// // Fl_Table -- A table widget // // Copyright 2002 by Greg Ercolano. // Copyright (c) 2004 O'ksi'D // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "erco at seriss dot com". // // TODO: // o Auto scroll during dragged selection // o Keyboard navigation (up/down/left/right arrow) // #ifndef _FL_TABLE_H #define _FL_TABLE_H #include #include // memcpy #ifdef _WIN32 #include // WINDOWS: malloc/realloc #else /*_WIN32*/ #include // UNIX: malloc/realloc #endif /*_WIN32*/ #include #include #include #include #include /** \brief This is the base class for table widgets. To be useful it must be subclassed and several virtual functions defined. Normally applications use widgets derived from this widget, and do not use this widget directly; this widget is usually too low level to be used directly by applications. This widget does \em not handle the data in the table. The draw_cell() method must be overridden by a subclass to manage drawing the contents of the cells. This widget can be used in several ways: - As a custom widget; see test/testtablerow.cxx. Very optimal for even extremely large tables. - As a table made up of a single FLTK widget instanced all over the table; see test/singleinput.cxx. Very optimal for even extremely large tables; - As a regular container of FLTK widgets, one widget per cell. See test/widgettable.cxx. \em Not recommended for large tables. When acting as part of a custom widget, events on the cells and/or headings generate callbacks when they are clicked by the user. You control when events are generated based on the setting for Fl_Table::when(). When acting as a container for FLTK widgets, the FLTK widgets maintain themselves. Although the draw_cell() method must be overridden, its contents can be very simple. See the draw_cell() code in test/widgettable.cxx. The following variables are available to classes deriving from Fl_Table: \image html table-dimensions.gif
x()/y()/w()/h() Fl_Table widget's outer dimension. The outer edge of the border of the Fl_Table. (Red in the diagram above)
wix/wiy/wiw/wih Fl_Table widget's inner dimension. The inner edge of the border of the Fl_Table. eg. if the Fl_Table's box() is FL_NO_BOX, these values are the same as x()/y()/w()/h(). (Yellow in the diagram above)
tox/toy/tow/toh The table's outer dimension. The outer edge of the border around the cells, but inside the row/col headings and scrollbars. (Green in the diagram above)
tix/tiy/tiw/tih The table's inner dimension. The inner edge of the border around the cells, but inside the row/col headings and scrollbars. AKA the table's clip region. eg. if the table_box() is FL_NO_BOX, these values are the same as tox/toyy/tow/toh. (Blue in the diagram above)
*/ class Fl_Table : public Fl_Group { public: enum TableContext { CONTEXT_NONE = 0, CONTEXT_STARTPAGE = 0x01, // before a page is redrawn CONTEXT_ENDPAGE = 0x02, // after a page is redrawn CONTEXT_ROW_HEADER = 0x04, // in the row header CONTEXT_COL_HEADER = 0x08, // in the col header CONTEXT_CELL = 0x10, // in one of the cells CONTEXT_TABLE = 0x20, // in the table CONTEXT_RC_RESIZE = 0x40 // column or row being resized }; private: int _rows, _cols; // total rows/cols int _row_header_w; // width of row header int _col_header_h; // height of column header int _row_position; // last row_position set (not necessarily == toprow!) int _col_position; // last col_position set (not necessarily == leftcol!) char _row_header; // row header enabled? char _col_header; // col header enabled? char _row_resize; // row resizing enabled? char _col_resize; // col resizing enabled? int _row_resize_min; // row minimum resizing height (default=1) int _col_resize_min; // col minimum resizing width (default=1) // OPTIMIZATION: partial row/column redraw variables int _redraw_toprow; int _redraw_botrow; int _redraw_leftcol; int _redraw_rightcol; Fl_Color _row_header_color; Fl_Color _col_header_color; int _auto_drag; int _selecting; // An STL-ish vector without templates class IntVector { int *arr; unsigned int _size; void init() { arr = NULL; _size = 0; } void copy(int *newarr, unsigned int newsize) { size(newsize); memcpy(arr, newarr, newsize * sizeof(int)); } public: IntVector() { init(); } // CTOR ~IntVector() { if ( arr ) free(arr); arr = NULL; } // DTOR IntVector(IntVector&o) { init(); copy(o.arr, o._size); } // COPY CTOR IntVector& operator=(IntVector&o) { // ASSIGN init(); copy(o.arr, o._size); return(*this); } int operator[](int x) const { return(arr[x]); } int& operator[](int x) { return(arr[x]); } unsigned int size() { return(_size); } void size(unsigned int count) { if ( count != _size ) { arr = (int*)realloc(arr, count * sizeof(int)); _size = count; } } int pop_back() { int tmp = arr[_size-1]; _size--; return(tmp); } void push_back(int val) { unsigned int x = _size; size(_size+1); arr[x] = val; } int back() { return(arr[_size-1]); } }; IntVector _colwidths; // column widths in pixels IntVector _rowheights; // row heights in pixels Fl_Cursor _last_cursor; // last mouse cursor before changed to 'resize' cursor // EVENT CALLBACK DATA TableContext _callback_context; // event context int _callback_row, _callback_col; // event row/col // handle() state variables. // Put here instead of local statics in handle(), so more // than one Fl_Table can exist without crosstalk between them. // int _resizing_col; // column being dragged int _resizing_row; // row being dragged int _dragging_x; // starting x position for horiz drag int _dragging_y; // starting y position for vert drag int _last_row; // last row we FL_PUSH'ed // Redraw single cell void _redraw_cell(TableContext context, int R, int C); void _start_auto_drag(); void _stop_auto_drag(); void _auto_drag_cb(); static void _auto_drag_cb2(void *d); protected: enum ResizeFlag { RESIZE_NONE = 0, RESIZE_COL_LEFT = 1, RESIZE_COL_RIGHT = 2, RESIZE_ROW_ABOVE = 3, RESIZE_ROW_BELOW = 4 }; int table_w, table_h; // table's virtual size (in pixels) int toprow, botrow, leftcol, rightcol; // four corners of viewable table // selection int current_row, current_col; int select_row, select_col; // OPTIMIZATION: Precomputed scroll positions for the toprow/leftcol int toprow_scrollpos; int leftcol_scrollpos; // Dimensions int tix, tiy, tiw, tih; // data table inner dimension xywh int tox, toy, tow, toh; // data table outer dimension xywh int wix, wiy, wiw, wih; // widget inner dimension xywh Fl_Scroll *table; // container for child fltk widgets (if any) Fl_Scrollbar *vscrollbar; // vertical scrollbar Fl_Scrollbar *hscrollbar; // horizontal scrollbar // Fltk int handle(int e); // fltk handle() override // Class maintenance void recalc_dimensions(); void table_resized(); // table resized; recalc void table_scrolled(); // table scrolled; recalc void get_bounds(TableContext context, // return x/y/w/h bounds for context int &X, int &Y, int &W, int &H); void change_cursor(Fl_Cursor newcursor); // change mouse cursor to some other shape TableContext cursor2rowcol(int &R, int &C, ResizeFlag &resizeflag); // find r/c given current x/y event int find_cell(TableContext context, // find cell's x/y/w/h given r/c int R, int C, int &X, int &Y, int &W, int &H); int row_col_clamp(TableContext context, int &R, int &C); // clamp r/c to known universe /** Subclass should override this method to handle drawing the cells. This method will be called whenever the table is redrawn, once per cell. Only cells that are completely (or partially) visible will be told to draw. \p context will be one of the following:
\p Fl_Table::CONTEXT_STARTPAGE When table, or parts of the table, are about to be redrawn. Use to initialize static data, such as font selections. r/c will be zero, x/y/w/h will be the dimensions of the table's entire data area. (Useful for locking a database before accessing; see also visible_cells())
\p Fl_Table::CONTEXT_ENDPAGE When table has completed being redrawn. r/c will be zero, x/y/w/h dimensions of table's data area. (Useful for unlocking a database after accessing)
\p Fl_Table::CONTEXT_ROW_HEADER Whenever a row header cell needs to be drawn.
\p Fl_Table::CONTEXT_COL_HEADER Whenever a column header cell needs to be drawn.
\p Fl_Table::CONTEXT_CELL Whenever a data cell in the table needs to be drawn.
\p Fl_Table::CONTEXT_RC_RESIZE Whenever table or row/column is resized or scrolled, either interactively or via col_width() or row_height(). Useful for fltk containers that need to resize or move the child fltk widgets.
