// // "$Id$" // // MacOS system menu bar header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #ifndef Fl_Sys_Menu_Bar_H #define Fl_Sys_Menu_Bar_H #include #if defined(__APPLE__) || defined(FL_DOXYGEN) // PORTME: Fl_Screen_Driver - system menu bar /** A class to create, modify and delete menus that appear on Mac OS X in the menu bar at the top of the screen. On other than Mac OS X platforms, Fl_Sys_Menu_Bar is a synonym of class Fl_Menu_Bar. \n To use this class, just replace Fl_Menu_Bar by Fl_Sys_Menu_Bar, and, on the Mac platform, a system menu at the top of the screen will be available. This menu will match an array of Fl_Menu_Item's exactly as with standard FLTK menus. \n A few FLTK features are not supported by the Mac System menu: \li no symbolic labels \li no embossed labels \li no font sizes You can configure a callback for the 'About' menu item to invoke your own code with fl_mac_set_about(). */ class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar { protected: void update(); void draw(); public: Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0); ~Fl_Sys_Menu_Bar(); /** Return the system menu's array of Fl_Menu_Item's */ const Fl_Menu_Item *menu() const {return Fl_Menu_::menu();} void menu(const Fl_Menu_Item *m); int add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0); /** Adds a new menu item. \see Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */ int add(const char* label, const char* shortcut, Fl_Callback* cb, void *user_data=0, int flags=0) { return add(label, fl_old_shortcut(shortcut), cb, user_data, flags); } int add(const char* str); int insert(int index, const char* label, int shortcut, Fl_Callback *cb, void *user_data=0, int flags=0); /** Insert a new menu item. \see Fl_Menu_::insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0) */ int insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0) { return insert(index, label, fl_old_shortcut(shortcut), cb, user_data, flags); } void remove(int n); void replace(int rank, const char *name); /** Set the Fl_Menu_Item array pointer to null, indicating a zero-length menu. \see Fl_Menu_::clear() */ void clear(); /** Clears the specified submenu pointed to by index of all menu items. \see Fl_Menu_::clear_submenu(int index) */ int clear_submenu(int index); /** Make the shortcuts for this menu work no matter what window has the focus when you type it. */ void global() {}; /** Sets the flags of item i \see Fl_Menu_::mode(int i, int fl) */ void mode (int i, int fl) { Fl_Menu_::mode(i, fl); update(); } /** Gets the flags of item i. */ int mode(int i) const { return Fl_Menu_::mode(i); } /** Changes the shortcut of item i to n. */ void shortcut (int i, int s) { Fl_Menu_::shortcut(i, s); update(); } /** Turns the radio item "on" for the menu item and turns "off" adjacent radio items of the same group.*/ void setonly (Fl_Menu_Item *item) { Fl_Menu_::setonly(item); update(); } }; #elif defined(WIN32) typedef Fl_Menu_Bar Fl_Sys_Menu_Bar; #elif defined(FL_PORTING) # pragma message "FL_PORTING: define your own system menu class" #else typedef Fl_Menu_Bar Fl_Sys_Menu_Bar; #endif // defined(__APPLE__) || defined(FL_DOXYGEN) // PORTME: Fl_Screen_Driver - system menu bar #endif // Fl_Sys_Menu_Bar_H // // End of "$Id$". //