mirror of https://github.com/fltk/fltk
58 lines
1.0 KiB
HTML
58 lines
1.0 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Fl_BMP_Image</TITLE>
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</HEAD>
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<BODY>
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<!-- NEW PAGE -->
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<H2><A name="Fl_BMP_Image">class Fl_BMP_Image</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL><PRE>
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<A href="Fl_RGB_Image.html">Fl_RGB_Image</A>
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+----<B>Fl_BMP_Image</B>
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</PRE></UL>
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<H3>Include Files</H3>
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<UL><PRE>
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#include <FL/Fl_BMP_Image.H>
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</PRE></UL>
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<H3>Additional Libraries</H3>
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<UL><PRE>
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-lfltk_images / fltkimages.lib
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</PRE></UL>
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<H3>Description</H3>
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<P>The <TT>Fl_BMP_Image</TT> class supports loading, caching,
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and drawing of Windows Bitmap (BMP) image files.</P>
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<H3>Methods</H3>
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<UL>
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<LI><A href="#Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image</A></LI>
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<LI><A href="#Fl_BMP_Image.~Fl_BMP_Image">~Fl_BMP_Image</A></LI>
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</UL>
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<H4><A name="Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image::Fl_BMP_Image(const char *filename);</A></H4>
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<P>The constructor loads the named BMP image.</P>
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<H4><A name="Fl_BMP_Image.~Fl_BMP_Image">Fl_BMP_Image::~Fl_BMP_Image();</A></H4>
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<P>The destructor free all memory and server resources that are used by
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the image.</P>
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</BODY>
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</HTML>
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