4f4a8fc3c7
(to clarify static exception LGPL by changing license references) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
250 lines
5.9 KiB
C++
250 lines
5.9 KiB
C++
//
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// "$Id$"
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//
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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//
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// Fullscreen test program for the Fast Light Tool Kit (FLTK).
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//
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// This demo shows how to do many of the window manipulations that
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// are popular on SGI programs, even though X does not really like
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// them. You can toggle the border on/off, change the visual to
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// switch between single/double buffer, and make the window take
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// over the screen.
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//
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// Normally the program makes a single window with a child GL window.
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// This simulates a program where the 3D display is surrounded by
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// control knobs. Running the program with an argument will
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// make it make a seperate GL window from the controls window. This
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// simulates a (older?) style program where the graphics display is
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// a different window than the controls.
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//
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// This program reports how many times it redraws the window to
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// stdout, so you can see how much time it is wasting. It appears
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// to be impossible to prevent X from sending redundant resize
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// events, so there are extra redraws. But the way I have the
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// code arranged here seems to be keeping that to a minimu.
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//
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// Apparently unavoidable bugs:
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//
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// Turning the border on causes an unnecessary redraw.
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//
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// Turning off full screen when the border is on causes an unnecessary
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// resize and redraw when the program turns the border on.
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//
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// If it is a seperate window, turning double buffering on and off
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// will cause the window to raise, deiconize, and possibly move. You
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// can avoid this by making the Fl_Gl_Window a child of a normal
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// window.
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Single_Window.H>
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#include <FL/Fl_Hor_Slider.H>
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#include <FL/Fl_Toggle_Light_Button.H>
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#include <FL/math.h>
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#include <stdio.h>
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#if HAVE_GL
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#include <FL/gl.h>
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#include <FL/Fl_Gl_Window.H>
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class shape_window : public Fl_Gl_Window {
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void draw();
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public:
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int sides;
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shape_window(int x,int y,int w,int h,const char *l=0);
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};
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shape_window::shape_window(int x,int y,int w,int h,const char *l) :
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Fl_Gl_Window(x,y,w,h,l) {
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sides = 3;
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}
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void shape_window::draw() {
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printf("drawing size %d %d\n",w(),h());
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if (!valid()) {
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valid(1);
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// printf("init\n");
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glLoadIdentity();
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glViewport(0,0,w(),h());
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}
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(.5,.6,.7);
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glBegin(GL_POLYGON);
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for (int j = 0; j < sides; j ++) {
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double ang = j*2*M_PI/sides;
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glVertex3f(cos(ang),sin(ang),0);
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}
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glEnd();
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}
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#else
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#include <FL/fl_draw.H>
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class shape_window : public Fl_Window {
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void draw();
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public:
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int sides;
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shape_window(int x,int y,int w,int h,const char *l=0);
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};
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shape_window::shape_window(int x,int y,int w,int h,const char *l) :
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Fl_Window(x,y,w,h,l) {
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sides = 3;
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}
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void shape_window::draw() {
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fl_color(0);
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fl_rectf(0,0,w(),h());
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fl_font(0,20);
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fl_color(7);
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fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER);
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}
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#endif
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void sides_cb(Fl_Widget *o, void *p) {
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shape_window *sw = (shape_window *)p;
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sw->sides = int(((Fl_Slider *)o)->value());
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sw->redraw();
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}
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#if HAVE_GL
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void double_cb(Fl_Widget *o, void *p) {
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shape_window *sw = (shape_window *)p;
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int d = ((Fl_Button *)o)->value();
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sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB);
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}
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#else
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void double_cb(Fl_Widget *, void *) {}
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#endif
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void border_cb(Fl_Widget *o, void *p) {
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Fl_Window *w = (Fl_Window *)p;
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int d = ((Fl_Button *)o)->value();
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w->border(d);
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#if defined(WIN32) || defined(__APPLE__)
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int wx = w->x(), wy = w->y();
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w->hide(); w->show();
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w->position(wx, wy);
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#endif
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}
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int px,py,pw,ph;
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Fl_Button *border_button;
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void fullscreen_cb(Fl_Widget *o, void *p) {
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Fl_Window *w = (Fl_Window *)p;
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int d = ((Fl_Button *)o)->value();
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if (d) {
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px = w->x();
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py = w->y();
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pw = w->w();
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ph = w->h();
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#ifndef WIN32//necessary because fullscreen removes border
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border_button->value(0);
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border_button->do_callback();
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#endif
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w->fullscreen();
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} else {
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w->fullscreen_off(px,py,pw,ph);
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}
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}
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#include <stdlib.h>
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void exit_cb(Fl_Widget *, void *) {
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exit(0);
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}
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#define NUMB 5
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int twowindow = 0;
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int initfull = 0;
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int arg(int, char **argv, int &i) {
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if (argv[i][1] == '2') {twowindow = 1; i++; return 1;}
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if (argv[i][1] == 'f') {initfull = 1; i++; return 1;}
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return 0;
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}
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int main(int argc, char **argv) {
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int i=0;
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if (Fl::args(argc,argv,i,arg) < argc)
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Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help);
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Fl_Single_Window window(300,300+30*NUMB); window.end();
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shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-20);
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#if HAVE_GL
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sw.mode(FL_RGB);
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#endif
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Fl_Window *w;
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if (twowindow) { // make it's own window
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sw.resizable(&sw);
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w = &sw;
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window.set_modal(); // makes controls stay on top when fullscreen pushed
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argc--;
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sw.show();
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} else { // otherwise make a subwindow
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window.add(sw);
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window.resizable(&sw);
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w = &window;
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}
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window.begin();
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int y = window.h()-30*NUMB-5;
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Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:");
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slider.align(FL_ALIGN_LEFT);
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slider.callback(sides_cb,&sw);
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slider.value(sw.sides);
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slider.step(1);
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slider.bounds(3,40);
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y+=30;
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Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered");
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b1.callback(double_cb,&sw);
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y+=30;
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Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border");
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b2.callback(border_cb,w);
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b2.set();
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border_button = &b2;
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y+=30;
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Fl_Toggle_Light_Button b3(50,y,window.w()-60,30,"FullScreen");
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b3.callback(fullscreen_cb,w);
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y+=30;
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Fl_Button eb(50,y,window.w()-60,30,"Exit");
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eb.callback(exit_cb);
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y+=30;
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if (initfull) {b3.set(); b3.do_callback();}
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window.end();
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window.show(argc,argv);
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return Fl::run();
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}
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//
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// End of "$Id$".
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//
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