\p row and \p col will be set to the row and column number the user clicked on. In the case of row headers, \p col will be \a 0. In the case of column headers, \p row will be \a 0. x/y/w/h will be the position and dimensions of where the cell should be drawn. In the case of custom widgets, a minimal draw_cell() override might look like the following. With custom widgets it is up to the caller to handle drawing everything within the dimensions of the cell, including handling the selection color. Note all clipping must be handled as well; this allows drawing outside the dimensions of the cell if so desired for 'custom effects'. \code // This is called whenever Fl_Table wants you to draw a cell void MyTable::draw_cell(TableContext context, int R=0, int C=0, int X=0, int Y=0, int W=0, int H=0) { static char s[40]; sprintf(s, "%d/%d", R, C); // text for each cell switch ( context ) { case CONTEXT_STARTPAGE: // Fl_Table telling us its starting to draw page fl_font(FL_HELVETICA, 16); return; case CONTEXT_ROW_HEADER: // Fl_Table telling us it's draw row/col headers case CONTEXT_COL_HEADER: fl_push_clip(X, Y, W, H); { fl_draw_box(FL_THIN_UP_BOX, X, Y, W, H, color()); fl_color(FL_BLACK); fl_draw(s, X, Y, W, H, FL_ALIGN_CENTER); } fl_pop_clip(); return; case CONTEXT_CELL: // Fl_Table telling us to draw cells fl_push_clip(X, Y, W, H); { // BG COLOR fl_color( row_selected(R) ? selection_color() : FL_WHITE); fl_rectf(X, Y, W, H); // TEXT fl_color(FL_BLACK); fl_draw(s, X, Y, W, H, FL_ALIGN_CENTER); // BORDER fl_color(FL_LIGHT2); fl_rect(X, Y, W, H); } fl_pop_clip(); return; default: return; } //NOTREACHED } \endcode */ virtual void draw_cell(TableContext context, int R=0, int C=0, int X=0, int Y=0, int W=0, int H=0) { } // overridden by deriving class long row_scroll_position(int row); // find scroll position of row (in pixels) long col_scroll_position(int col); // find scroll position of col (in pixels) int is_fltk_container() { // does table contain fltk widgets? return( Fl_Group::children() > 3 ); // (ie. more than box and 2 scrollbars?) } static void scroll_cb(Fl_Widget*,void*); // h/v scrollbar callback void damage_zone(int r1, int c1, int r2, int c2, int r3 = 0, int c3 = 0); void redraw_range(int toprow, int botrow, int leftcol, int rightcol) { if ( _redraw_toprow == -1 ) { // Initialize redraw range _redraw_toprow = toprow; _redraw_botrow = botrow; _redraw_leftcol = leftcol; _redraw_rightcol = rightcol; } else { // Extend redraw range if ( toprow < _redraw_toprow ) _redraw_toprow = toprow; if ( botrow > _redraw_botrow ) _redraw_botrow = botrow; if ( leftcol < _redraw_leftcol ) _redraw_leftcol = leftcol; if ( rightcol > _redraw_rightcol ) _redraw_rightcol = rightcol; } // Indicate partial redraw needed of some cells damage(FL_DAMAGE_CHILD); } public: /** The constructor for the Fl_Table. This creates an empty table with no rows or columns, with headers and row/column resize behavior disabled. */ Fl_Table(int X, int Y, int W, int H, const char *l=0); /** The destructor for the Fl_Table. Destroys the table and its associated widgets. */ ~Fl_Table(); /** Clears the table to zero rows, zero columns. Same as rows(0); cols(0); \see rows(int), cols(int) */ virtual void clear() { rows(0); cols(0); } // topline() // middleline() // bottomline() /** Sets the kind of box drawn around the data table, the default being FL_NO_BOX. Changing this value will cause the table to redraw. */ inline void table_box(Fl_Boxtype val) { table->box(val); table_resized(); } /** Returns the current box type used for the data table. */ inline Fl_Boxtype table_box( void ) { return(table->box()); } /** Sets the number of rows in the table, and the table is redrawn. */ virtual void rows(int val); // set/get number of rows /** Returns the number of rows in the table. */ inline int rows() { return(_rows); } /** Set the number of columns in the table and redraw. */ virtual void cols(int val); // set/get number of columns /** Get the number of columns in the table. */ inline int cols() { return(_cols); } /** Returns the range of row and column numbers for all the visible (and partially visible) cells in the table. These values can be used e.g. by your draw_cell() routine during CONTEXT_STARTPAGE to figure out what cells are about to be redrawn, for the purposes of locking the data from a database before it's drawn. \code leftcol rightcol : : toprow .. .