// // "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.8 2002/01/03 08:08:21 matthiaswm Exp $" // // OpenGL visual selection code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2002 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #if HAVE_GL #include #include #include #include "Fl_Gl_Choice.H" #ifdef __APPLE__ # include #endif static Fl_Gl_Choice *first; // this assummes one of the two arguments is zero: // We keep the list system in Win32 to stay compatible and interpret // the list later... Fl_Gl_Choice *Fl_Gl_Choice::find(int mode, const int *alist) { Fl_Gl_Choice *g; for (g = first; g; g = g->next) if (g->mode == mode && g->alist == alist) return g; #ifdef __APPLE__ const int *blist; int list[32]; if (alist) blist = alist; else { int n = 0; if (mode & FL_INDEX) { list[n++] = AGL_BUFFER_SIZE; list[n++] = 8; // glut tries many sizes, but this should work... } else { list[n++] = AGL_RGBA; list[n++] = AGL_GREEN_SIZE; list[n++] = (mode & FL_RGB8) ? 8 : 1; if (mode & FL_ALPHA) { list[n++] = AGL_ALPHA_SIZE; list[n++] = 1; } if (mode & FL_ACCUM) { list[n++] = AGL_ACCUM_GREEN_SIZE; list[n++] = 1; if (mode & FL_ALPHA) { list[n++] = AGL_ACCUM_ALPHA_SIZE; list[n++] = 1; } } } if (mode & FL_DOUBLE) { list[n++] = AGL_DOUBLEBUFFER; } if (mode & FL_DEPTH) { list[n++] = AGL_DEPTH_SIZE; list[n++] = 16; } if (mode & FL_STENCIL) { list[n++] = AGL_STENCIL_SIZE; list[n++] = 1; } list[n] = AGL_NONE; blist = list; } fl_open_display(); AGLPixelFormat fmt = aglChoosePixelFormat(NULL, 0, (GLint*)blist); if (!fmt) return 0; #elif !defined(WIN32) const int *blist; int list[32]; if (alist) blist = alist; else { int n = 0; if (mode & FL_INDEX) { list[n++] = GLX_BUFFER_SIZE; list[n++] = 8; // glut tries many sizes, but this should work... } else { list[n++] = GLX_RGBA; list[n++] = GLX_GREEN_SIZE; list[n++] = (mode & FL_RGB8) ? 8 : 1; if (mode & FL_ALPHA) { list[n++] = GLX_ALPHA_SIZE; list[n++] = 1; } if (mode & FL_ACCUM) { list[n++] = GLX_ACCUM_GREEN_SIZE; list[n++] = 1; if (mode & FL_ALPHA) { list[n++] = GLX_ACCUM_ALPHA_SIZE; list[n++] = 1; } } } if (mode & FL_DOUBLE) { list[n++] = GLX_DOUBLEBUFFER; } if (mode & FL_DEPTH) { list[n++] = GLX_DEPTH_SIZE; list[n++] = 1; } if (mode & FL_STENCIL) { list[n++] = GLX_STENCIL_SIZE; list[n++] = 1; } #if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (mode & FL_MULTISAMPLE) { list[n++] = GLX_SAMPLES_SGIS; list[n++] = 4; // value Glut uses } #endif list[n] = 0; blist = list; } fl_open_display(); XVisualInfo *vis = glXChooseVisual(fl_display, fl_screen, (int *)blist); if (!vis) { # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (mode&FL_MULTISAMPLE) return find(mode&~FL_MULTISAMPLE,0); # endif return 0; } #else // Replacement for ChoosePixelFormat() that finds one with an overlay // if possible: if (!fl_gc) fl_GetDC(0); int pixelformat = 0; PIXELFORMATDESCRIPTOR chosen_pfd; for (int i = 1; ; i++) { PIXELFORMATDESCRIPTOR pfd; if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break; // continue if it does not satisfy our requirements: if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue; if (pfd.iPixelType != ((mode&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue; if ((mode & FL_ALPHA) && !pfd.cAlphaBits) continue; if ((mode & FL_ACCUM) && !pfd.cAccumBits) continue; if ((!