// // "$Id$" // // Optional argument initialization code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // OPTIONAL initialization code for a program using fltk. // You do not need to call this! Feel free to make up your own switches. #include #include #include #include #include #include #include #include "flstring.h" #if defined(WIN32) || defined(__APPLE__) int XParseGeometry(const char*, int*, int*, unsigned int*, unsigned int*); # define NoValue 0x0000 # define XValue 0x0001 # define YValue 0x0002 # define WidthValue 0x0004 # define HeightValue 0x0008 # define AllValues 0x000F # define XNegative 0x0010 # define YNegative 0x0020 #endif static int fl_match(const char *a, const char *s, int atleast = 1) { const char *b = s; while (*a && (*a == *b || tolower(*a) == *b)) {a++; b++;} return !*a && b >= s+atleast; } // flags set by previously parsed arguments: extern char fl_show_iconic; // in Fl_x.cxx static char arg_called; static char return_i; static const char *name; static const char *geometry; static const char *title; // these are in Fl_get_system_colors and are set by the switches: extern const char *fl_fg; extern const char *fl_bg; extern const char *fl_bg2; /** Parse a single switch from \p argv, starting at word \p i. Returns the number of words eaten (1 or 2, or 0 if it is not recognized) and adds the same value to \p i. This is the default argument handler used internally by Fl::args(...), but you can use this function if you prefer to step through the standard FLTK switches yourself. All standard FLTK switches except -bg2 may be abbreviated to just one letter and case is ignored: \li -bg color or -background color
Sets the background color using Fl::background(). \li -bg2 color or -background2 color
Sets the secondary background color using Fl::background2(). \li -display host:n.n
Sets the X display to use; this option is silently ignored under WIN32 and MacOS. \li -dnd and -nodnd
Enables or disables drag and drop text operations using Fl::dnd_text_ops(). \li -fg color or -foreground color
Sets the foreground color using Fl::foreground(). \li -geometry WxH+X+Y
Sets the initial window position and size according to the standard X geometry string. \li -iconic
Iconifies the window using Fl_Window::iconize(). \li -kbd and -nokbd
Enables or disables visible keyboard focus for non-text widgets using Fl::visible_focus(). \li -name string
Sets the window class using Fl_Window::xclass(). \li -scheme string
Sets the widget scheme using Fl::scheme(). \li -title string
Sets the window title using Fl_Window::label(). \li -tooltips and -notooltips
Enables or disables tooltips using Fl_Tooltip::enable(). If your program requires other switches in addition to the standard FLTK options, you will need to pass your own argument handler to Fl::args(int,char**,int&,Fl_Args_Handler) explicitly. */ int Fl::arg(int argc, char **argv, int &i) { arg_called = 1; const char *s = argv[i]; if (!s) {i++; return 1;} // something removed by calling program? // a word that does not start with '-', or a word after a '--', or // the word '-' by itself all start the "non-switch arguments" to // a program. Return 0 to indicate that we don't understand the // word, but set a flag (return_i) so that args() will return at // that point: if (s[0] != '-' || s[1] == '-' || !s[1]) {return_i = 1; return 0;} s++; // point after the dash if (fl_match(s, "iconic")) { fl_show_iconic = 1; i++; return 1; } else if (fl_match(s, "kbd")) { Fl::visible_focus(1); i++; return 1; } else if (fl_match(s, "nokbd", 3)) { Fl::visible_focus(0); i++; return 1; } else if (fl_match(s, "dnd", 2)) { Fl::dnd_text_ops(1); i++; return 1; } else if (fl_match(s, "nodnd", 3)) { Fl::dnd_text_ops(0); i++; return 1; } else if (fl_match(s, "tooltips", 2)) { Fl_Tooltip::enable(); i++; return 1; } else if (fl_match(s, "notooltips", 3)) { Fl_Tooltip::disable(); i++; return 1; } #ifdef __APPLE__ // The Finder application in MacOS X passes the "-psn_N_NNNNN" option // to all apps... else if (strcmp(s, "NSDocumentRevisionsDebugMode") == 0) { i++; if (argv[i]) i++; return 1; } else if (strncmp(s, "psn_", 4) == 0) { i++; return 1; } #endif // __APPLE__ const char *v = argv[i+1]; if (i >= argc-1 || !v) return 0; // all the rest need an argument, so if missing it is an error if (fl_match(s, "geometry")) { int flags, gx, gy; unsigned int gw, gh; flags = XParseGeometry(v, &gx, &gy, &gw, &gh); if (!flags) return 0; geometry = v; #if !defined(WIN32) && !defined(__APPLE__) } else if (fl_match(s, "display", 2)) { Fl::display(v); #endif } else if (fl_match(s, "title", 2)) { title = v; } else if (fl_match(s, "name", 2)) { name = v; } else if (fl_match(s, "bg2", 3) || fl_match(s, "background2", 11)) { fl_bg2 = v; } else if (fl_match(s, "bg", 2) || fl_match(s, "background", 10)) { fl_bg = v; } else if (fl_match(s, "fg", 2) || fl_match(s, "foreground", 10)) { fl_fg = v; } else if (fl_match(s, "scheme", 1)) { Fl::scheme(v); } else return 0; // unrecognized i += 2; return 2; } /** Parse command line switches using the \p cb argument handler. Returns 0 on error, or the number of words processed. FLTK provides this as an entirely optional command line switch parser. You don't have to call it if you don't want to. Everything it can do can be done with other calls to FLTK. To use the switch parser, call Fl::args(...) near the start of your program. This does \b not open the display, instead switches that need the display open are stashed into static variables. Then you \b must display your first window by calling window->show(argc,argv), which will do anything stored in the static variables. Providing an argument handler callback \p cb lets you define your own switches. It is called with the same \p argc and \p argv, and with \p i set to the index of the switch to be processed. The \p cb handler should return zero if the switch is unrecognized, and not change \p i. It should return non-zero to indicate the number of words processed if the switch is recognized, i.e. 1 for just the switch, and more than 1 for the switch plus associated parameters. \p i should be incremented by the same amount. The \p cb handler is called \b before any other tests, so you can also override any standard FLTK switch (this is why FLTK can use very short switches instead of the long ones all other toolkits force you to use). See Fl::arg() for descriptions of the standard switches. On return \p i is set to the index of the first non-switch. This is either: \li The first word that does not start with '-'. \li The word '-' (used by many programs to name stdin as a file) \li The first unrecognized switch (return value is 0). \li \p argc The return value is \p i unless an unrecognized switch is found, in which case it is zero. If your program takes no arguments other than switches you should produce an error if the return value is less than \p argc. A usage string is displayed if Fl::args() detects an invalid argument on the command-line. You can change the message by setting the Fl::help pointer. A very simple command line parser can be found in examples/howto-parse-args.cxx The simpler Fl::args(int argc, char **argv) form is useful if your program does not have command line switches of its own. */ int Fl::args(int argc, char** argv, int& i, Fl_Args_Handler cb) { arg_called = 1; i = 1; // skip argv[0] while (i < argc) { if (cb && cb(argc,argv,i)) continue; if (!arg(argc,argv,i)) return return_i ? i : 0; } return i; } // show a main window, use any parsed arguments void Fl_Window::show(int argc, char **argv) { if (argc && !arg_called) Fl::args(argc,argv); Fl::get_system_colors(); #if !defined(WIN32) && !defined(__APPLE__) // Get defaults for drag-n-drop and focus... const char *key = 0, *val; if (Fl::first_window()) key = Fl::first_window()->xclass(); if (!key) key = "fltk"; val = XGetDefault(fl_display, key, "dndTextOps"); if (val) Fl::dnd_text_ops(strcasecmp(val, "true") == 0 || strcasecmp(val, "on") == 0 || strcasecmp(val, "yes") == 0); val = XGetDefault(fl_display, key, "tooltips"); if (val) Fl_Tooltip::enable(strcasecmp(val, "true") == 0 || strcasecmp(val, "on") == 0 || strcasecmp(val, "yes") == 0); val = XGetDefault(fl_display, key, "visibleFocus"); if (val) Fl::visible_focus(strcasecmp(val, "true") == 0 || strcasecmp(val, "on") == 0 || strcasecmp(val, "yes") == 0); #endif // !WIN32 && !