#include #include #include #include #include #include Fl_Window *win = 0; int point_test_ix, line_test_ix, rect_test_ix, viewport_test_ix, circle_test_ix; void changePageCB(Fl_Widget*, void *ixvp) { int ix = (int)ixvp; int i = 0, n = win->children(); for ( ; ichild(i)->hide(); if (ix>=n || ix<0) ix = n-1; win->child(ix)->show(); } void newButton(int x, int y, int w, int h, const char *l, int ix, const char *tt) { Fl_Button *b = new Fl_Button(x, y, w, h, l); b->tooltip(tt); b->callback(changePageCB, (void*)ix); } void createMenuPage() { Fl_Group *page, *g; page = new Fl_Group(0, 0, 600, 600); g = new Fl_Group(100, 20, 460, 26, "drawing:"); g->align(FL_ALIGN_LEFT); newButton(100+2, 22, 22, 22, "1", point_test_ix, "Testing pixel drawing"); newButton(125+2, 22, 22, 22, "2", line_test_ix, "Testing fl_line"); newButton(150+2, 22, 22, 22, "3", rect_test_ix, "Testing fl_rect"); newButton(175+2, 22, 22, 22, "4", viewport_test_ix, "Testing viewport alignment"); newButton(200+2, 22, 22, 22, "5", circle_test_ix, "Testing circle and oval drawing"); g->end(); page->end(); } Fl_Group *beginTestPage(const char *l) { int ix = win->children(); Fl_Group *g = new Fl_Group(0, 0, win->w(), win->h()); g->box(FL_FLAT_BOX); g->hide(); newButton(20, 20, 20, 20, "M", -1, "Return to main menu"); newButton(20, 40, 20, 20, "@<", ix-1, "previous test"); newButton(20, 60, 20, 20, "@>", ix+1, "next test"); Fl_Box *bx = new Fl_Box(60, 20, win->w()-80, 100, l); bx->box(FL_ENGRAVED_BOX); bx->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP); return g; } //------- test the point drawing capabilities of this implementation ---------- class PointTest : Fl_Widget { public: PointTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {} void draw() { int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(x(), y(), w(), h()); fl_point(a+10, b+10); fl_point(a+20, b+20); fl_point(a+10, b+20); fl_point(a+20, b+10); fl_color(FL_RED); a = x()+70; fl_point(a+10, b+10); fl_point(a+20, b+20); fl_point(a+10, b+20); fl_point(a+20, b+10); fl_color(FL_GREEN); a = x(); b = y()+70; fl_point(a+10, b+10); fl_point(a+20, b+20); fl_point(a+10, b+20); fl_point(a+20, b+10); fl_color(FL_BLUE); a = x()+70; fl_point(a+10, b+10); fl_point(a+20, b+20); fl_point(a+10, b+20); fl_point(a+20, b+10); } }; void fl_point_test() { point_test_ix = win->children(); Fl_Group *page = beginTestPage( "testing the fl_point call\n" "You should see four pixels each in black, red, green and blue. " "Make sure that pixels are not anti-aliased (blured across multiple pixels)!" ); new PointTest(20, 140, 100, 100); page->end(); } //------- test the line drawing capabilities of this implementation ---------- class LineTest : Fl_Widget { public: LineTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {} void draw() { int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, w(), h()); // testing fl_xyline(x, y, x1) fl_color(FL_RED); fl_point(a+10, b+10); fl_point(a+20, b+10); fl_color(FL_BLACK); fl_xyline(a+10, b+10, a+20); // testing fl_xyline(x, y, x1, y2); fl_color(FL_RED); fl_point(a+10, b+20); fl_point(a+20, b+20); fl_point(a+20, b+30); fl_color(FL_BLACK); fl_xyline(a+10, b+20, a+20, b+30); // testing