// // "$Id$" // // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // // Fullscreen test program for the Fast Light Tool Kit (FLTK). // // This demo shows how to do many of the window manipulations that // are popular on SGI programs, even though X does not really like // them. You can toggle the border on/off, change the visual to // switch between single/double buffer, and make the window take // over the screen. // // Normally the program makes a single window with a child GL window. // This simulates a program where the 3D display is surrounded by // control knobs. Running the program with an argument will // make it make a seperate GL window from the controls window. This // simulates a (older?) style program where the graphics display is // a different window than the controls. // // This program reports how many times it redraws the window to // stdout, so you can see how much time it is wasting. It appears // to be impossible to prevent X from sending redundant resize // events, so there are extra redraws. But the way I have the // code arranged here seems to be keeping that to a minimu. // // Apparently unavoidable bugs: // // Turning the border on causes an unnecessary redraw. // // Turning off full screen when the border is on causes an unnecessary // resize and redraw when the program turns the border on. // // If it is a separate window, turning double buffering on and off // will cause the window to raise, deiconize, and possibly move. You // can avoid this by making the Fl_Gl_Window a child of a normal // window. #include #include #include #include #include #include #include #include #include #include #include #if HAVE_GL #include #include class shape_window : public Fl_Gl_Window { void draw(); public: int sides; shape_window(int x,int y,int w,int h,const char *l=0); }; shape_window::shape_window(int x,int y,int w,int h,const char *l) : Fl_Gl_Window(x,y,w,h,l) { sides = 3; } void shape_window::draw() { printf("drawing size %d %d\n",w(),h()); if (!valid()) { valid(1); // printf("init\n"); glLoadIdentity(); glViewport(0,0,pixel_w(),pixel_h()); } glClear(GL_COLOR_BUFFER_BIT); glColor3f(.5,.6,.7); glBegin(GL_POLYGON); for (int j = 0; j < sides; j ++) { double ang = j*2*M_PI/sides; glVertex3f(cos(ang),sin(ang),0); } glEnd(); } #else #include class shape_window : public Fl_Window { void draw(); public: int sides; shape_window(int x,int y,int w,int h,const char *l=0); }; shape_window::shape_window(int x,int y,int w,int h,const char *l) : Fl_Window(x,y,w,h,l) { sides = 3; } void shape_window::draw() { fl_color(0); fl_rectf(0,0,w(),h()); fl_font(0,20); fl_color(7); fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER); } #endif class fullscreen_window : public Fl_Single_Window { public: fullscreen_window(int W, int H, const char *t=0); int handle (int e); Fl_Toggle_Light_Button *b3; Fl_Toggle_Light_Button *b4; }; fullscreen_window::fullscreen_window(int W, int H, const char *t) : Fl_Single_Window(W, H, t) { } int fullscreen_window::handle(int e) { if (e == FL_FULLSCREEN) { printf("Received FL_FULLSCREEN event\n"); b3->value(fullscreen_active()); } if (Fl_Single_Window::handle(e)) return 1; return 0; } void sides_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; sw->sides = int(((Fl_Slider *)o)->value()); sw->redraw(); } #if HAVE_GL void double_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; int d = ((Fl_Button *)o)->value(); sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB); } #else void double_cb(Fl_Widget *, void *) {} #endif void border_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); w->border(d); } Fl_Button *border_button; void fullscreen_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); if (d) { w->fullscreen(); #ifndef WIN32 // update our border state in case border was turned off border_button->value(w->border()); #endif } else { w->fullscreen_off(); } } void allscreens_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); if (d) { int top, bottom, left, right; int top_y, bottom_y, left_x, right_x; int sx, sy, sw, sh; top = bottom = left = right = 0; Fl::screen_xywh(sx, sy, sw, sh, 0); top_y = sy; bottom_y = sy + sh; left_x = sx; right_x = sx + sw; for (int i = 1;i < Fl::screen_count();i++) { Fl::screen_xywh(sx, sy, sw, sh, i); if (sy < top_y) { top = i; top_y = sy; } if ((sy + sh) > bottom_y) { bottom = i; bottom_y = sy + sh; } if (sx < left_x) { left = i; left_x = sx; } if ((sx + sw) > right_x) { right = i; right_x = sx + sw; } } w->fullscreen_screens(top, bottom, left, right); } else { w->fullscreen_screens(-1, -1, -1, -1); } } void update_screeninfo(Fl_Widget *b, void *p) { Fl_Browser *browser = (Fl_Browser *)p; int x, y, w, h; char line[128]; browser->clear(); sprintf(line, "Main screen work area: %dx%d@%d,%d", Fl::w(), Fl::h(), Fl::x(), Fl::y()); browser->add(line); Fl::screen_work_area(x, y, w, h); sprintf(line, "Mouse screen work area: %dx%d@%d,%d", w, h, x, y); browser->add(line); for (int n = 0; n < Fl::screen_count(); n++) { int x, y, w, h; float dpih, dpiv; Fl::screen_xywh(x, y, w, h, n); Fl::screen_dpi(dpih, dpiv, n); sprintf(line, "Screen %d: %dx%d@%d,%d DPI:%.1fx%.1f", n, w, h, x, y, dpih, dpiv); browser->add(line); Fl::screen_work_area(x, y, w, h, n); sprintf(line, "Work area %d: %dx%d@%d,%d", n, w, h, x, y); browser->add(line); } } #include void exit_cb(Fl_Widget *, void *) { exit(0); } #define NUMB 8 int twowindow = 0; int initfull = 0; int arg(int, char **argv, int &i) { if (argv[i][1] == '2') {twowindow = 1; i++; return 1;} if (argv[i][1] == 'f') {initfull = 1; i++; return 1;} return 0; } int main(int argc, char **argv) { Fl::use_high_res_GL(1); int i=0; if (Fl::args(argc,argv,i,arg) < argc) Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help); fullscreen_window window(400,400+30*NUMB); window.end(); shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-120); #if HAVE_GL sw.mode(FL_RGB); #endif Fl_Window *w; if (twowindow) { // make it's own window sw.resizable(&sw); w = &sw; window.set_modal(); // makes controls stay on top when fullscreen pushed argc--; sw.show(); } else { // otherwise make a subwindow window.add(sw); window.resizable(&sw); w = &window; } window.begin(); int y = window.h()-30*NUMB-105; Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:"); slider.align(FL_ALIGN_LEFT); slider.callback(sides_cb,&sw); slider.value(sw.sides); slider.step(1); slider.bounds(3,40); y+=30; Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered"); b1.callback(double_cb,&sw); y+=30; Fl_Input i1(50,y,window.w()-60,30, "Input"); y+=30; Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border"); b2.callback(border_cb,w); b2.set(); border_button = &b2; y+=30; window.b3 = new Fl_Toggle_Light_Button(50,y,window.w()-60,30,"FullScreen"); window.b3->callback(fullscreen_cb,w); y+=30; window.b4 = new Fl_Toggle_Light_Button(50,y,window.w()-60,30,"All Screens"); window.b4->callback(allscreens_cb,w); y+=30; Fl_Button eb(50,y,window.w()-60,30,"Exit"); eb.callback(exit_cb); y+=30; Fl_Browser *browser = new Fl_Browser(50,y,window.w()-60,100); update_screeninfo(0, browser); y+=100; Fl_Button update(50,y,window.w()-60,30,"Update"); update.callback(update_screeninfo, browser); y+=30; if (initfull) {window.b3->set(); window.b3->do_callback();} window.end(); window.show(argc,argv); return Fl::run(); } // // End of "$Id$". //