// // "$Id$" // // WIN32 header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Do not directly include this file, instead use . It will // include this file if WIN32 is defined. This is to encourage // portability of even the system-specific code... #ifndef FL_DOXYGEN #ifndef Fl_X_H # error "Never use directly; include instead." #endif // !Fl_X_H #include #include "src/drivers/WinAPI/Fl_WinAPI_System_Driver.H" typedef HWND Window; #include #include // this part is included only when compiling the FLTK library or if requested explicitly #if defined(FL_LIBRARY) || defined(FL_INTERNALS) // In some of the distributions, the gcc header files are missing some stuff: #ifndef LPMINMAXINFO #define LPMINMAXINFO MINMAXINFO* #endif #ifndef VK_LWIN #define VK_LWIN 0x5B #define VK_RWIN 0x5C #define VK_APPS 0x5D #endif // this object contains all win32-specific stuff about a window: // Warning: this object is highly subject to change! class FL_EXPORT Fl_X { public: // member variables - add new variables only at the end of this block Window xid; HBITMAP other_xid; // for double-buffered windows Fl_Window* w; Fl_Region region; Fl_X *next; int wait_for_expose; HDC private_dc; // used for OpenGL HCURSOR cursor; int custom_cursor; HDC saved_hdc; // saves the handle of the DC currently loaded // static variables, static functions and member functions static Fl_X* first; static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;} static int fake_X_wm(const Fl_Window* w,int &X, int &Y, int &bt,int &bx,int &by); void make_fullscreen(int X, int Y, int W, int H); void setwindow(Fl_Window* wi) {w=wi; wi->i=this;} void flush() {w->flush();} void set_minmax(LPMINMAXINFO minmax); void mapraise(); void set_icons(); int set_cursor(Fl_Cursor); int set_cursor(const Fl_RGB_Image*, int, int); static Fl_X* make(Fl_Window*); }; extern FL_EXPORT UINT fl_wake_msg; extern FL_EXPORT char fl_override_redirect; // hack into Fl_Window::make_xid() extern FL_EXPORT int fl_background_pixel; // hack into Fl_Window::make_xid() extern FL_EXPORT HPALETTE fl_palette; // non-zero only on 8-bit displays! extern FL_EXPORT void fl_release_dc(HWND w, HDC dc); extern FL_EXPORT void fl_save_dc( HWND w, HDC dc); inline Window fl_xid(const Fl_Window* w) { Fl_X *temp = Fl_X::i(w); return temp ? temp->xid : 0; } extern FL_EXPORT void fl_open_display(); #else FL_EXPORT Window fl_xid_(const Fl_Window* w); #define fl_xid(w) fl_xid_(w) #endif // FL_LIBRARY || FL_INTERNALS FL_EXPORT Fl_Window* fl_find(Window xid); // most recent fl_color() or fl_rgbcolor() points at one of these: extern FL_EXPORT struct Fl_XMap { COLORREF rgb; // this should be the type the RGB() macro returns HPEN pen; // pen, 0 if none created yet int brush; // ref to solid brush, 0 if none created yet } *fl_current_xmap; inline COLORREF fl_RGB() {return fl_current_xmap->rgb;} inline HPEN fl_pen() {return fl_current_xmap->pen;} FL_EXPORT HBRUSH fl_brush(); // allocates a brush if necessary FL_EXPORT HBRUSH fl_brush_action(int); // now does the real work extern FL_EXPORT HINSTANCE fl_display; extern FL_EXPORT Window fl_window; extern FL_EXPORT HDC fl_gc; extern FL_EXPORT MSG fl_msg; extern FL_EXPORT HDC fl_GetDC(Window); extern FL_EXPORT HDC fl_makeDC(HBITMAP); /*#define fl_create_offscreen(w, h) \ CreateCompatibleBitmap( (fl_graphics_driver->gc() ? (HDC)fl_graphics_driver->gc() : fl_GetDC(0) ) , w, h) # define fl_begin_offscreen(b) \ void* _sgc=fl_graphics_driver->gc(); Window _sw=fl_window; \ Fl_Surface_Device *_ss = Fl_Surface_Device::surface(); \ HDC _tmp_gc = fl_makeDC(b); int _savedc = SaveDC(_tmp_gc); \ Fl_Display_Device::display_device()->set_current(); \ fl_graphics_driver->gc(_tmp_gc); fl_window=(HWND)b; fl_push_no_clip() # define fl_end_offscreen() \ fl_pop_clip(); RestoreDC((HDC)fl_graphics_driver->gc(), _savedc); DeleteDC((HDC)fl_graphics_driver->gc()); _ss->set_current(); fl_window=_sw; fl_graphics_driver->gc(_sgc); #define fl_delete_offscreen(bitmap) DeleteObject(bitmap)*/ // Bitmap masks extern FL_EXPORT Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data); extern FL_EXPORT Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data); extern FL_EXPORT void fl_delete_bitmask(Fl_Bitmask bm); // Dummy function to register a function for opening files via the window manager... inline void fl_open_callback(void (*)(const char *)) {} extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b); #endif // FL_DOXYGEN // // End of "$Id$". //