// // "$Id$" // // An example of using Fl_Menu_Bar's add() to dynamically create menubars // // Menu bars can be created several ways. Using add() allows // dynamically creating a menubar using a 'pathname' syntax. // Use if you're creating items dynamically, or if you're making // menubars by hand (as opposed to using fluid), as it's easier // to type and read. // // In this case we're using one callback for all items, // but you can make unique callbacks for each item if needed. // // Copyright 2010 Greg Ercolano. // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include // fprintf() #include // exit() #include // strcmp() #include #include #include #include // fl_open_uri() // This callback is invoked whenever the user clicks an item in the menu bar static void MyMenuCallback(Fl_Widget *w, void *) { Fl_Menu_Bar *bar = (Fl_Menu_Bar*)w; // Get the menubar widget const Fl_Menu_Item *item = bar->mvalue(); // Get the menu item that was picked char ipath[256]; bar->item_pathname(ipath, sizeof(ipath)); // Get full pathname of picked item fprintf(stderr, "callback: You picked '%s'", item->label()); // Print item picked fprintf(stderr, ", item_pathname() is '%s'", ipath); // ..and full pathname if ( item->flags & (FL_MENU_RADIO|FL_MENU_TOGGLE) ) { // Toggle or radio item? fprintf(stderr, ", value is %s", item->value()?"on":"off"); // Print item's value } fprintf(stderr, "\n"); if ( strcmp(item->label(), "Google") == 0 ) { fl_open_uri("http://google.com/"); } if ( strcmp(item->label(), "&Quit") == 0 ) { exit(0); } } int main() { Fl::scheme("gtk+"); Fl_Window *win = new Fl_Window(400,200, "menubar-simple"); // Create window Fl_Menu_Bar *menu = new Fl_Menu_Bar(0,0,400,25); // Create menubar, items.. menu->add("&File/&Open", "^o", MyMenuCallback); menu->add("&File/&Save", "^s", MyMenuCallback, 0, FL_MENU_DIVIDER); menu->add("&File/&Quit", "^q", MyMenuCallback); menu->add("&Edit/&Copy", "^c", MyMenuCallback); menu->add("&Edit/&Paste", "^v", MyMenuCallback, 0, FL_MENU_DIVIDER); menu->add("&Edit/Radio 1", 0, MyMenuCallback, 0, FL_MENU_RADIO); menu->add("&Edit/Radio 2", 0, MyMenuCallback, 0, FL_MENU_RADIO|FL_MENU_DIVIDER); menu->add("&Edit/Toggle 1", 0, MyMenuCallback, 0, FL_MENU_TOGGLE); // Default: off menu->add("&Edit/Toggle 2", 0, MyMenuCallback, 0, FL_MENU_TOGGLE); // Default: off menu->add("&Edit/Toggle 3", 0, MyMenuCallback, 0, FL_MENU_TOGGLE|FL_MENU_VALUE); // Default: on menu->add("&Help/Google", 0, MyMenuCallback); // Example: show how we can dynamically change the state of item Toggle #2 (turn it 'on') { Fl_Menu_Item *item = (Fl_Menu_Item*)menu->find_item("&Edit/Toggle 2"); // Find item if ( item ) item->set(); // Turn it on else fprintf(stderr, "'Toggle 2' item not found?!\n"); // (optional) Not found? complain! } win->end(); win->show(); return(Fl::run()); } // // End of "$Id$". //