fl_xyline(x, y, x1, y2, x3); fl_color(FL_RED); fl_point(a+10, b+40); fl_point(a+20, b+40); fl_point(a+20, b+50); fl_point(a+30, b+50); fl_color(FL_BLACK); fl_xyline(a+10, b+40, a+20, b+50, a+30); //+++ add testing for the fl_yxline commands! // testing fl_loop(x,y, x,y, x,y, x, y) fl_color(FL_RED); fl_point(a+60, b+60); fl_point(a+90, b+60); fl_point(a+60, b+90); fl_point(a+90, b+90); fl_color(FL_BLACK); fl_loop(a+60, b+60, a+90, b+60, a+90, b+90, a+60, b+90); } }; void fl_line_test() { line_test_ix = win->children(); Fl_Group *page = beginTestPage( "testing the integer based fl_line calls\n" "No red pixels should be visible. " "If you see bright red pixels, the line drawing alignment is off, " "or the last pixel in a line does not get drawn. " "If you see dark red pixels, anti-aliasing must be switched off." ); new LineTest(20, 140, 100, 100); page->end(); } //------- test the line drawing capabilities of this implementation ---------- class RectTest : Fl_Widget { public: RectTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {} void draw() { int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, w(), h()); // testing fl_rect() with positive size fl_color(FL_RED); fl_loop(a+10, b+10, a+40, b+10, a+40, b+40, a+10, b+40); fl_color(FL_GREEN); fl_loop(a+ 9, b+ 9, a+41, b+ 9, a+41, b+41, a+ 9, b+41); fl_color(FL_GREEN); fl_loop(a+11, b+11, a+39, b+11, a+39, b+39, a+11, b+39); fl_color(FL_BLACK); fl_rect(a+10, b+10, 31, 31); // testing fl_rect() with positive size fl_color(FL_RED); fl_loop(a+60, b+60, a+90, b+60, a+90, b+90, a+60, b+90); fl_color(FL_GREEN); fl_loop(a+59, b+59, a+91, b+59, a+91, b+91, a+59, b+91); fl_color(FL_BLACK); fl_rectf(a+60, b+60, 31, 31); } }; void fl_rect_test() { rect_test_ix = win->children(); Fl_Group *page = beginTestPage( "testing the fl_rect call\n" "No red pixels should be visible. " "If you see bright red lines, or if parts of the green frames are hidden, " "the rect drawing alignment is off. " ); new RectTest(20, 140, 100, 100); page->end(); } //------- test the line drawing capabilities of this implementation ---------- class ViewportTest : Fl_Widget { int pos; public: ViewportTest(int x, int y, int w, int h, int p) : Fl_Widget(x, y, w, h), pos(p) {} void draw() { if (pos&1) { fl_color(FL_RED); fl_yxline(x()+w(), y(), y()+h()); fl_color(FL_GREEN); fl_yxline(x()+w()-1, y(), y()+h()); } else { fl_color(FL_RED); fl_yxline(x()-1, y(), y()+h()); fl_color(FL_GREEN); fl_yxline(x(), y(), y()+h()); } if (pos&2) { fl_color(FL_RED); fl_xyline(x(), y()+h(), x()+w()); fl_color(FL_GREEN); fl_xyline(x(), y()+h()-1, x()+w()); } else { fl_color(FL_RED); fl_xyline(x(), y()-1, x()+w()); fl_color(FL_GREEN); fl_xyline(x(), y(), x()+w()); } fl_color(FL_BLACK); fl_loop(x()+3, y()+3, x()+w()-4, y()+3, x()+w()-4, y()+h()-4, x()+3, y()+h()-4); } }; void fl_viewport_test() { viewport_test_ix = win->children(); Fl_Group *page = beginTestPage( "testing viewport alignment\n" "Only green lines should be visible. " "If red lines are visible in the corners of this window, " "your viewport alignment and clipping is off. " "If there is a space between the green lines and the window border, " "the viewport is off, but some clipping may be working. " "Also, your window size may be off to