mirror of https://github.com/fltk/fltk
116 lines
2.8 KiB
C++
116 lines
2.8 KiB
C++
//
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// "$Id$"
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//
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// CubeView class definitions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef CUBEVIEW_H
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#define CUBEVIEW_H 1
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#include <config.h>
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#include <FL/Fl.H>
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#if HAVE_GL
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# include <FL/Fl_Gl_Window.H>
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# include <FL/gl.h>
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#else
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# include <FL/Fl_Box.H>
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#endif /* HAVE_GL */
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#include <stdlib.h>
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#if HAVE_GL
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class CubeView : public Fl_Gl_Window {
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#else
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class CubeView : public Fl_Box {
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#endif /* HAVE_GL */
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public:
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// this value determines the scaling factor used to draw the cube.
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double size;
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CubeView(int x,int y,int w,int h,const char *l=0);
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/* Set the rotation about the vertical (y ) axis.
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*
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* This function is called by the horizontal roller in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void v_angle(double angle){vAng=angle;}
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// Return the rotation about the vertical (y ) axis.
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double v_angle() const {return vAng;}
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/* Set the rotation about the horizontal (x ) axis.
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*
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* This function is called by the vertical roller in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void h_angle(double angle){hAng=angle;}
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// the rotation about the horizontal (x ) axis.
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double h_angle() const {return hAng;}
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/* Sets the x shift of the cube view camera.
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*
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* This function is called by the slider in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void panx(double x){xshift=x;}
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/* Sets the y shift of the cube view camera.
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*
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* This function is called by the slider in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void pany(double y){yshift=y;}
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#if HAVE_GL
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/*The widget class draw() override.
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*
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*The draw() function initialize Gl for another round o f drawing
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* then calls specialized functions for drawing each of the
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* entities displayed in the cube view.
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*
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*/
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void draw();
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#endif /* HAVE_GL */
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private:
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/* Draw the cube boundaries
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*
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*Draw the faces of the cube using the boxv[] vertices, using
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* GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR.
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*/
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#if HAVE_GL
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void drawCube();
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#else
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void drawCube() { }
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#endif /* HAVE_GL */
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double vAng,hAng;
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double xshift,yshift;
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float boxv0[3];float boxv1[3];
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float boxv2[3];float boxv3[3];
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float boxv4[3];float boxv5[3];
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float boxv6[3];float boxv7[3];
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};
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#endif
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//
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// End of "$Id$".
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//
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