-------------------. | | | V I S I B L E | | | | T A B L E | | | botrow .. '-------------------` \endcode e.g. in a table where the visible rows are 5-20, and the visible columns are 100-120, then those variables would be: - toprow = 5 - botrow = 20 - leftcol = 100 - rightcol = 120 */ inline void visible_cells(int& r1, int& r2, int& c1, int& c2) { r1 = toprow; r2 = botrow; c1 = leftcol; c2 = rightcol; } /** Returns 1 if someone is interactively resizing a row or column. You can currently call this only from within your callback(). */ int is_interactive_resize() { return(_resizing_row != -1 || _resizing_col != -1); } /** Returns the current value of this flag. */ inline int row_resize() { return(_row_resize); } /** Allows/disallows row resizing by the user. 1=allow interactive resizing, 0=disallow interactive resizing. Since interactive resizing is done via the row headers, row_header() must also be enabled to allow resizing. */ void row_resize(int flag) { // enable row resizing _row_resize = flag; } /** Returns the current value of this flag. */ inline int col_resize() { return(_col_resize); } /** Allows/disallows column resizing by the user. 1=allow interactive resizing, 0=disallow interactive resizing. Since interactive resizing is done via the column headers, \p col_header() must also be enabled to allow resizing. */ void col_resize(int flag) { // enable col resizing _col_resize = flag; } /** Sets the current column minimum resize value. This is used to prevent the user from interactively resizing any column to be smaller than 'pixels'. Must be a value >=1. */ inline int col_resize_min() { // column minimum resizing width return(_col_resize_min); } /** Returns the current column minimum resize value. */ void col_resize_min(int val) { _col_resize_min = ( val < 1 ) ? 1 : val; } /** Returns the current row minimum resize value. */ inline int row_resize_min() { // column minimum resizing width return(_row_resize_min); } /** Sets the current row minimum resize value. This is used to prevent the user from interactively resizing any row to be smaller than 'pixels'. Must be a value >=1. */ void row_resize_min(int val) { _row_resize_min = ( val < 1 ) ? 1 : val; } /** Returns the value of this flag. */ inline int row_header() { // set/get row header enable flag return(_row_header); } /** Enables/disables showing the row headers. 1=enabled, 0=disabled. If changed, the table is redrawn. */ void row_header(int flag) { _row_header = flag; table_resized(); redraw(); } /** Returns if column headers are enabled or not. */ inline int col_header() { // set/get col header enable flag return(_col_header); } /** Enable or disable column headers. If changed, the table is redrawn. */ void col_header(int flag) { _col_header = flag; table_resized(); redraw(); } /** Sets the height in pixels for column headers and redraws the table. */ inline void col_header_height(int height) { // set/get col header height _col_header_h = height; table_resized(); redraw(); } /** Gets the column header height. */ inline int col_header_height() { return(_col_header_h); } /** Sets the row header width to n and causes the screen to redraw. */ inline void row_header_width(int width) { // set/get row header width _row_header_w = width; table_resized(); redraw(); } /** Returns the current row header width (in pixels). */ inline int row_header_width() { return(_row_header_w); } /** Sets the row header color and causes the screen to redraw. */ inline void row_header_color(Fl_Color val) { // set/get row header color _row_header_color = val; redraw(); } /** Returns the current row header color. */ inline Fl_Color row_header_color() { return(_row_header_color); } /** Sets the color for column headers and redraws the table. */ inline void col_header_color(Fl_Color val) { // set/get col header color _col_header_color = val; redraw(); } /** Gets the color for column headers. */ inline Fl_Color col_header_color() { return(_col_header_color); } /** Sets the height of the specified row in pixels, and the table is redrawn. callback() will be invoked with CONTEXT_RC_RESIZE if the row's height was actually changed, and when() is FL_WHEN_CHANGED. */ void row_height(int row, int height); // set/get row height /** Returns the current height of the specified row as a value in pixels. */ inline int row_height(int row) { return((row<0 || row>=(int)_rowheights.size()) ? 0 : _rowheights[row]); } /** Sets the width of the specified column in pixels, and the table is redrawn. callback() will be invoked with CONTEXT_RC_RESIZE if the column's width was actually changed, and when() is FL_WHEN_CHANGED. */ void col_width(int col, int width); // set/get a column's width /** Returns the current width of the specified column in pixels. */ inline int col_width(int col) { return((col<0 || col>=(int)_colwidths.size()) ? 