// // "$Id$" // // Draw-to-image code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2014 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #ifndef Fl_Image_Surface_H #define Fl_Image_Surface_H #include #include /** Directs all graphics requests to an Fl_Image. After creation of an Fl_Image_Surface object, call set_current() on it, and all subsequent graphics requests will be recorded in the image. It's possible to draw widgets (using Fl_Image_Surface::draw()) or to use any of the \ref fl_drawings or the \ref fl_attributes. Finally, call image() on the object to obtain a newly allocated Fl_RGB_Image object.
Fl_GL_Window objects can be drawn in the image as well.
Usage example: \code Fl_Widget *g = ...; // a widget you want to draw in an image Fl_Image_Surface *img_surf = new Fl_Image_Surface(g->w(), g->h()); // create an Fl_Image_Surface object img_surf->set_current(); // direct graphics requests to the image fl_color(FL_WHITE); fl_rectf(0, 0, g->w(), g->h()); // draw a white background img_surf->draw(g); // draw the g widget in the image Fl_RGB_Image* image = img_surf->image(); // get the resulting image delete img_surf; // delete the img_surf object Fl_Display_Device::display_device()->set_current(); // direct graphics requests back to the display \endcode */ class Fl_Image_Surface : public Fl_Surface_Device { private: Fl_Offscreen offscreen; int width; int height; Fl_Paged_Device *helper; #ifdef __APPLE__ #elif defined(WIN32) HDC _sgc; Window _sw; Fl_Surface_Device *_ss; int _savedc; #else Fl_Surface_Device *previous; Window pre_window; GC gc; #endif public: static const char *class_id; const char *class_name() {return class_id;}; Fl_Image_Surface(int w, int h); ~Fl_Image_Surface(); void set_current(); void draw(Fl_Widget*, int delta_x = 0, int delta_y = 0); Fl_RGB_Image *image(); }; #ifdef __APPLE__ /* Mac class to implement translate()/untranslate() for a flipped bitmap graphics context */ class Fl_Quartz_Flipped_Surface_ : public Fl_Quartz_Surface_ { public: static const char *class_id; const char *class_name() {return class_id;}; Fl_Quartz_Flipped_Surface_(int w, int h); void translate(int x, int y); void untranslate(); virtual ~Fl_Quartz_Flipped_Surface_() {}; }; #endif #endif // Fl_Image_Surface_H // // End of "$Id$". //