fltk/documentation/Fl_Timer.html

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<TITLE>Fl_Timer</TITLE>
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<H2><A name=Fl_Timer>class Fl_Timer</A></H2>
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<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
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+----<B>Fl_Timer</B>
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</UL>
<H3>Include Files</H3>
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<PRE>
#include &lt;FL/Fl_Timer.H&gt;
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<H3>Description</H3>
This is provided only to emulate the Forms Timer widget. It works by
making a timeout callback every 1/5 second. This is wasteful and
inaccurate if you just want something to happen a fixed time in the
future. You should directly call <A href="Fl.html#Fl.add_timeout"><TT>
Fl::add_timeout()</TT></A> instead.
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Timer.Fl_Timer>Fl_Timer</A></LI>
<LI><A href=#Fl_Timer.~Fl_Timer>~Fl_Timer</A></LI>
<LI><A href=#Fl_Timer.direction>direction</A></LI>
<LI><A href=#Fl_Timer.suspended>suspended</A></LI>
<LI><A href=#Fl_Timer.value>value</A></LI>
</UL>
<H4><A name=Fl_Timer.Fl_Timer>Fl_Timer::Fl_Timer(uchar type, int x, int
y, int w, int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Timer</TT> widget using the given type, position,
size, and label string. The <TT>type</TT> parameter can be any of the
following symbolic constants:
<UL>
<LI><TT>FL_NORMAL_TIMER</TT> - The timer just does the callback and
displays the string &quot;Timer&quot; in the widget. </LI>
<LI><TT>FL_VALUE_TIMER</TT> - The timer does the callback and displays
the current timer value in the widget. </LI>
<LI><TT>FL_HIDDEN_TIMER</TT> - The timer just does the callback and
does not display anything. </LI>
</UL>
<H4><A name=Fl_Timer.~Fl_Timer>virtual Fl_Timer::~Fl_Timer()</A></H4>
Destroys the timer and removes the timeout.
<H4><A name=Fl_Timer.direction>char direction() const
<BR> void direction(char d)</A></H4>
Gets or sets the direction of the timer. If the direction is zero
then the timer will count up, otherwise it will count down from the
initial <TT>value()</TT>.
<H4><A name=Fl_Timer.suspended>char suspended() const
<BR> void suspended(char d)</A></H4>
Gets or sets whether the timer is suspended.
<H4><A name=Fl_Timer.value>float value() const
<BR> void value(float)</A></H4>
Gets or sets the current timer value. </BODY></HTML>