// // "$Id: fl_arci.cxx,v 1.4.2.5.2.8 2004/08/26 06:18:12 matthiaswm Exp $" // // Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2004 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // // "integer" circle drawing functions. These draw the limited // circle types provided by X and NT graphics. The advantage of // these is that small ones draw quite nicely (probably due to stored // hand-drawn bitmaps of small circles!) and may be implemented by // hardware and thus are fast. // Probably should add fl_chord. // 3/10/98: created #include #include #ifdef WIN32 #include #endif #ifdef __APPLE__ #include #endif void fl_arc(int x,int y,int w,int h,double a1,double a2) { if (w <= 0 || h <= 0) return; #ifdef WIN32 int xa = x+w/2+int(w*cos(a1/180.0*M_PI)); int ya = y+h/2-int(h*sin(a1/180.0*M_PI)); int xb = x+w/2+int(w*cos(a2/180.0*M_PI)); int yb = y+h/2-int(h*sin(a2/180.0*M_PI)); Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); #elif defined(__APPLE_QD__) Rect r; r.left=x; r.right=x+w; r.top=y; r.bottom=y+h; a1 = a2-a1; a2 = 450-a2; FrameArc(&r, (short int)a2, (short int)a1); #elif defined(__APPLE_QUARTZ__) # warning : no support for ovals yet! float cx = x + 0.5f*w, cy = y + 0.5f*h; float r = (w+h)*0.25f; CGContextAddArc(fl_gc, cx, cy, r, a1/180.0f*M_PI, a2/180.0f*M_PI, 1); CGContextStrokePath(fl_gc); #else XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64)); #endif } void fl_pie(int x,int y,int w,int h,double a1,double a2) { if (w <= 0 || h <= 0) return; #ifdef WIN32 if (a1 == a2) return; int xa = x+w/2+int(w*cos(a1/180.0*M_PI)); int ya = y+h/2-int(h*sin(a1/180.0*M_PI)); int xb = x+w/2+int(w*cos(a2/180.0*M_PI)); int yb = y+h/2-int(h*sin(a2/180.0*M_PI)); SelectObject(fl_gc, fl_brush()); Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); #elif defined(__APPLE_QD__) Rect r; r.left=x; r.right=x+w; r.top=y; r.bottom=y+h; a1 = a2-a1; a2 = 450-a2; PaintArc(&r, (short int)a2, (short int)a1); #elif defined(__APPLE_QUARTZ__) # warning : no support for ovals yet! float cx = x + 0.5f*w, cy = y + 0.5f*h; float r = (w+h)*0.25f; CGContextAddArc(fl_gc, cx, cy, r, a1/180.0f*M_PI, a2/180.0f*M_PI, 1); CGContextFillPath(fl_gc); #else XFillArc(fl_display, fl_window, fl_gc, x,y,w,h, int(a1*64),int((a2-a1)*64)); #endif } // // End of "$Id: fl_arci.cxx,v 1.4.2.5.2.8 2004/08/26 06:18:12 matthiaswm Exp $". //