0 : _colwidths[col]); } /** Convenience method to set the height of all rows to the same value, in pixels. The screen is redrawn. */ void row_height_all(int height) { // set all row/col heights for ( int r=0; rinit_sizes(); table->redraw(); } void add(Fl_Widget& w) { table->add(w); } void add(Fl_Widget* w) { table->add(w); } void insert(Fl_Widget& w, int n) { table->insert(w,n); } void insert(Fl_Widget& w, Fl_Widget* w2) { table->insert(w,w2); } void remove(Fl_Widget& w) { table->remove(w); } void begin() { table->begin(); } void end() { table->end(); // HACK: Avoid showing Fl_Scroll; seems to erase screen // causing unnecessary flicker, even if its box() is FL_NO_BOX. // if ( table->children() > 2 ) { table->show(); } else { table->hide(); } Fl_Group::current((Fl_Group*)(Fl_Group::parent())); } Fl_Widget * const *array() { return(table->array()); } /** Returns the child widget by an index. When using the Fl_Table as a container for FLTK widgets, this method returns the widget pointer from the internal array of widgets in the container. Typically used in loops, eg: \code for ( int i=0; ichild(n)); } /** Returns the number of children in the table. When using the Fl_Table as a container for FLTK widgets, this method returns how many child widgets the table has. \see child(int) */ int children() const { return(table->children()-2); // -2: skip Fl_Scroll's h/v scrollbar widgets } int find(const Fl_Widget *w) const { return(table->find(w)); } int find(const Fl_Widget &w) const { return(table->find(w)); } // CALLBACKS /** * Returns the current row the event occurred on. * * This function should only be used from within the user's callback function */ int callback_row() { return(_callback_row); } /** * Returns the current column the event occurred on. * * This function should only be used from within the user's callback function */ int callback_col() { return(_callback_col); } /** * Returns the current 'table context'. * * This function should only be used from within the user's callback function */ TableContext callback_context() { return(_callback_context); } void do_callback(TableContext context, int row, int col) { _callback_context = context; _callback_row = row; _callback_col = col; Fl_Widget::do_callback(); } #if DOXYGEN /** The Fl_Widget::when() function is used to set a group of flags, determining when the widget callback is called:
\p FL_WHEN_CHANGED callback() will be called when rows or columns are resized (interactively or via col_width() or row_height()), passing CONTEXT_RC_RESIZE via callback_context().
\p FL_WHEN_RELEASE callback() will be called during FL_RELEASE events, such as when someone releases a mouse button somewhere on the table.
The callback() routine is sent a TableContext that indicates the context the event occurred in, such as in a cell, in a header, or elsewhere on the table. When an event occurs in a cell or header, callback_row() and callback_col() can be used to determine the row and column. The callback can also look at the regular fltk event values (ie. Fl::event() and Fl::button()) to determine what kind of event is occurring. */ void when(Fl_When flags); #endif #if DOXYGEN /** Callbacks will be called depending on the setting of Fl_Widget::when(). Callback functions should use the following functions to determine the context/row/column: * Fl_Table::callback_row() returns current row * Fl_Table::callback_col() returns current column * Fl_Table::callback_context() returns current table context callback_row() and callback_col() will be set to the row and column number the event occurred on. If someone clicked on a row header, \p col will be \a 0. If someone clicked on a column header, \p row will be \a 0. callback_context() will return one of the following:
Fl_Table::CONTEXT_ROW_HEADER Someone clicked on a row header. Excludes resizing.
Fl_Table::CONTEXT_COL_HEADER Someone clicked on a column header. Excludes resizing.
Fl_Table::CONTEXT_CELL Someone clicked on a cell. To receive callbacks for FL_RELEASE events, you must set when(FL_WHEN_RELEASE).
Fl_Table::CONTEXT_RC_RESIZE Someone is resizing rows/columns either interactively, or via the col_width() or row_height() API. Use is_interactive_resize() to determine interactive resizing. If resizing a column, R=0 and C=column being resized. If resizing a row, C=0 and R=row being resized. NOTE: To receive resize events, you must set when(FL_WHEN_CHANGED).
\code class MyTable { [..] private: // Handle events that happen on the table void event_callback2() { int R = callback_row(), // row where event occurred C = callback_col(); // column where event occurred TableContext context = callback_context(); // which part of table fprintf(stderr, "callback: Row=%d Col=%d Context=%d Event=%d\n", R, C, (int)context, (int)Fl::event()); } // Actual static callback static void event_callback(Fl_Widget*, void* data) { MyTable *o = (MyTable*)data; o->event_callback2(); } public: MyTable() // Constructor { [..] table.callback(&event_callback, (void*)this); // setup callback table.when(FL_WHEN_CHANGED|FL_WHEN_RELEASE); // when to call it } }; \endcode */ void callback(Fl_Widget*, void*); #endif }; #endif /*_FL_TABLE_H*/