// // "$Id$" // // Nested window test program for the Fast Light Tool Kit (FLTK). // // Test to make sure nested windows work. // Events should be reported for enter/exit and all mouse operations // Buttons and pop-up menu should work, indicating that mouse positions // are being correctly translated. // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include #include #include #include #include #include #ifdef DEBUG #include #endif // Define DEBUG_POS for a subwindow positioning test. This will draw // the last typed character at the cursor position, if no input widget // currently has the focus. // Note: The typed character is saved in the derived testwindow class, // regardless of the definition of DEBUG_POS. Only drawing the character // depends on this define. #ifdef DEBUG_POS #include #endif class EnterExit : public Fl_Box { int handle(int); public: EnterExit(int x, int y, int w, int h, const char *l) : Fl_Box(FL_BORDER_BOX,x,y,w,h,l) {} }; int EnterExit::handle(int e) { if (e == FL_ENTER) {color(FL_RED); redraw(); return 1;} else if (e == FL_LEAVE) {color(FL_GRAY); redraw(); return 1;} else return 0; } class testwindow : public Fl_Window { int handle(int); void draw(); int cx, cy; char key; Fl_Cursor crsr; public: testwindow(Fl_Boxtype b,int x,int y,const char *l) : Fl_Window(x,y,l), crsr(FL_CURSOR_DEFAULT) {box(b); key = 0;} testwindow(Fl_Boxtype b,int x,int y,int w,int h,const char *l) : Fl_Window(x,y,w,h,l) {box(b); key = 0;} void use_cursor(Fl_Cursor c) { crsr = c; } }; void testwindow::draw() { #ifdef DEBUG printf("%s : draw\n",label()); #endif Fl_Window::draw(); #ifdef DEBUG_POS if (key) fl_draw(&key, 1, cx, cy); #endif } int testwindow::handle(int e) { #ifdef DEBUG if (e != FL_MOVE) printf("%s : %s\n",label(),fl_eventnames[e]); #endif if (crsr!=FL_CURSOR_DEFAULT) { if (e == FL_ENTER) cursor(crsr); if (e == FL_LEAVE) cursor(FL_CURSOR_DEFAULT); } if (Fl_Window::handle(e)) return 1; if (e == FL_FOCUS) return 1; if (e == FL_PUSH) {Fl::focus(this); return 1;} if (e == FL_KEYBOARD && Fl::event_text()[0]) { key = Fl::event_text()[0]; cx = Fl::event_x(); cy = Fl::event_y(); redraw(); return 1; } return 0; } Fl_Menu_Button* popup; const char* bigmess = #if 1 "this|is|only|a test" #else "item1|item2|item3|item4|item5|" "submenu/item1|submenu/item2|submenu/item3|submenu/item4|" "submenu/sub/item1|submenu/sub/item2|submenu/sub/item3|" "item6|item7|item8|item9|item10|" "item21|item22|item23|item24|item25|" "submenu/item21|submenu/item22|submenu/item23|submenu/item24|" "submenu/sub/item21|submenu/sub/item22|submenu/sub/item23|" "item36|item37|item38|item39|item310|" "item31|item32|item33|item34|item35|" "submenu/item31|submenu/item32|submenu/item33|submenu/item34|" "submenu/sub/item31|submenu/sub/item32|submenu/sub/item33|" "item46|item47|item48|item49|item410|" "item41|item42|item43|item44|item45|" "submenu/item41|submenu/item42|submenu/item43|submenu/item44|" "submenu/sub/item41|submenu/sub/item42|submenu/sub/item43|" "item26|item27|item28|item29|item210|" "submenu2/item1|submenu2/item2|submenu2/item3|submenu2/item4|" "submenu2/sub/item1|submenu2/sub/item2|submenu2/sub/item3|" "item6|item7|item8|item9|item10|" "item21|item22|item23|item24|item25|" "submenu2/item21|submenu2/item22|submenu2/item23|submenu2/item24|" "submenu2/sub/item21|submenu2/sub/item22|submenu2/sub/item23|" "item36|item37|item38|item39|item310|" "item31|item32|item33|item34|item35|" "submenu2/item31|submenu2/item32|submenu2/item33|submenu2/item34|" "submenu2/sub/item31|submenu2/sub/item32|submenu2/sub/item33|" "item46|item47|item48|item49|item410|" "item41|item42|item43|item44|item45|" "submenu2/item41|submenu2/item42|submenu2/item43|submenu2/item44|" "submenu2/sub/item41|submenu2/sub/item42|submenu2/sub/item43|" "item26|item27|item28|item29|item210|" #endif ; int main(int argc, char **argv) { testwindow *window = new testwindow(FL_UP_BOX,400,400,"outer"); new Fl_Toggle_Button(310,310,80,80,"&outer"); new EnterExit(10,310,80,80,"enterexit"); new Fl_Input(160,310,140,25,"input1:"); new Fl_Input(160,340,140,25,"input2:"); (new Fl_Menu_Button(5,150,80,25,"menu&1"))->add(bigmess); testwindow *subwindow = new testwindow(FL_DOWN_BOX,100,100,200,200,"inner"); new Fl_Toggle_Button(110,110,80,80,"&inner"); new EnterExit(10,110,80,80,"enterexit"); (new Fl_Menu_Button(50,20,80,25,"menu&2"))->add(bigmess); new Fl_Input(55,50,140,25,"input1:"); new Fl_Input(55,80,140,25,"input2:"); subwindow->resizable(subwindow); window->resizable(subwindow); subwindow->end(); subwindow->use_cursor(FL_CURSOR_HAND); (new Fl_Box(FL_NO_BOX,0,0,400,100, "A child Fl_Window with children of it's own may " "be useful for imbedding controls into a GL or display " "that needs a different visual. There are bugs with the " "origins being different between drawing and events, " "which I hope I have solved." )) -> align(FL_ALIGN_WRAP); popup = new Fl_Menu_Button(0,0,400,400); popup->type(Fl_Menu_Button::POPUP3); popup->add("This|is|a popup|menu"); popup->add(bigmess); window->show(argc, argv); return Fl::run(); } // // End of "$Id$". //