// // OpenGL context routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2020 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // You MUST use gl_visual() to select the default visual before doing // show() of any windows. Mesa will crash if you try to use a visual // not returned by glxChooseVisual. // This does not work with Fl_Double_Window's! It will try to draw // into the front buffer. Depending on the system this will either // crash or do nothing (when pixmaps are being used as back buffer // and GL is being done by hardware), work correctly (when GL is done // with software, such as Mesa), or draw into the front buffer and // be erased when the buffers are swapped (when double buffer hardware // is being used) #include #if HAVE_GL #include #include #include #include class Fl_Gl_Choice; #include #include "Fl_Gl_Window_Driver.H" /** \cond DriverDev \addtogroup DriverDeveloper \{ */ GLContext Fl_Gl_Window_Driver::gl_start_context; /** \} \endcond */ static int clip_state_number=-1; static int pw, ph; float gl_start_scale = 1; static Fl_Gl_Choice* gl_choice = NULL; /** Creates an OpenGL context */ void gl_start() { gl_start_scale = Fl_Display_Device::display_device()->driver()->scale(); if (!Fl_Gl_Window_Driver::gl_start_context) { if (!gl_choice) Fl::gl_visual(0); Fl_Gl_Window_Driver::gl_start_context = Fl_Gl_Window_Driver::global()->create_gl_context(Fl_Window::current(), gl_choice); } Fl_Gl_Window_Driver::global()->set_gl_context(Fl_Window::current(), Fl_Gl_Window_Driver::gl_start_context); Fl_Gl_Window_Driver::global()->gl_start(); if (pw != int(Fl_Window::current()->w() * gl_start_scale) || ph != int(Fl_Window::current()->h() * gl_start_scale)) { pw = int(Fl_Window::current()->w() * gl_start_scale); ph = int(Fl_Window::current()->h() * gl_start_scale); glLoadIdentity(); glViewport(0, 0, pw, ph); glOrtho(0, Fl_Window::current()->w(), 0, Fl_Window::current()->h(), -1, 1); glDrawBuffer(GL_FRONT); } if (clip_state_number != fl_graphics_driver->fl_clip_state_number) { clip_state_number = fl_graphics_driver->fl_clip_state_number; int x = 0, y = 0, w = 0, h = 0; if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(), x, y, w, h)) { fl_clip_region(Fl_Graphics_Driver::default_driver().XRectangleRegion(x,y,w,h)); glScissor(int(x*gl_start_scale), int((Fl_Window::current()->h()-(y+h))*gl_start_scale), int(w*gl_start_scale), int(h*gl_start_scale)); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } } Fl_Display_Device::display_device()->driver()->scale(1); } /** Releases an OpenGL context */ void gl_finish() { glFlush(); Fl_Gl_Window_Driver::global()->waitGL(); Fl_Display_Device::display_device()->driver()->scale(gl_start_scale); gl_start_scale = 1; } /** \cond DriverDev \addtogroup DriverDeveloper \{ */ void Fl_Gl_Window_Driver::gl_visual(Fl_Gl_Choice *c) { gl_choice = c; } int Fl::gl_visual(int mode, int *alist) { Fl_Gl_Choice *c = Fl_Gl_Window_Driver::global()->find(mode,alist); if (!c) return 0; Fl_Gl_Window_Driver::global()->gl_visual(c); return 1; } /** \} \endcond */ #endif // HAVE_GL