__APPLE__ // set colors first, so background_pixel is correct: static char beenhere; if (!beenhere) { if (geometry) { int fl = 0, gx = x(), gy = y(); unsigned int gw = w(), gh = h(); fl = XParseGeometry(geometry, &gx, &gy, &gw, &gh); if (fl & XNegative) gx = Fl::w()-w()+gx; if (fl & YNegative) gy = Fl::h()-h()+gy; // int mw,mh; minsize(mw,mh); // if (mw > gw) gw = mw; // if (mh > gh) gh = mh; Fl_Widget *r = resizable(); if (!r) resizable(this); // for WIN32 we assume window is not mapped yet: if (fl & (XValue | YValue)) x(-1), resize(gx,gy,gw,gh); else size(gw,gh); resizable(r); } } // set the class, which is used by X version of get_system_colors: if (name) {xclass(name); name = 0;} else if (!xclass()) xclass(fl_filename_name(argv[0])); if (title) {label(title); title = 0;} else if (!label()) label(xclass()); if (!beenhere) { beenhere = 1; Fl::scheme(Fl::scheme()); // opens display! May call Fl::fatal() } // Show the window AFTER we have set the colors and scheme. show(); #if !defined(WIN32) && !defined(__APPLE__) // set the command string, used by state-saving window managers: int j; int n=0; for (j=0; jx{+-}{+-}", where * width, height, xoffset, and yoffset are unsigned integers. * Example: "=80x24+300-49" * The equal sign is optional. * It returns a bitmask that indicates which of the four values * were actually found in the string. For each value found, * the corresponding argument is updated; for each value * not found, the corresponding argument is left unchanged. */ static int ReadInteger(char* string, char** NextString) { register int Result = 0; int Sign = 1; if (*string == '+') string++; else if (*string == '-') { string++; Sign = -1; } for (; (*string >= '0') && (*string <= '9'); string++) { Result = (Result * 10) + (*string - '0'); } *NextString = string; if (Sign >= 0) return (Result); else return (-Result); } int XParseGeometry(const char* string, int* x, int* y, unsigned int* width, unsigned int* height) { int mask = NoValue; register char *strind; unsigned int tempWidth = 0, tempHeight = 0; int tempX = 0, tempY = 0; char *nextCharacter; if ( (string == NULL) || (*string == '\0')) return(mask); if (*string == '=') string++; /* ignore possible '=' at beg of geometry spec */ strind = (char *)string; if (*strind != '+' && *strind != '-' && *strind != 'x') { tempWidth = ReadInteger(strind, &nextCharacter); if (strind == nextCharacter) return (0); strind = nextCharacter; mask |= WidthValue; } if (*strind == 'x' || *strind == 'X') { strind++; tempHeight = ReadInteger(strind, &nextCharacter); if (strind == nextCharacter) return (0); strind = nextCharacter; mask |= HeightValue; } if ((*strind == '+') || (*strind == '-')) { if (*strind == '-') { strind++; tempX = -ReadInteger(strind, &nextCharacter); if (strind == nextCharacter) return (0); strind = nextCharacter; mask |= XNegative; } else { strind++; tempX = ReadInteger(strind, &nextCharacter); if (strind == nextCharacter) return(0); strind = nextCharacter; } mask |= XValue; if ((*strind == '+') || (*strind == '-')) { if (*strind == '-') { strind++; tempY = -ReadInteger(strind, &nextCharacter); if (strind == nextCharacter) return(0); strind = nextCharacter; mask |= YNegative; } else { strind++; tempY = ReadInteger(strind, &nextCharacter); if (strind == nextCharacter) return(0); strind = nextCharacter; } mask |= YValue; } } /* If strind isn't at the end of the string the it's an invalid geometry specification. */ if (*strind != '\0') return (0); if (mask & XValue) *x = tempX; if (mask & YValue) *y = tempY; if (mask & WidthValue) *width = tempWidth; if (mask & HeightValue) *height = tempHeight; return (mask); } #endif // ifdef WIN32 // // End of "$Id$". //