README.mac - 10/03/2002 - Building FLTK under MacOS X ----------------------------------------------------- CONTENTS - Introduction - How to Build Using GCC (MacOS X) - Scripts - Known MacFLTK bugs - Test suite status - Other stuff - FLTK 1.0.x for Mac INTRODUCTION FLTK currently supports the following development environments on the MacOS X platform: - GCC - Metrowerks CodeWarrior - (Apple Project Builder - future releases) - (MPW - future releases) HOW TO BUILD USING GCC (MacOS X) Since the MacOS X command line build environment is based on BSD UNIX, the normal UNIX build procedure as described in 'README' applies. A 'resource fork' will be attached to applications to make them visible in the Finder. The default resource file is "FL/mac.r". The "fltk-config" script can be used to attach the FLTK resource fork to an executable using the "--post" option: fltk-config --post foo where "foo" is the name of the executable. To attach your own resource fork to your FLTK program, run the "Rez" command: Rez -t APPL foo.r -o foo SCRIPTS When using Finder applications on source files (e.g. FileMerge), I found the following script very useful. It adds resource forks to all text files: #!/bin/tcsh setenv SET_MAC_TYPE "SetFile -t TEXT -c ttxt " setenv F1MAC_N 7 echo "Setting Mac File Types. Please wait..." echo "[1/"$F1MAC_N"]" find . -name '*.H' -exec $SET_MAC_TYPE {} \; echo "[2/"$F1MAC_N"]" find . -name '*.h' -exec $SET_MAC_TYPE {} \; echo "[3/"$F1MAC_N"]" find . -name '*.c' -exec $SET_MAC_TYPE {} \; echo "[4/"$F1MAC_N"]" find . -name '*.cxx' -exec $SET_MAC_TYPE {} \; echo "[5/"$F1MAC_N"]" find . -name '*.fl' -exec $SET_MAC_TYPE {} \; echo "[6/"$F1MAC_N"]" find . -name 'make*' -exec $SET_MAC_TYPE {} \; echo "[7/"$F1MAC_N"]" find . -name 'Make*' -exec $SET_MAC_TYPE {} \; echo "done." KNOWN MacFLTK BUGS The following FLTK things are not implemented or don't work at present: - Line styles are not fully implemented. - Sub-sub-subwindow not tested. - Image transparency is implemented as "screen-door" only - The 'shiny' demo needs work (flush/aglFlush). - OpenGL subwindow during window resize changes position TEST SUITE STATUS OS X: CubeView(++), adjuster(++), arc(++), ask(++), bitmap(++), boxtype(++), browser(++), button(++), buttons(++), checkers(++), clock(++), colbrowser(++), color_chooser(++), cube(++), cursor(++), curve(++), demo(++), doublebuffer(++), editor(++), fast_slow(++), file_chooser(++), fonts(++), forms(++), fractals(++), fullscreen(++), gl_overlay(++), glpuzzle(++), hello(++), help(++), iconize(++), image(+), inactive(++), input(++), keyboard(++), label(++), line_style(+), mandelbrot(++), menubar(++), message(++), minimum(++), navigation(++), output(++), overlay(++), pack(++), pixmap(++), pixmap_browser(++), radio(++), resizebox(++), scroll(++), shape(++), shiny(-), subwindow(++), symbols(++), tabs(++), tile(++), tiled_image(++), valuators(++), fluid(++) (o)=minor bugs, (+)=usable, (++)=running perfectly, (-)=major bugs, (--)=crashes OTHER STUFF The creator ID's 'FLTK', 'Fltk', 'FLID', and 'Flid' are officially registered with Apple Computers, Inc. and can be used for FLTK applications ('FLTK') and FLUID files ('Flid'). Under MacOS X, all windows are double-buffered. Using Fl_Window has the same effect as using Fl_Double_Window on other operating systems. Fl_Overlay_Window however uses one additional buffer for the overlay plane. FLTK 1.0.X FOR MAC FLTK 1.0.6 for MacOS 8.x and OS 9.x is in beta stage and can be downloaded from http://www.matthiasm.com/flMac.html . The archive contains build files for Metrowerks CodeWarrior 5 and 6. FLTK 1.0.6 for Mac is not supported by the FLTK team and will not be further developed by the author.