// // Shared image header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_Shared_Image class. */ #ifndef Fl_Shared_Image_H # define Fl_Shared_Image_H # include "Fl_Image.H" /** Test function (typedef) for adding new shared image formats. This defines the function type you can use to add a handler for unknown image formats that can be opened and loaded as an Fl_Shared_Image. fl_register_images() adds all image formats known to FLTK. Call Fl_Shared_Image::add_handler() to add your own check function to the list of known image formats. Your function will be passed the filename (\p name), some \p header bytes already read from the image file and the size \p headerlen of the data read. The max value of size is implementation dependent. If your handler function needs to check more bytes you must open the image file yourself. The provided buffer \p header must not be overwritten. If your handler function can identify the file type you must open the file and return a valid Fl_Image or derived type, otherwise you must return \c NULL. Example: \code static Fl_Image *check_my_image(const char *name, uchar *header, int headerlen) { // (test image type using header and headerlen) if (known) { // (load image data from file \p name) return new Fl_RGB_Image(data, ...); } else return 0; } // add your handler: Fl_Shared_Image::add_handler(check_my_image); \endcode \param[in] name filename to be checked and opened if applicable \param[in] header portion of the file that has already been read \param[in] headerlen length of provided \p header data \returns valid Fl_Image or \c NULL. \see Fl_Shared_Image::add_handler() */ typedef Fl_Image *(*Fl_Shared_Handler)(const char *name, uchar *header, int headerlen); /** This class supports caching, loading, and drawing of image files. Most applications will also want to link against the fltk_images library and call the fl_register_images() function to support standard image formats such as BMP, GIF, JPEG, PNG, and SVG (unless the library was built with the option removing SVG support). Images can be requested (loaded) with Fl_Shared_Image::get(), find(), and some other methods. All images are cached in an internal list of shared images and should be released when they are no longer needed. A refcount is used to determine if a released image is to be destroyed with delete. \see fl_register_image() \see Fl_Shared_Image::get() \see Fl_Shared_Image::find() \see Fl_Shared_Image::release() */ class FL_EXPORT Fl_Shared_Image : public Fl_Image { friend class Fl_JPEG_Image; friend class Fl_PNG_Image; friend class Fl_SVG_Image; friend class Fl_Graphics_Driver; protected: static Fl_Shared_Image **images_; // Shared images static int num_images_; // Number of shared images static int alloc_images_; // Allocated shared images static Fl_Shared_Handler *handlers_; // Additional format handlers static int num_handlers_; // Number of format handlers static int alloc_handlers_; // Allocated format handlers const char *name_; // Name of image file int original_; // Original image? int refcount_; // Number of times this image has been used Fl_Image *image_; // The image that is shared int alloc_image_; // Was the image allocated? static int compare(Fl_Shared_Image **i0, Fl_Shared_Image **i1); // Use get() and release() to load/delete images in memory... Fl_Shared_Image(); Fl_Shared_Image(const char *n, Fl_Image *img = 0); virtual ~Fl_Shared_Image(); void add(); void update(); public: /** Returns the filename of the shared image */ const char *name() { return name_; } /** Returns the number of references of this shared image. When reference is below 1, the image is deleted. */ int refcount() { return refcount_; } /** Returns whether this is an original image. Images loaded from a file or from memory are marked \p original as opposed to images created as a copy of another image with different size (width or height). \note This is useful for debugging (rarely used in user code). \since FLTK 1.4.0 */ int original() { return original_; } void release(); void reload(); virtual Fl_Shared_Image *as_shared_image() { return this; } virtual Fl_Image *copy(int W, int H) const; Fl_Image *copy() const { return Fl_Image::copy(); } virtual void color_average(Fl_Color c, float i); virtual void desaturate(); virtual void draw(int X, int Y, int W, int H, int cx = 0, int cy = 0); void draw(int X, int Y) { draw(X, Y, w(), h(), 0, 0); } virtual void uncache(); static Fl_Shared_Image *find(const char *name, int W = 0, int H = 0); static Fl_Shared_Image *get(const char *name, int W = 0, int H = 0); static Fl_Shared_Image *get(Fl_RGB_Image *rgb, int own_it = 1); static Fl_Shared_Image **images(); static int num_images(); static void add_handler(Fl_Shared_Handler f); static void remove_handler(Fl_Shared_Handler f); /** Returns a pointer to the internal Fl_Image object. The output is a pointer to the \p internal image ('Fl_Image' or subclass) which can be used to inspect or copy the image. Do not try to modify the image! You can copy the image though if you want or need to change any attributes, size etc. If all you need to do is to resize the image you should use Fl_Shared_Image::copy(int, int) instead. \note The internal image (pointer) is protected for good reasons, e.g. to prevent access to the image so it can't be modified by user code. \b DO \b NOT cast away the 'const' attribute to modify the image. User code should rarely need this method. Use with caution. \return const Fl_Image* image, the internal Fl_Image \since 1.4.0 */ const Fl_Image *image() const { return image_; } }; // class Fl_Shared_Image // // The following function is provided in the fltk_images library and // registers all of the "extra" image file formats that are not part // of the core FLTK library... // FL_EXPORT extern void fl_register_images(); #endif // !Fl_Shared_Image_H