// // "$Id$" // // Double-buffering test program for the Fast Light Tool Kit (FLTK). // // This demo shows how double buffering helps, by drawing the // window in a particularily bad way. // // The single-buffered window will blink as it updates. The // double buffered one will not. It will take just as long // (or longer) to update, but often it will appear to be faster. // // This demo should work for both the GL and X versions of Fl, // even though the double buffering mechanism is totally different. // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include #include #include #include #include #include #include // this purposely draws each line 10 times to be slow: void star(int w, int h, int n) { fl_push_matrix(); fl_translate(w/2, h/2); fl_scale(w/2, h/2); for (int i = 0; i < n; i++) { for (int j = i+1; j < n; j++)/* for (int k=0; k<10; k++)*/ { fl_begin_line(); fl_vertex(cos(2*M_PI*i/n+.1), sin(2*M_PI*i/n+.1)); fl_vertex(cos(2*M_PI*j/n+.1), sin(2*M_PI*j/n+.1)); fl_end_line(); } } fl_pop_matrix(); } int sides[2] = {20,20}; void slider_cb(Fl_Widget* o, long v) { sides[v] = int(((Fl_Slider*)o)->value()); o->parent()->redraw(); } void bad_draw(int w,int h,int which) { // for (int i=0; i<10; i++) { // fl_color(7); fl_rectf(0,0,w,h); fl_color(0); star(w,h); // fl_color(0); fl_rectf(0,0,w,h); fl_color(7); star(w,h); // } fl_color(FL_BLACK); fl_rectf(0,0,w,h); fl_color(FL_WHITE); star(w,h,sides[which]); // for (int x=0; x