// // "$Id$" // // Mac header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2015 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Do not directly include this file, instead use . // This file can be used as a template when porting FLTK to a new platform #if !defined(Fl_X_H) # error "Never use directly; include instead." #endif // !Fl_X_H #if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program # include typedef void *Fl_Region; typedef void *Fl_Offscreen; #else // this part must be compiled when building the FLTK libraries typedef void *Fl_Region; typedef void *Fl_Offscreen; # include "Fl_Window.H" # include "../src/Fl_Font.H" // Some random X equivalents struct XPoint { int x, y; }; struct XRectangle {int x, y, width, height;}; typedef void *Window; //typedef float CGFloat; inline Fl_Region XRectangleRegion(int x, int y, int w, int h) { // write code here return 0L; } inline void XDestroyRegion(Fl_Region r) { // write code here } extern void *fl_default_cursor; // This object contains all platform-specific stuff about a window: // WARNING: this object is highly subject to change! class Fl_X { public: Window xid; // pointer to the native window object (FLWindow*) Fl_Offscreen other_xid; // pointer for offscreen bitmaps (overlay window) Fl_Window *w; // FLTK window for Fl_Region region; //#if FLTK_ABI_VERSION < 10304 // Fl_Region subRegion; // for ABI compatibility, recycled to replace subRect_ //#endif Fl_X *next; // chain of mapped windows //#if FLTK_ABI_VERSION < 10304 // Fl_X *xidChildren; // useless with true subwindows, recycled to replace mapped_to_retina_ // Fl_X *xidNext; // useless with true subwindows //#endif int wait_for_expose; // NSCursor *cursor; static Fl_X* first; static Fl_X* i(const Fl_Window* w) {return w->i;} static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&); static Fl_X* make(Fl_Window*); void flush(); //#if FLTK_ABI_VERSION >= 10304 // CGRect* subRect() { return subRect_; } // getter // void subRect(CGRect *r) { subRect_ = r; } // setter //#else // CGRect* subRect() { return (CGRect*)subRegion; } // getter // void subRect(CGRect *r) { subRegion = (Fl_Region)r; } // setter //#endif // bool mapped_to_retina(); // is window mapped to retina display? // void mapped_to_retina(bool); // sets whether window is mapped to retina display // bool changed_resolution(); // did window just moved to display with another resolution? // void changed_resolution(bool);// sets whether window just moved to display with another resolution // bool in_windowDidResize(); // is window performing windowDidResize? // void in_windowDidResize(bool); // sets whether window is performing windowDidResize // // Quartz additions: // CGContextRef gc; // graphics context (NULL when using QD) // static void q_release_context(Fl_X *x=0); // free all resources associated with fl_gc // // Cocoa additions // static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode // static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window); // static void GLcontext_update(NSOpenGLContext*); // static void GLcontext_flushbuffer(NSOpenGLContext*); // static void GLcontext_release(NSOpenGLContext*); // static void GLcontext_makecurrent(NSOpenGLContext*); // static void GL_cleardrawable(void); // void destroy(void); // void map(void); // void unmap(void); // void collapse(void); // WindowRef window_ref(void); // useless with cocoa GL windows // void set_key_window(void); // // OS X doesn't have per window icons static void set_default_icons(const Fl_RGB_Image*[], int); void set_icons(); int set_cursor(Fl_Cursor); int set_cursor(const Fl_RGB_Image*, int, int); // static CGImageRef CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h); // static unsigned char *bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel); // static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h); // static void *get_carbon_function(const char *name); // static void screen_work_area(int &X, int &Y, int &W, int &H, int n); // compute work area of a given screen // static int next_marked_length; // next length of marked text after current marked text will have been replaced // static int insertion_point_location(int *px, int *py, int *pheight); // computes window coordinates & height of insertion point // static const int CoreText_threshold; // Mac OS version from which the Core Text API is used to display text // static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable // static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging // static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable // static void clip_to_rounded_corners(CGContextRef gc, int w, int h); }; extern Window fl_window; #endif // FL_LIBRARY || FL_INTERNALS typedef void *Fl_Bitmask; extern void *fl_gc; extern Window fl_xid(const Fl_Window*); extern Fl_Window* fl_find(Window xid); void fl_clip_region(Fl_Region); extern Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data); extern Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data); extern void fl_delete_bitmask(Fl_Bitmask bm); extern Fl_Offscreen fl_create_offscreen(int w, int h); extern void fl_copy_offscreen(int x,int y,int w,int h, Fl_Offscreen gWorld, int srcx,int srcy); extern void fl_delete_offscreen(Fl_Offscreen gWorld); extern void fl_begin_offscreen(Fl_Offscreen gWorld); extern void fl_end_offscreen(); extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b); extern void fl_open_display(); // // End of "$Id$". //