// // "$Id: Fl_Widget.H,v 1.6.2.4.2.19 2002/10/04 15:59:28 easysw Exp $" // // Widget header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2002 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #ifndef Fl_Widget_H #define Fl_Widget_H #include "Enumerations.H" class Fl_Widget; class Fl_Window; class Fl_Group; class Fl_Image; typedef void (Fl_Callback )(Fl_Widget*, void*); typedef Fl_Callback* Fl_Callback_p; // needed for BORLAND typedef void (Fl_Callback0)(Fl_Widget*); typedef void (Fl_Callback1)(Fl_Widget*, long); struct FL_EXPORT Fl_Label { const char* value; Fl_Image* image; Fl_Image* deimage; uchar type; uchar font; uchar size; unsigned color; void draw(int,int,int,int, Fl_Align) const ; void measure(int&, int&) const ; }; class FL_EXPORT Fl_Widget { friend class Fl_Group; Fl_Group* parent_; Fl_Callback* callback_; void* user_data_; short x_,y_,w_,h_; Fl_Label label_; int flags_; unsigned color_; unsigned color2_; uchar type_; uchar damage_; uchar box_; uchar align_; uchar when_; const char *tooltip_; # if defined(WIN32) && !defined(FL_DLL) // "de-implement" the copy constructors, EXCEPT for when we are using the WIN32 DLL // interface, in which case we can't hide them because Microsoft requires the copy // constructors to implement subclassing... Fl_Widget & operator=(const Fl_Widget &); Fl_Widget(const Fl_Widget &); # endif // WIN32 && !FL_DLL protected: Fl_Widget(int,int,int,int,const char* =0); void x(int v) {x_ = v;} void y(int v) {y_ = v;} void w(int v) {w_ = v;} void h(int v) {h_ = v;} int flags() const {return flags_;} void set_flag(int c) {flags_ |= c;} void clear_flag(int c) {flags_ &= ~c;} enum {INACTIVE=1, INVISIBLE=2, OUTPUT=4, SHORTCUT_LABEL=64, CHANGED=128, VISIBLE_FOCUS=512}; void draw_box() const; void draw_box(Fl_Boxtype, Fl_Color) const; void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const; void draw_focus() {draw_focus(box(),x(),y(),w(),h());} void draw_focus(Fl_Boxtype, int,int,int,int) const; void draw_label() const; void draw_label(int, int, int, int) const; public: virtual ~Fl_Widget(); virtual void draw() = 0; virtual int handle(int); Fl_Group* parent() const {return parent_;} void parent(Fl_Group* p) {parent_ = p;} // for hacks only, Fl_Group::add() uchar type() const {return type_;} void type(uchar t) {type_ = t;} int x() const {return x_;} int y() const {return y_;} int w() const {return w_;} int h() const {return h_;} virtual void resize(int,int,int,int); int damage_resize(int,int,int,int); void position(int X,int Y) {resize(X,Y,w_,h_);} void size(int W,int H) {resize(x_,y_,W,H);} Fl_Align align() const {return (Fl_Align)align_;} void align(uchar a) {align_ = a;} Fl_Boxtype box() const {return (Fl_Boxtype)box_;} void box(Fl_Boxtype a) {box_ = a;} Fl_Color color() const {return (Fl_Color)color_;} void color(unsigned a) {color_ = a;} Fl_Color selection_color() const {return (Fl_Color)color2_;} void selection_color(unsigned a) {color2_ = a;} void color(unsigned a, unsigned b) {color_=a; color2_=b;} const char* label() const {return label_.value;} void label(const char* a) {label_.value=a; redraw_label();} void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;} Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;} void labeltype(Fl_Labeltype a) {label_.type = a;} Fl_Color labelcolor() const {return (Fl_Color)label_.color;} void labelcolor(unsigned a) {label_.color=a;} Fl_Font labelfont() const {return (Fl_Font)label_.font;} void labelfont(uchar a) {label_.font=a;} uchar labelsize() const {return label_.size;} void labelsize(uchar a) {label_.size=a;} Fl_Image* image() {return label_.image;} void image(Fl_Image* a) {label_.image=a;} void image(Fl_Image& a) {label_.image=&a;} Fl_Image* deimage() {return label_.deimage;} void deimage(Fl_Image* a) {label_.deimage=a;} void deimage(Fl_Image& a) {label_.deimage=&a;} const char *tooltip() const {return tooltip_;} void tooltip(const char *t); Fl_Callback_p callback() const {return callback_;} void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;} void callback(Fl_Callback* c) {callback_=c;} void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;} void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;} void* user_data() const {return user_data_;} void user_data(void* v) {user_data_ = v;} long argument() const {return (long)user_data_;} void argument(long v) {user_data_ = (void*)v;} Fl_When when() const {return (Fl_When)when_;} void when(uchar i) {when_ = i;} int visible() const {return !(flags_&INVISIBLE);} int visible_r() const; void show(); void hide(); void set_visible() {flags_ &= ~INVISIBLE;} void clear_visible() {flags_ |= INVISIBLE;} int active() const {return !(flags_&INACTIVE);} int active_r() const; void activate(); void deactivate(); int output() const {return (flags_&OUTPUT);} void set_output() {flags_ |= OUTPUT;} void clear_output() {flags_ &= ~OUTPUT;} int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));} int changed() const {return flags_&CHANGED;} void set_changed() {flags_ |= CHANGED;} void clear_changed() {flags_ &= ~CHANGED;} int take_focus(); void set_visible_focus() { flags_ |= VISIBLE_FOCUS; } void clear_visible_focus() { flags_ &= ~VISIBLE_FOCUS; } void visible_focus(int v) { if (v) set_visible_focus(); else clear_visible_focus(); } int visible_focus() { return flags_ & VISIBLE_FOCUS; } static void default_callback(Fl_Widget*, void*); void do_callback() {callback_(this,user_data_);} void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg);} void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg);} int test_shortcut(); static int test_shortcut(const char*); int contains(const Fl_Widget*) const ; int inside(const Fl_Widget* o) const {return o ? o->contains(this) : 0;} void redraw(); void redraw_label(); uchar damage() const {return damage_;} void clear_damage(uchar c = 0) {damage_ = c;} void damage(uchar c); void damage(uchar c,int,int,int,int); void draw_label(int, int, int, int, Fl_Align) const; void measure_label(int& xx, int& yy) {label_.measure(xx,yy);} Fl_Window* window() const ; // back compatability only: Fl_Color color2() const {return (Fl_Color)color2_;} void color2(unsigned a) {color2_ = a;} }; // reserved type numbers (necessary for my cheapo RTTI) start here. // grep the header files for "RESERVED_TYPE" to find the next available // number. #define FL_RESERVED_TYPE 100 #endif // // End of "$Id: Fl_Widget.H,v 1.6.2.4.2.19 2002/10/04 15:59:28 easysw Exp $". //