begin with." ); new ViewportTest(0, 0, 20, 20, 0); new ViewportTest(page->w()-20, 0, 20, 20, 1); new ViewportTest(0, page->h()-20, 20, 20, 2); new ViewportTest(page->w()-20,page->h()-20, 20, 20, 3); page->end(); } //------- test the circle drawing capabilities of this implementation ---------- class CircleTest : Fl_Widget { public: CircleTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {} void draw() { int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, 100, 100); // test fl_arc for full circles fl_color(FL_GREEN); fl_rect(a+ 9, b+ 9, 33, 33); fl_color(FL_RED); fl_xyline(a+24, b+10, a+27); fl_xyline(a+24, b+40, a+27); fl_yxline(a+10, b+24, b+27); fl_yxline(a+40, b+24, b+27); fl_color(FL_BLACK); fl_arc(a+10, b+10, 31, 31, 0.0, 360.0); // test fl_arc segmet 1 fl_color(FL_GREEN); fl_rect(a+54, b+ 4, 43, 43); fl_rect(a+54, b+4, 18, 18); fl_rect(a+79, b+29, 18, 18); fl_color(FL_RED); fl_point(a+55, b+30); fl_point(a+70, b+45); fl_point(a+80, b+5); fl_point(a+95, b+20); fl_color(FL_BLACK); fl_arc(a+65, b+ 5, 31, 31, -35.0, 125.0); // test fl_arc segmet 2 fl_color(FL_BLACK); fl_arc(a+55, b+15, 31, 31, 145.0, 305.0); // test fl_pie for full circles fl_color(FL_RED); fl_xyline(a+24, b+60, a+27); fl_xyline(a+24, b+90, a+27); fl_yxline(a+10, b+74, b+77); fl_yxline(a+40, b+74, b+77); fl_color(FL_GREEN); fl_rect(a+ 9, b+59, 33, 33); fl_color(FL_BLACK); fl_pie(a+10, b+60, 31, 31, 0.0, 360.0); // test fl_pie segmet 1 fl_color(FL_GREEN); fl_rect(a+54, b+54, 43, 43); fl_rect(a+54, b+54, 18, 18); fl_rect(a+79, b+79, 18, 18); fl_point(a+79, b+71); fl_point(a+71, b+79); fl_color(FL_RED); fl_point(a+55, b+80); fl_point(a+70, b+95); fl_point(a+80, b+55); fl_point(a+95, b+70); fl_point(a+81, b+69); fl_point(a+69, b+81); fl_color(FL_BLACK); fl_pie(a+65, b+55, 31, 31, -30.0, 120.0); // test fl_pie segmet 2 fl_color(FL_BLACK); fl_pie(a+55, b+65, 31, 31, 150.0, 300.0); //---- oval testing (horizontal squish) a = x()+120; b = y(); fl_color(FL_BLACK); fl_rect(a, b, 100, 100); fl_color(FL_GREEN); fl_rect(a+19, b+9, 63, 33); fl_rect(a+19, b+59, 63, 33); fl_color(FL_BLACK); fl_arc(a+20, b+10, 61, 31, 0, 360); fl_pie(a+20, b+60, 61, 31, 0, 360); //---- oval testing (horizontal squish) a = x()+240; b = y(); fl_color(FL_BLACK); fl_rect(a, b, 100, 100); fl_color(FL_GREEN); fl_rect(a+9, b+19, 33, 63); fl_rect(a+59, b+19, 33, 63); fl_color(FL_BLACK); fl_arc(a+10, b+20, 31, 61, 0, 360); fl_pie(a+60, b+20, 31, 61, 0, 360); } }; void fl_circle_test() { circle_test_ix = win->children(); Fl_Group *page = beginTestPage( "testing int drawing of circles and ovals (fl_arc, fl_pie)\n" "No red lines should be visible. " "If you see bright red pixels, the circle drawing alignment is off. " "If you see dark red pixels, your syste supports anti-aliasing " "which should be of no concern. " "The green rectangles should not be touched by circle drawings." ); new CircleTest(20, 140, 340, 100); page->end(); } int main(int argc, char **argv) { win = new Fl_Window(600, 600, "Unit Tests for FLTK"); // --- list all tests fl_point_test(); fl_line_test(); fl_rect_test(); fl_viewport_test(); fl_circle_test(); // --- last page is the menu createMenuPage(); win->end(); win->show(argc, argv); return Fl::run(); }