// x.H // These are internal fltk symbols that are necessary or useful for // calling Xlib. You should include this file if (and ONLY if) you // need to call Xlib directly. These symbols may not exist on non-X // systems. #ifndef Fl_X_H #define Fl_X_H #include "Enumerations.H" #ifdef WIN32 #include "win32.H" #else #include #include #include #include "Fl_Window.H" void fl_open_display(); void fl_close_display(); // constant info about the X server connection: extern Display *fl_display; extern int fl_screen; extern XVisualInfo *fl_visual; extern Colormap fl_colormap; // drawing functions: extern GC fl_gc; extern Window fl_window; ulong fl_xpixel(Fl_Color i); ulong fl_xpixel(uchar r, uchar g, uchar b); void fl_clip_region(Region); // feed events into fltk: int fl_handle(const XEvent&); // you can use these in Fl::add_handler() to look at events: extern const XEvent* fl_xevent; extern ulong fl_event_time; // off-screen pixmaps: create, destroy, draw into, copy to window: #define Fl_Offscreen ulong #define fl_create_offscreen(w,h) \ XCreatePixmap(fl_display, fl_window, w, h, fl_visual->depth) #define fl_begin_offscreen(pixmap) Window _sw=fl_window;fl_window=pixmap;fl_push_no_clip() #define fl_end_offscreen() fl_pop_clip();fl_window = _sw #define fl_copy_offscreen(x,y,w,h,pixmap,srcx,srcy) \ XCopyArea(fl_display, pixmap, fl_window, fl_gc, srcx, srcy, w, h, x, y) #define fl_delete_offscreen(pixmap) XFreePixmap(fl_display, pixmap) // this object contains all X-specific stuff about a window: // Warning: this object is highly subject to change! It's definition // is only here so that fl_xid can be declared inline: class Fl_X { public: Window xid; Window other_xid; Fl_Window *w; Region region; Fl_X *next; static Fl_X* first; static Fl_X* i(const Fl_Window* w) {return w->i;} void setwindow(Fl_Window* wi) {w=wi; wi->i=this;} void sendxjunk(); static void make_xid(Fl_Window*,XVisualInfo* =fl_visual, Colormap=fl_colormap); static Fl_X* set_xid(Fl_Window*, Window); // kludges to get around protection: void flush() {w->flush();} static void x(Fl_Window* w, int X) {w->x(X);} static void y(Fl_Window* w, int Y) {w->y(Y);} }; // convert xid <-> Fl_Window: inline Window fl_xid(const Fl_Window*w) {return Fl_X::i(w)->xid;} Fl_Window* fl_find(Window xid); extern char fl_override_redirect; // hack into Fl_X::make_xid() extern int fl_background_pixel; // hack into Fl_X::make_xid() #endif #endif