// // Multi-label header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2015 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef Fl_Multi_Label_H #define Fl_Multi_Label_H class Fl_Widget; struct Fl_Menu_Item; /** Allows a mixed text and/or graphics label to be applied to an Fl_Menu_Item or Fl_Widget. Most regular FLTK widgets now support the ability to associate both images and text with a label but some special cases, notably the non-widget Fl_Menu_Item objects, do not. Fl_Multi_Label may be used to create menu items that have an icon and text, which would not normally be possible for an Fl_Menu_Item. For example, Fl_Multi_Label is used in the New->Code submenu in fluid, and others. \image html Fl_Multi_Label-menu-item.png "Menu items with icons using Fl_Multi_Label" \image latex Fl_Multi_Label-menu-item.png "Menu items with icons using Fl_Multi_Label" width=4cm Each Fl_Multi_Label holds two elements, labela and labelb; each may hold either a text label (const char*) or an image (Fl_Image*). When displayed, labela is drawn first and labelb is drawn immediately to its right. More complex labels might be constructed by setting labelb as another Fl_Multi_Label and thus chaining up a series of label elements. When assigning a label element to one of labela or labelb, they should be explicitly cast to (const char*) if they are not of that type already. Example Use: Fl_Menu_Bar \code Fl_Pixmap *image = new Fl_Pixmap(..); // image for menu item; any Fl_Image based widget Fl_Menu_Bar *menu = new Fl_Menu_Bar(..); // can be any Fl_Menu_ oriented widget (Fl_Choice, Fl_Menu_Button..) // Create a menu item int i = menu->add("File/New", ..); Fl_Menu_Item *item = (Fl_Menu_Item*)&(menu->menu()[i]); // Create a multi label, assign it an image + text Fl_Multi_Label *ml = new Fl_Multi_Label; // Left side of label is an image ml->typea = FL_IMAGE_LABEL; ml->labela = (const char*)image; // any Fl_Image widget: Fl_Pixmap, Fl_PNG_Image, etc.. // Right side of label is label text ml->typeb = FL_NORMAL_LABEL; ml->labelb = item->label(); // Assign the multilabel to the menu item ml->label(item); \endcode \see Fl_Label and Fl_Labeltype and examples/howto-menu-with-images.cxx */ struct FL_EXPORT Fl_Multi_Label { /** Holds the "leftmost" of the two elements in the composite label. Typically this would be assigned either a text string (const char*), a (Fl_Image*) or a (Fl_Multi_Label*). */ const char* labela; /** Holds the "rightmost" of the two elements in the composite label. Typically this would be assigned either a text string (const char*), a (Fl_Image*) or a (Fl_Multi_Label*). */ const char* labelb; /** Holds the "type" of labela. Typically this is set to FL_NORMAL_LABEL for a text label, FL_IMAGE_LABEL for an image (based on Fl_image) or FL_MULTI_LABEL if "chaining" multiple Fl_Multi_Label elements together. */ uchar typea; /** Holds the "type" of labelb. Typically this is set to FL_NORMAL_LABEL for a text label, FL_IMAGE_LABEL for an image (based on Fl_image) or FL_MULTI_LABEL if "chaining" multiple Fl_Multi_Label elements together. */ uchar typeb; /** This method is used to associate a Fl_Multi_Label with a Fl_Widget. */ void label(Fl_Widget*); /** This method is used to associate a Fl_Multi_Label with a Fl_Menu_Item. */ void label(Fl_Menu_Item*); }; #endif