mirror of https://github.com/fltk/fltk
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
//
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#ifndef _FL_TREE_ITEM_ARRAY_H
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#define _FL_TREE_ITEM_ARRAY_H
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#include <FL/Fl.H>
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#include "Fl_Export.H"
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class FL_EXPORT Fl_Tree_Item; // forward decl must *precede* first doxygen comment block
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// or doxygen will not document our class..
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//////////////////////////
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// FL/Fl_Tree_Item_Array.H
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//////////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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///
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/// \file
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/// \brief This file defines a class that manages an array of Fl_Tree_Item pointers.
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///
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/// \brief Manages an array of Fl_Tree_Item pointers.
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///
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/// Because FLTK 1.x.x. has mandated that templates and STL not be used,
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/// we use this class to dynamically manage the arrays.
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///
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/// None of the methods do range checking on index values; the caller
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/// must be sure that index values are within the range 0<index<total()
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/// (unless otherwise noted).
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///
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class FL_EXPORT Fl_Tree_Item_Array {
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Fl_Tree_Item **_items; // items array
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int _total; // #items in array
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int _size; // #items *allocated* for array
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int _chunksize; // #items to enlarge mem allocation
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enum {
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MANAGE_ITEM = 1, ///> manage the Fl_Tree_Item's internals (internal use only)
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};
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char _flags; // flags to control behavior
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void enlarge(int count);
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public:
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Fl_Tree_Item_Array(int new_chunksize = 10); // CTOR
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~Fl_Tree_Item_Array(); // DTOR
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Fl_Tree_Item_Array(const Fl_Tree_Item_Array *o); // COPY CTOR
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/// Return the item and index \p i.
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Fl_Tree_Item *operator[](int i) {
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return(_items[i]);
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}
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/// Const version of operator[](int i)
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const Fl_Tree_Item *operator[](int i) const {
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return(_items[i]);
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}
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/// Return the total items in the array, or 0 if empty.
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int total() const {
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return(_total);
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}
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/// Swap the two items at index positions \p ax and \p bx.
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void swap(int ax, int bx);
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int move(int to, int from);
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int deparent(int pos);
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int reparent(Fl_Tree_Item *item, Fl_Tree_Item *newparent, int pos);
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void clear();
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void add(Fl_Tree_Item *val);
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void insert(int pos, Fl_Tree_Item *new_item);
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void replace(int pos, Fl_Tree_Item *new_item);
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void remove(int index);
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int remove(Fl_Tree_Item *item);
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/// Option to control if Fl_Tree_Item_Array's destructor will also destroy the Fl_Tree_Item's.
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/// If set: items and item array is destroyed.
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/// If clear: only the item array is destroyed, not items themselves.
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void manage_item_destroy(int val) {
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if ( val ) _flags |= MANAGE_ITEM; else _flags &= ~MANAGE_ITEM;
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}
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int manage_item_destroy() const {
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return _flags & MANAGE_ITEM ? 1 : 0;
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}
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};
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#endif /*_FL_TREE_ITEM_ARRAY_H*/
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