<HTML> <HEAD> <TITLE>Fl_Wizard</TITLE> </HEAD> <BODY> <!-- NEW PAGE --> <H2><A name="Fl_Wizard">class Fl_Wizard</A></H2> <HR> <H3>Class Hierarchy</H3> <UL><PRE> <A href=Fl_Group.html#Fl_Group>Fl_Group</A> | +----<B>Fl_Wizard</B> </PRE></UL> <H3>Include Files</H3> <UL><PRE> #include "Fl_Wizard.h" </PRE></UL> <H3>Description</H3> <P>The <CODE>Fl_Wizard</CODE> widget is based off the <CODE>Fl_Tabs</CODE> widget, but instead of displaying tabs it only changes "tabs" under program control. Its primary purpose is to support "wizards" that step a user through configuration or troubleshooting tasks. <P>As with <CODE>Fl_Tabs</CODE>, wizard panes are composed of child (usually <CODE>Fl_Group</CODE>) widgets. Navigation buttons must be added separately. <H3>Methods</H3> <UL> <LI><A HREF="#Fl_Wizard.Fl_Wizard">Fl_Wizard</A> <LI><A HREF="#Fl_Wizard.~Fl_Wizard">~Fl_Wizard</A> <LI><A HREF="#Fl_Wizard.next">next</A> <LI><A HREF="#Fl_Wizard.prev">prev</A> <LI><A HREF="#Fl_Wizard.value">value</A> </UL> <H4><A NAME="Fl_Wizard.Fl_Wizard">Fl_Wizard(int xx, int yy, int ww, int hh, const char *l = 0)</A></H4> <P>The constructor creates the <CODE>Fl_Wizard</CODE> widget at the specified position and size. <H4><A NAME="Fl_Wizard.~Fl_Wizard">~Fl_Wizard()</A></H4> <P>The destructor destroys the widget and its children. <H4><A NAME="Fl_Wizard.next">void next()</A></H4> <P>This method shows the next child of the wizard. If the last child is already visible, this function does nothing. <H4><A NAME="Fl_Wizard.prev">void prev()</A></H4> <P>This method shows the previous child of the wizard. If the first child is already visible, this function does nothing. <H4><A NAME="Fl_Wizard.value">void value(Fl_Widget *w)<BR> Fl_Widget *value()</A></H4> <P>Sets or gets the child widget that is visible. </BODY> </HTML>