// // "$Id$" // // OpenGL drawing support routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Functions from // See also Fl_Gl_Window and gl_start.cxx #include "flstring.h" #if HAVE_GL #include #include #include #include #include "Fl_Gl_Choice.H" #include "Fl_Font.H" #if USE_XFT extern XFontStruct* fl_xxfont(); #endif // USE_XFT int gl_height() {return fl_height();} int gl_descent() {return fl_descent();} double gl_width(const char* s) {return fl_width(s);} double gl_width(const char* s, int n) {return fl_width(s,n);} double gl_width(uchar c) {return fl_width(c);} void gl_font(int fontid, int size) { fl_font(fontid, size); if (!fl_fontsize->listbase) { #ifdef WIN32 int base = fl_fontsize->metr.tmFirstChar; int count = fl_fontsize->metr.tmLastChar-base+1; HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid); fl_fontsize->listbase = glGenLists(256); wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base); SelectObject(fl_gc, oldFid); #elif defined(__APPLE_QD__) // undefined characters automatically receive an empty GL list in aglUseFont fl_fontsize->listbase = glGenLists(256); aglUseFont(aglGetCurrentContext(), fl_fontsize->font, fl_fontsize->face, fl_fontsize->size, 0, 256, fl_fontsize->listbase); #elif defined(__APPLE_QUARTZ__) short font, face, size; uchar fn[256]; fn[0]=strlen(fl_fontsize->q_name); strcpy((char*)(fn+1), fl_fontsize->q_name); GetFNum(fn, &font); face = 0; size = fl_fontsize->size; fl_fontsize->listbase = glGenLists(256); aglUseFont(aglGetCurrentContext(), font, face, size, 0, 256, fl_fontsize->listbase); #else # if USE_XFT fl_xfont = fl_xxfont(); # endif // USE_XFT int base = fl_xfont->min_char_or_byte2; int count = fl_xfont->max_char_or_byte2-base+1; fl_fontsize->listbase = glGenLists(256); glXUseXFont(fl_xfont->fid, base, count, fl_fontsize->listbase+base); #endif } glListBase(fl_fontsize->listbase); } void gl_remove_displaylist_fonts() { # if HAVE_GL // clear variables used mostly in fl_font fl_font_ = 0; fl_size_ = 0; for (int j = 0 ; j < FL_FREE_FONT ; ++j) { Fl_FontSize* past = 0; Fl_Fontdesc* s = fl_fonts + j ; Fl_FontSize* f = s->first; while (f != 0) { if(f->listbase) { if(f == s->first) { s->first = f->next; } else { past->next = f->next; } // It would be nice if this next line was in a descturctor somewhere glDeleteLists(f->listbase, 256); Fl_FontSize* tmp = f; f = f->next; delete tmp; } else { past = f; f = f->next; } } } #endif } void gl_draw(const char* str, int n) { glCallLists(n, GL_UNSIGNED_BYTE, str); } void gl_draw(const char* str, int n, int x, int y) { glRasterPos2i(x, y); gl_draw(str, n); } void gl_draw(const char* str, int n, float x, float y) { glRasterPos2f(x, y); gl_draw(str, n); } void gl_draw(const char* str) { gl_draw(str, strlen(str)); } void gl_draw(const char* str, int x, int y) { gl_draw(str, strlen(str), x, y); } void gl_draw(const char* str, float x, float y) { gl_draw(str, strlen(str), x, y); } static void gl_draw_invert(const char* str, int n, int x, int y) { glRasterPos2i(x, -y); gl_draw(str, n); } void gl_draw( const char* str, // the (multi-line) string int x, int y, int w, int h, // bounding box Fl_Align align) { fl_draw(str, x, -y-h, w, h, align, gl_draw_invert); } void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);} void gl_rect(int x, int y, int w, int h) { if (w < 0) {w = -w; x = x-w;} if (h < 0) {h = -h; y = y-h;} glBegin(GL_LINE_STRIP); glVertex2i(x+w-1, y+h-1); glVertex2i(x+w-1, y); glVertex2i(x, y); glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); glEnd(); } #if HAVE_GL_OVERLAY extern uchar fl_overlay; extern int fl_overlay_depth; #endif void gl_color(Fl_Color i) { #if HAVE_GL_OVERLAY #ifdef WIN32 if (fl_overlay && fl_overlay_depth) { if (fl_overlay_depth < 8) { // only black & white produce the expected colors. This could // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx int size = 1<= size-2) glIndexi(size-1); else glIndexi(i); } else { glIndexi(i ? i : FL_GRAY_RAMP); } return; } #else if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;} #endif #endif uchar red, green, blue; Fl::get_color(i, red, green, blue); glColor3ub(red, green, blue); } void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) { if (!ld) ld = w*d; glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d); glRasterPos2i(x,y); glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b); } #endif // // End of "$Id$". //