash
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if (fl_match(s, "iconic")) {
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Fl_Window::show_iconic_ = 1;
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i++;
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return 1;
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} else if (fl_match(s, "kbd")) {
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Fl::visible_focus(1);
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i++;
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return 1;
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} else if (fl_match(s, "nokbd", 3)) {
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Fl::visible_focus(0);
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i++;
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return 1;
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} else if (fl_match(s, "dnd", 2)) {
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Fl::dnd_text_ops(1);
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i++;
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return 1;
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} else if (fl_match(s, "nodnd", 3)) {
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Fl::dnd_text_ops(0);
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i++;
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return 1;
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} else if (fl_match(s, "tooltips", 2)) {
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Fl_Tooltip::enable();
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i++;
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return 1;
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} else if (fl_match(s, "notooltips", 3)) {
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Fl_Tooltip::disable();
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i++;
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return 1;
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} else if (Fl::system_driver()->single_arg(s)) {
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i++;
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return 1;
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}
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const char *v = argv[i+1];
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if (i >= argc-1 || !v)
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return 0; // all the rest need an argument, so if missing it is an error
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if (fl_match(s, "geometry")) {
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int flags, gx, gy; unsigned int gw, gh;
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flags = Fl::screen_driver()->XParseGeometry(v, &gx, &gy, &gw, &gh);
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if (!flags) return 0;
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geometry = v;
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} else if (fl_match(s, "display", 2)) {
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Fl::screen_driver()->display(v);
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} else if (Fl::system_driver()->arg_and_value(s, v)) {
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// nothing to do
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} else if (fl_match(s, "title", 2)) {
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title = v;
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} else if (fl_match(s, "name", 2)) {
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name = v;
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} else if (fl_match(s, "bg2", 3) || fl_match(s, "background2", 11)) {
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fl_bg2 = v;
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} else if (fl_match(s, "bg", 2) || fl_match(s, "background", 10)) {
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fl_bg = v;
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} else if (fl_match(s, "fg", 2) || fl_match(s, "foreground", 10)) {
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fl_fg = v;
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} else if (fl_match(s, "scheme", 1)) {
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Fl::scheme(v);
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} else {
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return 0; // unrecognized
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}
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i += 2;
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return 2;
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}
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/**
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Parse command line switches using the \p cb argument handler.
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Returns 0 on error, or the number of words processed.
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FLTK provides this as an <i>entirely optional</i> command line
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switch parser. You don't have to call it if you don't want to.
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Everything it can do can be done with other calls to FLTK.
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To use the switch parser, call Fl::args(...) near the start
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of your program. This does \b not open the display, instead
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switches that need the display open are stashed into static
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variables. Then you \b must display your first window by calling
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<tt>window->show(argc,argv)</tt>, which will do anything stored
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in the static variables.
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Providing an argument handler callback \p cb lets you define
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your own switches. It is called with the same \p argc and \p argv,
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and with \p i set to the index of the switch to be processed.
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The \p cb handler should return zero if the switch is unrecognized,
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and not change \p i. It should return non-zero to indicate the
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number of words processed if the switch is recognized, i.e. 1 for
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just the switch, and more than 1 for the switch plus associated
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parameters. \p i should be incremented by the same amount.
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The \p cb handler is called \b before any other tests, so
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<i>you can also override any standard FLTK switch</i>
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(this is why FLTK can use very short switches instead of
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the long ones all other toolkits force you to use).
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See Fl::arg() for descriptions of the standard switches.
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On return \p i is set to the index of the first non-switch.
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This is either:
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\li The first word that does not start with '-'.
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\li The word '-' (used by many programs to name stdin as a file)
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\li The first unrecognized switch (return value is 0).
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\li \p argc
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The return value is \p i unless an unrecognized switch is found,
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in which case it is zero. If your program takes no arguments other
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than switches you should produce an error if the return value is less
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than \p argc.
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A usage string is displayed if Fl::args() detects an invalid argument
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on the command-line. You can change the message by setting the
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Fl::help pointer.
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A very simple command line parser can be found in <tt>examples/howto-parse-args.cxx</tt>
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The simpler Fl::args(int argc, char **argv) form is useful if your program
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does not have command line switches of its own.
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*/
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int Fl::args(int argc, char** argv, int& i, Fl_Args_Handler cb) {
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arg_called = 1;
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i = 1; // skip argv[0]
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while (i < argc) {
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if (cb && cb(argc,argv,i)) continue;
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if (!arg(argc,argv,i)) return return_i ? i : 0;
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}
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return i;
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}
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// show a main window, use any parsed arguments
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void Fl_Window::show(int argc, char **argv) {
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if (argc && !arg_called) Fl::args(argc,argv);
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Fl::get_system_colors();
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pWindowDriver->show_with_args_begin();
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// note: background_pixel is no longer used since 1.4.0, but anyway ...
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// set colors first, so background_pixel is correct:
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static char beenhere = 0;
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if (!beenhere) {
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if (geometry) {
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int fl = 0, gx = x(), gy = y(); unsigned int gw = w(), gh = h();
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fl = Fl::screen_driver()->XParseGeometry(geometry, &gx, &gy, &gw, &gh);
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if (fl & Fl_Screen_Driver::fl_XNegative) gx = Fl::w()-w()+gx;
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if (fl & Fl_Screen_Driver::fl_YNegative) gy = Fl::h()-h()+gy;
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// int mw,mh; minsize(mw,mh);
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// if (mw > gw) gw = mw;
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// if (mh > gh) gh = mh;
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Fl_Widget *r = resizable();
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if (!r) resizable(this);
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// for Windows we assume window is not mapped yet:
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if (fl & (Fl_Screen_Driver::fl_XValue | Fl_Screen_Driver::fl_YValue))
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x(-1), resize(gx,gy,gw,gh);
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else
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size(gw,gh);
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resizable(r);
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}
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}
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// set the class, which is used by X version of get_system_colors:
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if (name) {xclass(name); name = 0;}
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else if (!xclass()) xclass(fl_filename_name(argv[0]));
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if (title) {label(title); title = 0;}
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else if (!label()) label(xclass());
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if (!beenhere) {
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beenhere = 1;
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Fl::scheme(Fl::scheme()); // opens display! May call Fl::fatal()
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}
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// Show the window AFTER we have set the colors and scheme.
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show();
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pWindowDriver->show_with_args_end(argc, argv);
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}
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// Calls useful for simple demo programs, with automatic help message:
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static const char * const helpmsg =
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"options are:\n"
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" -bg2 color\n"
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" -bg color\n"
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" -di[splay] host:n.n\n"
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" -dn[d]\n"
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" -fg color\n"
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" -g[eometry] WxH+X+Y\n"
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" -i[conic]\n"
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" -k[bd]\n"
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" -na[me] classname\n"
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" -nod[nd]\n"
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" -nok[bd]\n"
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" -not[ooltips]\n"
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" -s[cheme] scheme\n"
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" -ti[tle] windowtitle\n"
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" -to[oltips]";
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const char * const Fl::help = helpmsg+13;
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/**
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Parse all command line switches matching standard FLTK options only.
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It parses all the switches, and if any are not recognized it calls
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Fl::abort(Fl::help), i.e. unlike the long form, an unrecognized
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switch generates an error message and causes the program to exit.
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*/
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void Fl::args(int argc, char **argv) {
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int i; if (Fl::args(argc,argv,i) < argc) Fl::error(helpmsg);
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}
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