// // "$Id$" // // Preferences definitions for the Fast Light Tool Kit (FLTK). // // Copyright 2002-2005 by Matthias Melcher. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #ifndef Fl_Preferences_H # define Fl_Preferences_H # ifdef WIN32 # include # endif // WIN32 # include # include "Fl_Export.H" /** * Preferences are a data tree containing a root, branches and leafs */ class FL_EXPORT Fl_Preferences { public: enum Root { SYSTEM=0, USER }; // enum Type { win32, macos, fltk }; Fl_Preferences( Root root, const char *vendor, const char *application ); Fl_Preferences( const char *path, const char *vendor, const char *application ); Fl_Preferences( Fl_Preferences&, const char *group ); Fl_Preferences( Fl_Preferences*, const char *group ); ~Fl_Preferences(); int groups(); const char *group( int ); char groupExists( const char *group ); char deleteGroup( const char *group ); int entries(); const char *entry( int ); char entryExists( const char *entry ); char deleteEntry( const char *entry ); char set( const char *entry, int value ); char set( const char *entry, float value ); char set( const char *entry, double value ); char set( const char *entry, const char *value ); char set( const char *entry, const void *value, int size ); char get( const char *entry, int &value, int defaultValue ); char get( const char *entry, float &value, float defaultValue ); char get( const char *entry, double &value, double defaultValue ); char get( const char *entry, char *&value, const char *defaultValue ); char get( const char *entry, char *value, const char *defaultValue, int maxSize ); char get( const char *entry, void *&value, const void *defaultValue, int defaultSize ); char get( const char *entry, void *value, const void *defaultValue, int defaultSize, int maxSize ); int size( const char *entry ); char getUserdataPath( char *path, int pathlen ); void flush(); // char export( const char *filename, Type fileFormat ); // char import( const char *filename ); class FL_EXPORT Name { char *data_; public: Name( unsigned int n ); Name( const char *format, ... ); operator const char *() { return data_; } ~Name(); }; struct Entry { char *name, *value; }; private: // make the following functions unavailable Fl_Preferences(); Fl_Preferences(const Fl_Preferences&); Fl_Preferences &operator=(const Fl_Preferences&); static char nameBuffer[128]; class FL_EXPORT Node // a node contains a list to all its entries { // and all means to manage the tree structure Node *child_, *next_, *parent_; char *path_; char dirty_; public: Node( const char *path ); ~Node(); // node methods int write( FILE *f ); Node *find( const char *path ); Node *search( const char *path, int offset=0 ); Node *addChild( const char *path ); void setParent( Node *parent ); Node *parent() { return parent_; } char remove(); char dirty(); // entry methods int nChildren(); const char *child( int ix ); void set( const char *name, const char *value ); void set( const char *line ); void add( const char *line ); const char *get( const char *name ); int getEntry( const char *name ); char deleteEntry( const char *name ); // public values Entry *entry; int nEntry, NEntry; static int lastEntrySet; }; friend class Node; class FL_EXPORT RootNode // the root node manages file paths and basic reading and writing { Fl_Preferences *prefs_; char *filename_; char *vendor_, *application_; public: RootNode( Fl_Preferences *, Root root, const char *vendor, const char *application ); RootNode( Fl_Preferences *, const char *path, const char *vendor, const char *application ); ~RootNode(); int read(); int write(); char getPath( char *path, int pathlen ); }; friend class RootNode; Node *node; RootNode *rootNode; }; #endif // !Fl_Preferences_H // // End of "$Id$". //