// // "$Id: fl_curve.cxx,v 1.4.2.2 2000/06/05 21:21:06 mike Exp $" // // Bezier curve functions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2000 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // // Utility for drawing Bezier curves, adding the points to // the current fl_begin/fl_vertex/fl_end path. // Incremental math implementation: // I very much doubt this is optimal! From Foley/vanDam page 511. // If anybody has a better algorithim, please send it! #include #include void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3) { double x = fl_transform_x(X0,Y0); double y = fl_transform_y(X0,Y0); double x1 = fl_transform_x(X1,Y1); double y1 = fl_transform_y(X1,Y1); double x2 = fl_transform_x(X2,Y2); double y2 = fl_transform_y(X2,Y2); double x3 = fl_transform_x(X3,Y3); double y3 = fl_transform_y(X3,Y3); int n; { // find smaller size of bounding box double lx = x; if (x1rx) rx=x1; if (x2>rx) rx=x2; if (x3>rx) rx=x3; double ly = y; if (y1ry) ry=y1; if (y2>ry) ry=y2; if (y3>ry) ry=y3; // calculate number of pieces to cut curve into: n = int((rx-lx+ry-ly)/8); if (n < 3) n = 3; } double e = 1.0/n; // calculate the coefficients of 3rd order equation: double xa = (x3-3*x2+3*x1-x); double xb = 3*(x2-2*x1+x); double xc = 3*(x1-x); // calculate the forward differences: double dx1 = ((xa*e+xb)*e+xc)*e; double dx3 = 6*xa*e*e*e; double dx2 = dx3 + 2*xb*e*e; // calculate the coefficients of 3rd order equation: double ya = (y3-3*y2+3*y1-y); double yb = 3*(y2-2*y1+y); double yc = 3*(y1-y); // calculate the forward differences: double dy1 = ((ya*e+yb)*e+yc)*e; double dy3 = 6*ya*e*e*e; double dy2 = dy3 + 2*yb*e*e; // draw point 0: fl_transformed_vertex(x,y); // draw points 1 .. n-2: for (int m=2; m