// // "$Id: Fl_Bitmap.H,v 1.5.2.3.2.10 2003/01/15 19:41:58 easysw Exp $" // // Bitmap header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2002 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #ifndef Fl_Bitmap_H #define Fl_Bitmap_H # include "Fl_Image.H" class Fl_Widget; struct Fl_Menu_Item; class FL_EXPORT Fl_Bitmap : public Fl_Image { public: const uchar *array; int alloc_array; // Non-zero if data was allocated #if defined(__APPLE__) || defined(WIN32) void *id; // for internal use #else unsigned id; // for internal use #endif // __APPLE__ || WIN32 Fl_Bitmap(const uchar *bits, int W, int H) : Fl_Image(W,H,0), array(bits), alloc_array(0), id(0) {data((const char **)&array, 1);} Fl_Bitmap(const char *bits, int W, int H) : Fl_Image(W,H,0), array((const uchar *)bits), alloc_array(0), id(0) {data((const char **)&array, 1);} virtual ~Fl_Bitmap(); virtual Fl_Image *copy(int W, int H); Fl_Image *copy() { return copy(w(), h()); } virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0); void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);} virtual void label(Fl_Widget*w); virtual void label(Fl_Menu_Item*m); virtual void uncache(); }; #endif // // End of "$Id: Fl_Bitmap.H,v 1.5.2.3.2.10 2003/01/15 19:41:58 easysw Exp $". //