(mode & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue; if ((mode & FL_DEPTH) && !pfd.cDepthBits) continue; if ((mode & FL_STENCIL) && !pfd.cStencilBits) continue; // see if better than the one we have already: if (pixelformat) { // offering overlay is better: if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {} // otherwise more bit planes is better: else if (chosen_pfd.cColorBits < pfd.cColorBits) {} else continue; } pixelformat = i; chosen_pfd = pfd; } //printf("Chosen pixel format is %d\n", pixelformat); if (!pixelformat) return 0; #endif g = new Fl_Gl_Choice; g->mode = mode; g->alist = alist; g->next = first; first = g; #ifdef WIN32 g->pixelformat = pixelformat; g->pfd = chosen_pfd; #elif defined(__APPLE__) g->pixelformat = fmt; #else g->vis = vis; if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */ vis->visualid == fl_visual->visualid && !getenv("MESA_PRIVATE_CMAP")) g->colormap = fl_colormap; else g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), vis->visual, AllocNone); #endif return g; } static GLContext first_context; #ifdef WIN32 GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { Fl_X* i = Fl_X::i(window); HDC hdc = i->private_dc; if (!hdc) { hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE); SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd)); #if USE_COLORMAP if (fl_palette) SelectPalette(hdc, fl_palette, FALSE); #endif } GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc); if (context) { if (first_context) wglShareLists(first_context, context); else first_context = context; } return context; } #elif defined(__APPLE__) GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { GLContext context; context = aglCreateContext( g->pixelformat, first_context); if ( !first_context ) first_context = (GLContext)context; if ( window->parent() ) { Rect wrect; GetWindowPortBounds( fl_xid(window), &wrect ); GLint rect[] = { window->x(), wrect.bottom-window->h()-window->y(), window->w(), window->h() }; aglSetInteger( (GLContext)context, AGL_BUFFER_RECT, rect ); aglEnable( (GLContext)context, AGL_BUFFER_RECT ); } aglSetDrawable( context, GetWindowPort( fl_xid(window) ) ); return (context); } #else GLContext fl_create_gl_context(XVisualInfo* vis) { GLContext context = glXCreateContext(fl_display, vis, first_context, 1); if (!first_context) first_context = context; return context; } #endif static GLContext cached_context; static Fl_Window* cached_window; void fl_set_gl_context(Fl_Window* w, GLContext context) { if (context != cached_context || w != cached_window) { cached_context = context; cached_window = w; #ifdef WIN32 wglMakeCurrent(Fl_X::i(w)->private_dc, context); #elif defined(__APPLE__) if ( w->parent() ) { //: resize our GL buffer rectangle Rect wrect; GetWindowPortBounds( fl_xid(w), &wrect ); GLint rect[] = { w->x(), wrect.bottom-w->h()-w->y(), w->w(), w->h() }; aglSetInteger( context, AGL_BUFFER_RECT, rect ); aglEnable( context, AGL_BUFFER_RECT ); } aglSetDrawable(context, GetWindowPort( fl_xid(w) ) ); aglSetCurrentContext(context); #else glXMakeCurrent(fl_display, fl_xid(w), context); #endif } } void fl_no_gl_context() { cached_context = 0; cached_window = 0; #ifdef WIN32 wglMakeCurrent(0, 0); #elif defined(__APPLE__) aglSetCurrentContext(0); #else glXMakeCurrent(fl_display, 0, 0); #endif } void fl_delete_gl_context(GLContext context) { if (cached_context == context) fl_no_gl_context(); if (context != first_context) { #ifdef WIN32 wglDeleteContext(context); #elif defined(__APPLE__) aglSetCurrentContext( NULL ); aglSetDrawable( context, NULL ); aglDestroyContext( context ); #else glXDestroyContext(fl_display, context); #endif } } #endif // // End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.8 2002/01/03 08:08:21 matthiaswm Exp $". //