// // "$Id$" // // Line style code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2008 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include #include "flstring.h" #include #ifdef __APPLE_QUARTZ__ float fl_quartz_line_width_ = 1.0f; static enum CGLineCap fl_quartz_line_cap_ = kCGLineCapButt; static enum CGLineJoin fl_quartz_line_join_ = kCGLineJoinMiter; static float *fl_quartz_line_pattern = 0; static int fl_quartz_line_pattern_size = 0; void fl_quartz_restore_line_style_() { CGContextSetLineWidth(fl_gc, fl_quartz_line_width_); CGContextSetLineCap(fl_gc, fl_quartz_line_cap_); CGContextSetLineJoin(fl_gc, fl_quartz_line_join_); CGContextSetLineDash(fl_gc, 0, fl_quartz_line_pattern, fl_quartz_line_pattern_size); } #endif void fl_line_style(int style, int width, char* dashes) { #if defined(USE_X11) int ndashes = dashes ? strlen(dashes) : 0; // emulate the WIN32 dash patterns on X char buf[7]; if (!ndashes && (style&0xff)) { int w = width ? width : 1; char dash, dot, gap; // adjust lengths to account for cap: if (style & 0x200) { dash = char(2*w); dot = 1; // unfortunately 0 does not work gap = char(2*w-1); } else { dash = char(3*w); dot = gap = char(w); } char* p = dashes = buf; switch (style & 0xff) { case FL_DASH: *p++ = dash; *p++ = gap; break; case FL_DOT: *p++ = dot; *p++ = gap; break; case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break; case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break; } ndashes = p-buf; } static int Cap[4] = {CapButt, CapButt, CapRound, CapProjecting}; static int Join[4] = {JoinMiter, JoinMiter, JoinRound, JoinBevel}; XSetLineAttributes(fl_display, fl_gc, width, ndashes ? LineOnOffDash : LineSolid, Cap[(style>>8)&3], Join[(style>>12)&3]); if (ndashes) XSetDashes(fl_display, fl_gc, 0, dashes, ndashes); #elif defined(WIN32) // According to Bill, the "default" cap and join should be the // "fastest" mode supported for the platform. I don't know why // they should be different (same graphics cards, etc., right?) MRS static DWORD Cap[4]= {PS_ENDCAP_FLAT, PS_ENDCAP_FLAT, PS_ENDCAP_ROUND, PS_ENDCAP_SQUARE}; static DWORD Join[4]={PS_JOIN_ROUND, PS_JOIN_MITER, PS_JOIN_ROUND, PS_JOIN_BEVEL}; int s1 = PS_GEOMETRIC | Cap[(style>>8)&3] | Join[(style>>12)&3]; DWORD a[16]; int n = 0; if (dashes && dashes[0]) { s1 |= PS_USERSTYLE; for (n = 0; n < 16 && *dashes; n++) a[n] = *dashes++; } else { s1 |= style & 0xff; // allow them to pass any low 8 bits for style } if ((style || n) && !width) width = 1; // fix cards that do nothing for 0? LOGBRUSH penbrush = {BS_SOLID,fl_RGB(),0}; // can this be fl_brush()? HPEN newpen = ExtCreatePen(s1, width, &penbrush, n, n ? a : 0); if (!newpen) { Fl::error("fl_line_style(): Could not create GDI pen object."); return; } HPEN oldpen = (HPEN)SelectObject(fl_gc, newpen); DeleteObject(oldpen); DeleteObject(fl_current_xmap->pen); fl_current_xmap->pen = newpen; #elif defined(__APPLE_QUARTZ__) static enum CGLineCap Cap[4] = { kCGLineCapButt, kCGLineCapButt, kCGLineCapRound, kCGLineCapSquare }; static enum CGLineJoin Join[4] = { kCGLineJoinMiter, kCGLineJoinMiter, kCGLineJoinRound, kCGLineJoinBevel }; if (width<1) width = 1; fl_quartz_line_width_ = (float)width; fl_quartz_line_cap_ = Cap[(style>>8)&3]; fl_quartz_line_join_ = Join[(style>>12)&3]; char *d = dashes; static float pattern[16]; if (d && *d) { float *p = pattern; while (*d) { *p++ = (float)*d++; } fl_quartz_line_pattern = pattern; fl_quartz_line_pattern_size = d-dashes; } else if (style & 0xff) { char dash, dot, gap; // adjust lengths to account for cap: if (style & 0x200) { dash = char(2*width); dot = 1; gap = char(2*width-1); } else { dash = char(3*width); dot = gap = char(width); } float *p = pattern; switch (style & 0xff) { case FL_DASH: *p++ = dash; *p++ = gap; break; case FL_DOT: *p++ = dot; *p++ = gap; break; case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break; case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break; } fl_quartz_line_pattern_size = p-pattern; fl_quartz_line_pattern = pattern; } else { fl_quartz_line_pattern = 0; fl_quartz_line_pattern_size = 0; } fl_quartz_restore_line_style_(); #else # error unsupported platform #endif } // // End of "$Id$". //