// // A base class for platform specific window handling code // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \cond DriverDev \addtogroup DriverDeveloper \{ */ /** \file Fl_Window_Driver.H \brief declaration of class Fl_Window_Driver. */ #ifndef FL_WINDOW_DRIVER_H #define FL_WINDOW_DRIVER_H #include #include #include #include class Fl_X; class Fl_Image; class Fl_RGB_Image; /** \brief A base class for platform specific window handling code. This class is only for internal use by the FLTK library. When porting FLTK to a new platform, many mothods in this class provide a minimal default implementation. Some methods must be overridden to make sure that the Graphics Driver will draw into the bitmap associated with this window. */ class FL_EXPORT Fl_Window_Driver { friend class Fl_Window; private: static bool is_a_rescale_; // true when a top-level window is being rescaled protected: Fl_Window *pWindow; struct shape_data_type; shape_data_type *shape_data_; ///< non-null means the window has a non-rectangular shape void flush_Fl_Window(); // accessor to protected Fl_Window::flush() public: Fl_Window_Driver(Fl_Window *); virtual ~Fl_Window_Driver(); static Fl_Window_Driver *newWindowDriver(Fl_Window *); int wait_for_expose_value; Fl_Offscreen other_xid; // offscreen bitmap (overlay and double-buffered windows) virtual int screen_num(); virtual void screen_num(int) {} // --- frequently used accessors to public window data /** returns the x coordinate of the window. */ int x() const { return pWindow->x(); } /** returns the y coordinate of the window. */ int y() const { return pWindow->y(); } /** returns the width of the window. */ int w() const { return pWindow->w(); } /** returns the height of the window. */ int h() const { return pWindow->h(); } /** returns whether the window has a border. */ int border() const { return pWindow->border(); } /** returns whether the window itself is visible(). */ int visible() const { return pWindow->visible(); } /** returns whether the window and all its parents are visible(). */ int visible_r() const { return pWindow->visible_r(); } /** returns whether the window is shown(). */ int shown() const { return pWindow->shown(); } /** returns the parent of the window. */ Fl_Group *parent() const { return pWindow->parent(); } // --- accessors to private window data int minw(); int minh(); int maxw(); int maxh(); int dw(); int dh(); int aspect(); unsigned char size_range_set(); int is_resizable() { return pWindow->is_resizable(); } int fullscreen_screen_top(); int fullscreen_screen_bottom(); int fullscreen_screen_left(); int fullscreen_screen_right(); int force_position(); void force_position(int c); void x(int X); void y(int Y); void current(Fl_Window *c); char show_iconic() { return Fl_Window::show_iconic_; } void show_iconic(char c) { Fl_Window::show_iconic_ = c; } void i(Fl_X *x) { pWindow->i = x; } /** for an Fl_Overlay_Window, returns the value of its overlay_ member variable */ Fl_Window *overlay() { return pWindow->as_overlay_window() ? pWindow->as_overlay_window()->overlay_ : NULL; } /** for an Fl_Overlay_Window, sets the value of its overlay_ member variable */ void overlay(Fl_Window *o) { if (pWindow->as_overlay_window()) pWindow->as_overlay_window()->overlay_ = o; } void resize_after_scale_change(int ns, float old_f, float new_f); // --- window data virtual int decorated_w() { return w(); } // default, should be overidden by driver virtual int decorated_h() { return h(); } virtual const Fl_Image* shape() { return NULL; } // --- window management virtual void take_focus(); virtual void flush(); // the default implementation may be enough virtual void flush_double(); virtual void flush_overlay(); /** Usable for platform-specific code executed before the platform-independent part of Fl_Window::draw() */ virtual void draw_begin(); /** Usable for platform-specific code executed after the platform-independent part of Fl_Window::draw() */ virtual void draw_end(); void draw(); virtual void make_current(); virtual void label(const char *name, const char *mininame); virtual Fl_X *makeWindow() { return 0; } virtual void wait_for_expose(); virtual void destroy_double_buffer(); virtual void show(); virtual void resize(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {} virtual void hide() {} int hide_common(); virtual void map() {} virtual void unmap() {} virtual void fullscreen_on() {} virtual void fullscreen_off(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {} virtual void use_border(); virtual void size_range(); virtual void iconize() {} virtual void decoration_sizes(int *top, int *left, int *right, int *bottom) { *top = *left = *right = *bottom = 0; } virtual void show_with_args_begin() {} virtual void show_with_args_end(int /*argc*/, char ** /*argv*/) {} virtual int can_do_overlay(); virtual void redraw_overlay(); // --- window cursor stuff virtual int set_cursor(Fl_Cursor); virtual int set_cursor(const Fl_RGB_Image*, int, int); // --- window shape stuff void shape_pixmap_(Fl_Image* pixmap); // platform-independent, support function virtual void shape(const Fl_Image*) {} virtual void shape_alpha_(Fl_Image*, int /*offset*/) {} // --- window icon stuff virtual void icons(const Fl_RGB_Image* /*icons*/[], int /*count*/) {} virtual const void *icon() const {return NULL;} virtual void icon(const void *) {} virtual void free_icons() {} // --- window printing/drawing helper virtual void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right); virtual int scroll(int /*src_x*/, int /*src_y*/, int /*src_w*/, int /*src_h*/, int /*dest_x*/, int /*dest_y*/, void (*)(void*, int,int,int,int), void*) { return 0; } static inline Fl_Window_Driver* driver(const Fl_Window *win) {return win->pWindowDriver;} // --- support for menu windows // the default implementation of next 2 members is most probably enough virtual void reposition_menu_window(int x, int y); virtual void menu_window_area(int &X, int &Y, int &W, int &H, int nscreen = -1); static Fl_Window *menu_parent(); virtual fl_uintptr_t os_id() { return 0; } }; #endif // FL_WINDOW_DRIVER_H /** \} \endcond */