// // "$Id$" // // Scroll header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Scroll widget . */ #ifndef Fl_Scroll_H #define Fl_Scroll_H #include "Fl_Group.H" #include "Fl_Scrollbar.H" /** This container widget lets you maneuver around a set of widgets much larger than your window. If the child widgets are larger than the size of this object then scrollbars will appear so that you can scroll over to them: \image html Fl_Scroll.png \image latex Fl_Scroll.png "Fl_Scroll" width=4cm If all of the child widgets are packed together into a solid rectangle then you want to set box() to FL_NO_BOX or one of the _FRAME types. This will result in the best output. However, if the child widgets are a sparse arrangement you must set box() to a real _BOX type. This can result in some blinking during redrawing, but that can be solved by using a Fl_Double_Window. By default you can scroll in both directions, and the scrollbars disappear if the data will fit in the area of the scroll. Use Fl_Scroll::type() to change this as follows : Use scrollbar.align(int) ( see void Fl_Widget::align(Fl_Align) ) : to change what side the scrollbars are drawn on. If the FL_ALIGN_LEFT bit is on, the vertical scrollbar is on the left. If the FL_ALIGN_TOP bit is on, the horizontal scrollbar is on the top. Note that only the alignment flags in scrollbar are considered. The flags in hscrollbar however are ignored. This widget can also be used to pan around a single child widget "canvas". This child widget should be of your own class, with a draw() method that draws the contents. The scrolling is done by changing the x() and y() of the widget, so this child must use the x() and y() to position its drawing. To speed up drawing it should test fl_push_clip(). Another very useful child is a single Fl_Pack, which is itself a group that packs its children together and changes size to surround them. Filling the Fl_Pack with Fl_Tabs groups (and then putting normal widgets inside those) gives you a very powerful scrolling list of individually-openable panels. Fluid lets you create these, but you can only lay out objects that fit inside the Fl_Scroll without scrolling. Be sure to leave space for the scrollbars, as Fluid won't show these either. You cannot use Fl_Window as a child of this since the clipping is not conveyed to it when drawn, and it will draw over the scrollbars and neighboring objects. */ class FL_EXPORT Fl_Scroll : public Fl_Group { int xposition_, yposition_; int oldx, oldy; int scrollbar_size_; static void hscrollbar_cb(Fl_Widget*, void*); static void scrollbar_cb(Fl_Widget*, void*); void fix_scrollbar_order(); static void draw_clip(void*,int,int,int,int); private: // // Structure to manage scrollbar and widget interior sizes. // // Private for now -- we'd like to expose some of this at // some point to solve STR#1895.) // typedef struct { int scrollsize; // the scrollsize (global|local) int innerbox_x, innerbox_y, innerbox_w, innerbox_h; // widget's inner box (excludes scrollbars) int innerchild_x, innerchild_y, innerchild_w, innerchild_h; // widget's inner box including scrollbars int child_l, child_r, child_b, child_t; // child bounding box: left/right/bottom/top int hneeded, vneeded; // hor + ver scrollbar visibility int hscroll_x, hscroll_y, hscroll_w, hscroll_h; // hor scrollbar size/position int vscroll_x, vscroll_y, vscroll_w, vscroll_h; // ver scrollbar size/position int hpos, hsize, hfirst, htotal; // hor scrollbar values (pos/size/first/total) int vpos, vsize, vfirst, vtotal; // ver scrollbar values (pos/size/first/total) } ScrollInfo; void recalc_scrollbars(ScrollInfo &si); protected: void bbox(int&,int&,int&,int&); void draw(); public: Fl_Scrollbar scrollbar; Fl_Scrollbar hscrollbar; void resize(int,int,int,int); int handle(int); Fl_Scroll(int X,int Y,int W,int H,const char*l=0); enum { // values for type() HORIZONTAL = 1, VERTICAL = 2, BOTH = 3, ALWAYS_ON = 4, HORIZONTAL_ALWAYS = 5, VERTICAL_ALWAYS = 6, BOTH_ALWAYS = 7 }; /** Gets the current horizontal scrolling position. */ int xposition() const {return xposition_;} /** Gets the current vertical scrolling position. */ int yposition() const {return yposition_;} void scroll_to(int, int); void clear(); /** Gets the current size of the scrollbars' troughs, in pixels. If this value is zero (default), this widget will use the Fl::scrollbar_size() value as the scrollbar's width. \returns Scrollbar size in pixels, or 0 if the global Fl::scrollsize() is being used. \see Fl::scrollbar_size(int) */ int scrollbar_size() const { return(scrollbar_size_); } /** Sets the pixel size of the scrollbars' troughs to \p newSize, in pixels. Normally you should not need this method, and should use Fl::scrollbar_size(int) instead to manage the size of ALL your widgets' scrollbars. This ensures your application has a consistent UI, is the default behavior, and is normally what you want. Only use THIS method if you really need to override the global scrollbar size. The need for this should be rare. Setting \p newSize to the special value of 0 causes the widget to track the global Fl::scrollbar_size(), which is the default. \param[in] newSize Sets the scrollbar size in pixels.\n If 0 (default), scrollbar size tracks the global Fl::scrollbar_size() \see Fl::scrollbar_size() */ void scrollbar_size(int newSize) { if ( newSize != scrollbar_size_ ) redraw(); scrollbar_size_ = newSize; } }; #endif // // End of "$Id$". //