fltk/FL/Fl_Screen_Driver.H
Manolo Gouy 06b925964d Remove Fl::run_also_windowless() and FL::wait_also_windowless() from planned public FLTK 1.4 API.
These were introduced at r12647, that is, during development of the 1.4 API.
These functions provided windowless support only on the MacOS platform,
where this can be obtained without those functions.
Windowless support on other platforms would require changing the event 
loop. There's no evidence from STR's there's a demand for windowless mode
on other platforms.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12680 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-02-20 09:08:38 +00:00

189 lines
7.2 KiB
C++

//
// "$Id$"
//
// All screen related calls in a driver style class.
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_SCREEN_DRIVER_H
#define FL_SCREEN_DRIVER_H
#include <FL/Fl_Device.H>
#include <FL/fl_types.h>
#include <FL/Fl.H> // for Fl_Timeout_Handler
#include <FL/Fl_Text_Editor.H>
// TODO: add text composition?
// TODO: add Fl::display
// TODO: add copy/paste, drag/drop?
// TODO: get key/get mouse?
// TODO: system colors/colormaps
// TODO: system menu?
// TODO: native filechooser
// TODO: native message boxes
// TODO: read screen to image
// TODO: application shortcuts
class Fl_Window;
class Fl_RGB_Image;
class Fl_Group;
class Fl_Input;
/** A base class describing the interface between FLTK and screen-related operations.
This class is only for internal use by the FLTK library.
Each supported platform implements several of the virtual methods of this class.
*/
class FL_EXPORT Fl_Screen_Driver {
protected:
Fl_Screen_Driver();
virtual ~Fl_Screen_Driver();
static const int MAX_SCREENS = 16;
int num_screens;
static float fl_intersection(int x1, int y1, int w1, int h1,
int x2, int y2, int w2, int h2);
public:
static char bg_set;
static char bg2_set;
static char fg_set;
public:
virtual float scale(int n) {return 1;}
virtual void scale(int n, float f) { }
static Fl_Screen_Driver *newScreenDriver();
// --- display management
virtual void display(const char *disp);
virtual int visual(int flags);
// --- screen configuration
virtual void init() = 0;
virtual int x() = 0;
virtual int y() = 0;
virtual int w() = 0;
virtual int h() = 0;
virtual int screen_count();
void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) = 0;
void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
virtual int screen_num(int x, int y);
virtual int screen_num(int x, int y, int w, int h);
virtual void screen_dpi(float &h, float &v, int n=0) = 0;
void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) = 0;
// --- audible output
virtual void beep(int type) = 0;
// --- global events
virtual void flush() = 0;
virtual double wait(double time_to_wait) = 0;
virtual int ready() = 0;
virtual void grab(Fl_Window* win) = 0;
// --- global colors
/* the default implementation of parse_color() may be enough */
virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
virtual void get_system_colors() = 0;
virtual const char *get_system_scheme();
// --- global timers
virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) = 0;
virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) = 0;
virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) = 0;
virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) = 0;
static int secret_input_character;
/* Implement to indicate whether complex text input may involve marked text.
When it does, has_marked_text returns non zero and reset_marked_text() and
insertion_point_location() must also be implemented.
*/
virtual int has_marked_text() { return 0; }
virtual void reset_marked_text() {}
virtual void insertion_point_location(int x, int y, int height) {}
// implement so text-editing widgets support dead keys
virtual int compose(int &del) {del = 0; return 0;}
// default implementation may be enough
virtual void compose_reset();
// implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
// the selected text during the D&D operation
virtual int dnd(int use_selection = 0) {return 0;}
// null means no platform-specific key bindings for Fl_Text_Editor
Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
// default implementation may be enough
virtual int text_display_can_leak() { return 0; }
// read raw image from a window or an offscreen buffer
#if defined(FL_PORTING)
# pragma message "FL_PORTING: implement code to read RGB data from screen"
#endif
/* Member function read_win_rectangle() supports the public function
fl_read_image() which captures pixel data either from
the current window or from an offscreen buffer.
With fl_read_image() and for capture from a window, the returned pixel array
also contains data from any embedded sub-window.
In the case of read_win_rectangle() and for capture from a window, only data
from the current window is collected.
A platform may also use its read_win_rectangle() implementation to capture
window decorations (e.g., title bar). In that case, it is called by
Fl_XXX_Window_Driver::capture_titlebar_and_borders().
*/
virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h) {return NULL;}
static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, int x, int y, int w, int h,
Fl_RGB_Image *full_img);
// optional platform-specific key handling for Fl_Input widget
// the default implementation may be enough
virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
// implement to support Fl::get_mouse()
virtual int get_mouse(int &x, int &y) {return 0;}
// optional methods to enable/disable input methods for complex scripts
virtual void enable_im() {}
virtual void disable_im() {}
// calls open_display_platform() and then does platform-independent work
void open_display();
// implement to open access to the display
virtual void open_display_platform() {}
// optional method to close display access
virtual void close_display() {}
// compute dimensions of an Fl_Offscreen
virtual void offscreen_size(Fl_Offscreen off, int &width, int &height) {}
void rescale_all_windows_from_screen(int screen, float f);
static void transient_scale_display(float f, int nscreen);
static int scale_handler(int event);
virtual void init_workarea() {}
virtual float desktop_scale_factor() {return 1;}
void use_startup_scale_factor();
enum APP_SCALING_CAPABILITY {
NO_APP_SCALING = 0, ///< The platform does not support rescaling.
SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens.
PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
};
/** Returns the platform's support for rescaling the application with ctrl-/+/-/0/ keys.
*/
virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; }
/* Number of pixels per drawing unit for the display.
The default implementation may be enough. */
virtual float retina_factor() { return 1; }
};
#endif // !FL_SCREEN_DRIVER_H
//
// End of "$Id$".
//