// // "$Id$" // // Enumerations for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #ifndef Fl_Enumerations_H #define Fl_Enumerations_H # include "Fl_Export.H" // // The FLTK version number; this is changed slightly from the beta versions // because the old "const double" definition would not allow for conditional // compilation... // // FL_VERSION is a double that describes the major and minor version numbers. // Version 1.1 is actually stored as 1.01 to allow for more than 9 minor // releases. // // The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants // give the integral values for the major, minor, and patch releases // respectively. // #define FL_MAJOR_VERSION 1 #define FL_MINOR_VERSION 1 #define FL_PATCH_VERSION 8 #define FL_VERSION ((double)FL_MAJOR_VERSION + \ (double)FL_MINOR_VERSION * 0.01 + \ (double)FL_PATCH_VERSION * 0.0001) typedef unsigned char uchar; typedef unsigned long ulong; enum Fl_Event { // events FL_NO_EVENT = 0, FL_PUSH = 1, FL_RELEASE = 2, FL_ENTER = 3, FL_LEAVE = 4, FL_DRAG = 5, FL_FOCUS = 6, FL_UNFOCUS = 7, FL_KEYDOWN = 8, FL_KEYUP = 9, FL_CLOSE = 10, FL_MOVE = 11, FL_SHORTCUT = 12, FL_DEACTIVATE = 13, FL_ACTIVATE = 14, FL_HIDE = 15, FL_SHOW = 16, FL_PASTE = 17, FL_SELECTIONCLEAR = 18, FL_MOUSEWHEEL = 19, FL_DND_ENTER = 20, FL_DND_DRAG = 21, FL_DND_LEAVE = 22, FL_DND_RELEASE = 23 }; #define FL_KEYBOARD FL_KEYDOWN enum Fl_When { // Fl_Widget::when(): FL_WHEN_NEVER = 0, FL_WHEN_CHANGED = 1, FL_WHEN_RELEASE = 4, FL_WHEN_RELEASE_ALWAYS= 6, FL_WHEN_ENTER_KEY = 8, FL_WHEN_ENTER_KEY_ALWAYS=10, FL_WHEN_ENTER_KEY_CHANGED=11, FL_WHEN_NOT_CHANGED = 2 // modifier bit to disable changed() test }; // Fl::event_key() and Fl::get_key(n) (use ascii letters for all other keys): #define FL_Button 0xfee8 // use Fl_Button+FL_*_MOUSE #define FL_BackSpace 0xff08 #define FL_Tab 0xff09 #define FL_Enter 0xff0d #define FL_Pause 0xff13 #define FL_Scroll_Lock 0xff14 #define FL_Escape 0xff1b #define FL_Home 0xff50 #define FL_Left 0xff51 #define FL_Up 0xff52 #define FL_Right 0xff53 #define FL_Down 0xff54 #define FL_Page_Up 0xff55 #define FL_Page_Down 0xff56 #define FL_End 0xff57 #define FL_Print 0xff61 #define FL_Insert 0xff63 #define FL_Menu 0xff67 // the "menu/apps" key on XFree86 #define FL_Help 0xff68 // the 'help' key on Mac keyboards #define FL_Num_Lock 0xff7f #define FL_KP 0xff80 // use FL_KP+'x' for 'x' on numeric keypad #define FL_KP_Enter 0xff8d // same as Fl_KP+'\r' #define FL_KP_Last 0xffbd // use to range-check keypad #define FL_F 0xffbd // use FL_F+n for function key n #define FL_F_Last 0xffe0 // use to range-check function keys #define FL_Shift_L 0xffe1 #define FL_Shift_R 0xffe2 #define FL_Control_L 0xffe3 #define FL_Control_R 0xffe4 #define FL_Caps_Lock 0xffe5 #define FL_Meta_L 0xffe7 // the left MSWindows key on XFree86 #define FL_Meta_R 0xffe8 // the right MSWindows key on XFree86 #define FL_Alt_L 0xffe9 #define FL_Alt_R 0xffea #define FL_Delete 0xffff // Fl::event_button(): #define FL_LEFT_MOUSE 1 #define FL_MIDDLE_MOUSE 2 #define FL_RIGHT_MOUSE 3 // Fl::event_state(): #define FL_SHIFT 0x00010000 #define FL_CAPS_LOCK 0x00020000 #define FL_CTRL 0x00040000 #define FL_ALT 0x00080000 #define FL_NUM_LOCK 0x00100000 // most X servers do this? #define FL_META 0x00400000 // correct for XFree86 #define FL_SCROLL_LOCK 0x00800000 // correct for XFree86 #define FL_BUTTON1 0x01000000 #define FL_BUTTON2 0x02000000 #define FL_BUTTON3 0x04000000 #define FL_BUTTONS 0x7f000000 // All possible buttons #define FL_BUTTON(n) (0x00800000<<(n)) #ifdef __APPLE__ # define FL_COMMAND FL_META #else # define FL_COMMAND FL_CTRL #endif // __APPLE__ enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C): FL_NO_BOX = 0, FL_FLAT_BOX, FL_UP_BOX, FL_DOWN_BOX, FL_UP_FRAME, FL_DOWN_FRAME, FL_THIN_UP_BOX, FL_THIN_DOWN_BOX, FL_THIN_UP_FRAME, FL_THIN_DOWN_FRAME, FL_ENGRAVED_BOX, FL_EMBOSSED_BOX, FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME, FL_BORDER_BOX, _FL_SHADOW_BOX, FL_BORDER_FRAME, _FL_SHADOW_FRAME, _FL_ROUNDED_BOX, _FL_RSHADOW_BOX, _FL_ROUNDED_FRAME, _FL_RFLAT_BOX, _FL_ROUND_UP_BOX, _FL_ROUND_DOWN_BOX, _FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX, _FL_OVAL_BOX, _FL_OSHADOW_BOX, _FL_OVAL_FRAME, _FL_OFLAT_BOX, _FL_PLASTIC_UP_BOX, _FL_PLASTIC_DOWN_BOX, _FL_PLASTIC_UP_FRAME, _FL_PLASTIC_DOWN_FRAME, _FL_PLASTIC_THIN_UP_BOX, _FL_PLASTIC_THIN_DOWN_BOX, _FL_PLASTIC_ROUND_UP_BOX, _FL_PLASTIC_ROUND_DOWN_BOX, _FL_GTK_UP_BOX, _FL_GTK_DOWN_BOX, _FL_GTK_UP_FRAME, _FL_GTK_DOWN_FRAME, _FL_GTK_THIN_UP_BOX, _FL_GTK_THIN_DOWN_BOX, _FL_GTK_THIN_UP_FRAME, _FL_GTK_THIN_DOWN_FRAME, _FL_GTK_ROUND_UP_BOX, _FL_GTK_ROUND_DOWN_BOX, FL_FREE_BOXTYPE }; extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX(); #define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX() #define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1) extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX(); #define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX() #define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2) extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX(); #define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX() #define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2) extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX(); #define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX() extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX(); #define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX() extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX(); #define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX() #define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1) extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX(); #define FL_OVAL_BOX fl_define_FL_OVAL_BOX() #define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1) #define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2) #define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3) extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX(); #define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX() #define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1) #define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2) #define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3) #define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4) #define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5) #define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6) #define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7) extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX(); #define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX() #define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1) #define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2) #define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3) #define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4) #define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5) #define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6) #define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7) #define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8) #define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9) // conversions of box types to other boxtypes: inline Fl_Boxtype fl_down(Fl_Boxtype b) {return (Fl_Boxtype)(b|1);} inline Fl_Boxtype fl_frame(Fl_Boxtype b) {return (Fl_Boxtype)(b|2);} // back-compatability box types: #define FL_FRAME FL_ENGRAVED_FRAME #define FL_FRAME_BOX FL_ENGRAVED_BOX #define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX #define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX enum Fl_Labeltype { // labeltypes: FL_NORMAL_LABEL = 0, FL_NO_LABEL, _FL_SHADOW_LABEL, _FL_ENGRAVED_LABEL, _FL_EMBOSSED_LABEL, _FL_MULTI_LABEL, _FL_ICON_LABEL, _FL_IMAGE_LABEL, FL_FREE_LABELTYPE }; #define FL_SYMBOL_LABEL FL_NORMAL_LABEL extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL(); #define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL() extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL(); #define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL() extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL(); #define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL() enum Fl_Align { // align() values FL_ALIGN_CENTER = 0, FL_ALIGN_TOP = 1, FL_ALIGN_BOTTOM = 2, FL_ALIGN_LEFT = 4, FL_ALIGN_RIGHT = 8, FL_ALIGN_INSIDE = 16, FL_ALIGN_TEXT_OVER_IMAGE = 32, FL_ALIGN_IMAGE_OVER_TEXT = 0, FL_ALIGN_CLIP = 64, FL_ALIGN_WRAP = 128, FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT, FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT, FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT, FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT, FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT, FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT, FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT, FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT, FL_ALIGN_NOWRAP = 0 // for back compatability }; enum Fl_Font { // standard fonts FL_HELVETICA = 0, FL_HELVETICA_BOLD, FL_HELVETICA_ITALIC, FL_HELVETICA_BOLD_ITALIC, FL_COURIER, FL_COURIER_BOLD, FL_COURIER_ITALIC, FL_COURIER_BOLD_ITALIC, FL_TIMES, FL_TIMES_BOLD, FL_TIMES_ITALIC, FL_TIMES_BOLD_ITALIC, FL_SYMBOL, FL_SCREEN, FL_SCREEN_BOLD, FL_ZAPF_DINGBATS, FL_FREE_FONT = 16, // first one to allocate FL_BOLD = 1, // add this to helvetica, courier, or times FL_ITALIC = 2 // add this to helvetica, courier, or times }; extern FL_EXPORT int FL_NORMAL_SIZE; enum Fl_Color { // standard colors // These are used as default colors in widgets and altered as necessary FL_FOREGROUND_COLOR = 0, FL_BACKGROUND2_COLOR = 7, FL_INACTIVE_COLOR = 8, FL_SELECTION_COLOR = 15, // boxtypes generally limit themselves to these colors so // the whole ramp is not allocated: FL_GRAY0 = 32, // 'A' FL_DARK3 = 39, // 'H' FL_DARK2 = 45, // 'N' FL_DARK1 = 47, // 'P' FL_BACKGROUND_COLOR = 49, // 'R' default background color FL_LIGHT1 = 50, // 'S' FL_LIGHT2 = 52, // 'U' FL_LIGHT3 = 54, // 'W' // FLTK provides a 5x8x5 color cube that is used with colormap visuals FL_BLACK = 56, FL_RED = 88, FL_GREEN = 63, FL_YELLOW = 95, FL_BLUE = 216, FL_MAGENTA = 248, FL_CYAN = 223, FL_DARK_RED = 72, FL_DARK_GREEN = 60, FL_DARK_YELLOW = 76, FL_DARK_BLUE = 136, FL_DARK_MAGENTA = 152, FL_DARK_CYAN = 140, FL_WHITE = 255 }; #define FL_FREE_COLOR (Fl_Color)16 #define FL_NUM_FREE_COLOR 16 #define FL_GRAY_RAMP (Fl_Color)32 #define FL_NUM_GRAY 24 #define FL_GRAY FL_BACKGROUND_COLOR #define FL_COLOR_CUBE (Fl_Color)56 #define FL_NUM_RED 5 #define FL_NUM_GREEN 8 #define FL_NUM_BLUE 5 FL_EXPORT Fl_Color fl_inactive(Fl_Color c); FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg); FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight); inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); } inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); } inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) { if (!r && !g && !b) return FL_BLACK; else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8); } inline Fl_Color fl_rgb_color(uchar g) { if (!g) return FL_BLACK; else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8); } inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);} inline Fl_Color fl_color_cube(int r, int g, int b) { return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);} enum Fl_Cursor { // standard cursors FL_CURSOR_DEFAULT = 0, FL_CURSOR_ARROW = 35, FL_CURSOR_CROSS = 66, FL_CURSOR_WAIT = 76, FL_CURSOR_INSERT = 77, FL_CURSOR_HAND = 31, FL_CURSOR_HELP = 47, FL_CURSOR_MOVE = 27, // fltk provides bitmaps for these: FL_CURSOR_NS = 78, FL_CURSOR_WE = 79, FL_CURSOR_NWSE = 80, FL_CURSOR_NESW = 81, FL_CURSOR_NONE = 255, // for back compatability (non MSWindows ones): FL_CURSOR_N = 70, FL_CURSOR_NE = 69, FL_CURSOR_E = 49, FL_CURSOR_SE = 8, FL_CURSOR_S = 9, FL_CURSOR_SW = 7, FL_CURSOR_W = 36, FL_CURSOR_NW = 68 //FL_CURSOR_NS = 22, //FL_CURSOR_WE = 55, }; enum { // values for "when" passed to Fl::add_fd() FL_READ = 1, FL_WRITE = 4, FL_EXCEPT = 8 }; enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut) FL_RGB = 0, FL_INDEX = 1, FL_SINGLE = 0, FL_DOUBLE = 2, FL_ACCUM = 4, FL_ALPHA = 8, FL_DEPTH = 16, FL_STENCIL = 32, FL_RGB8 = 64, FL_MULTISAMPLE= 128, FL_STEREO = 256, FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer }; // image alpha blending #define FL_IMAGE_WITH_ALPHA 0x40000000 // damage masks enum Fl_Damage { FL_DAMAGE_CHILD = 0x01, FL_DAMAGE_EXPOSE = 0x02, FL_DAMAGE_SCROLL = 0x04, FL_DAMAGE_OVERLAY = 0x08, FL_DAMAGE_USER1 = 0x10, FL_DAMAGE_USER2 = 0x20, FL_DAMAGE_ALL = 0x80 }; // FLTK 1.0.x compatibility definitions... # ifdef FLTK_1_0_COMPAT # define contrast fl_contrast # define down fl_down # define frame fl_frame # define inactive fl_inactive # endif // FLTK_1_0_COMPAT #endif // // End of "$Id$". //