#ifndef Fl_Enumerations_H #define Fl_Enumerations_H const double FL_VERSION = 0.99; typedef unsigned char uchar; typedef unsigned long ulong; typedef unsigned int u32; // you must fix if not 32 bits on your machine! enum Fl_Event { // events FL_NO_EVENT = 0, FL_PUSH = 1, FL_RELEASE = 2, FL_ENTER = 3, FL_LEAVE = 4, FL_DRAG = 5, FL_FOCUS = 6, FL_UNFOCUS = 7, FL_KEYBOARD = 8, FL_CLOSE = 9, FL_MOVE = 10, FL_SHORTCUT = 11, FL_DEACTIVATE = 13, FL_ACTIVATE = 14, FL_HIDE = 15, FL_SHOW = 16, FL_PASTE = 17, FL_SELECTIONCLEAR = 18 }; enum Fl_When { // Fl_Widget::when(): FL_WHEN_NEVER = 0, FL_WHEN_CHANGED = 1, FL_WHEN_RELEASE = 4, FL_WHEN_RELEASE_ALWAYS= 6, FL_WHEN_ENTER_KEY = 8, FL_WHEN_ENTER_KEY_ALWAYS=10, FL_WHEN_NOT_CHANGED = 2 // modifier bit to disable changed() test }; // Fl::event_key() and Fl::get_key(n) (use ascii letters for all other keys): #define FL_Button 0xfee8 // use Fl_Button+n for mouse button n #define FL_BackSpace 0xff08 #define FL_Tab 0xff09 #define FL_Enter 0xff0d #define FL_Pause 0xff13 #define FL_Scroll_Lock 0xff14 #define FL_Escape 0xff1b #define FL_Home 0xff50 #define FL_Left 0xff51 #define FL_Up 0xff52 #define FL_Right 0xff53 #define FL_Down 0xff54 #define FL_Page_Up 0xff55 #define FL_Page_Down 0xff56 #define FL_End 0xff57 #define FL_Print 0xff61 #define FL_Insert 0xff63 #define FL_Menu 0xff67 // the "menu/apps" key on XFree86 #define FL_Num_Lock 0xff7f #define FL_KP 0xff80 // use FL_KP+'x' for 'x' on numeric keypad #define FL_KP_Enter 0xff8d // same as Fl_KP+'\r' #define FL_KP_Last 0xffbd // use to range-check keypad #define FL_F 0xffbd // use FL_F+n for function key n #define FL_F_Last 0xffe0 // use to range-check function keys #define FL_Shift_L 0xffe1 #define FL_Shift_R 0xffe2 #define FL_Control_L 0xffe3 #define FL_Control_R 0xffe4 #define FL_Caps_Lock 0xffe5 #define FL_Meta_L 0xffe7 // the left MSWindows key on XFree86 #define FL_Meta_R 0xffe8 // the right MSWindows key on XFree86 #define FL_Alt_L 0xffe9 #define FL_Alt_R 0xffea #define FL_Delete 0xffff // Fl::event_state(): #define FL_SHIFT 0x00010000 #define FL_CAPS_LOCK 0x00020000 #define FL_CTRL 0x00040000 #define FL_ALT 0x00080000 #define FL_NUM_LOCK 0x00100000 // most X servers do this? #define FL_META 0x00400000 // correct for XFree86 #define FL_SCROLL_LOCK 0x00800000 // correct for XFree86 #define FL_BUTTON1 0x01000000 #define FL_BUTTON2 0x02000000 #define FL_BUTTON3 0x04000000 enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C): FL_NO_BOX = 0, FL_FLAT_BOX, FL_UP_BOX, FL_DOWN_BOX, FL_UP_FRAME, FL_DOWN_FRAME, FL_THIN_UP_BOX, FL_THIN_DOWN_BOX, FL_THIN_UP_FRAME, FL_THIN_DOWN_FRAME, FL_ENGRAVED_BOX, FL_EMBOSSED_BOX, FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME, FL_BORDER_BOX, _FL_SHADOW_BOX, FL_BORDER_FRAME, _FL_SHADOW_FRAME, _FL_ROUNDED_BOX, _FL_RSHADOW_BOX, _FL_ROUNDED_FRAME, _FL_RFLAT_BOX, _FL_ROUND_UP_BOX, _FL_ROUND_DOWN_BOX, _FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX, _FL_OVAL_BOX, _FL_OSHADOW_BOX, _FL_OVAL_FRAME, _FL_OFLAT_BOX }; extern Fl_Boxtype define_FL_ROUND_UP_BOX(); #define FL_ROUND_UP_BOX define_FL_ROUND_UP_BOX() #define FL_ROUND_DOWN_BOX (Fl_Boxtype)(define_FL_ROUND_UP_BOX()+1) extern Fl_Boxtype define_FL_SHADOW_BOX(); #define FL_SHADOW_BOX define_FL_SHADOW_BOX() #define FL_SHADOW_FRAME (Fl_Boxtype)(define_FL_SHADOW_BOX()+2) extern Fl_Boxtype define_FL_ROUNDED_BOX(); #define FL_ROUNDED_BOX define_FL_ROUNDED_BOX() #define FL_ROUNDED_FRAME (Fl_Boxtype)(define_FL_ROUNDED_BOX()+2) extern Fl_Boxtype define_FL_RFLAT_BOX(); #define FL_RFLAT_BOX define_FL_RFLAT_BOX() extern Fl_Boxtype define_FL_RSHADOW_BOX(); #define FL_RSHADOW_BOX define_FL_RSHADOW_BOX() extern Fl_Boxtype define_FL_DIAMOND_BOX(); #define FL_DIAMOND_UP_BOX define_FL_DIAMOND_BOX() #define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(define_FL_DIAMOND_BOX()+1) extern Fl_Boxtype define_FL_OVAL_BOX(); #define FL_OVAL_BOX define_FL_OVAL_BOX() #define FL_OSHADOW_BOX (Fl_Boxtype)(define_FL_OVAL_BOX()+1) #define FL_OVAL_FRAME (Fl_Boxtype)(define_FL_OVAL_BOX()+2) #define FL_OFLAT_BOX (Fl_Boxtype)(define_FL_OVAL_BOX()+3) // conversions of box types to other boxtypes: inline Fl_Boxtype down(Fl_Boxtype b) {return (Fl_Boxtype)(b|1);} inline Fl_Boxtype frame(Fl_Boxtype b) {return (Fl_Boxtype)(b|2);} // back-compatability box types: #define FL_FRAME FL_ENGRAVED_FRAME #define FL_FRAME_BOX FL_ENGRAVED_BOX #define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX #define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX enum Fl_Labeltype { // labeltypes: FL_NORMAL_LABEL = 0, FL_NO_LABEL, _FL_SYMBOL_LABEL, _FL_SHADOW_LABEL, _FL_ENGRAVED_LABEL, _FL_EMBOSSED_LABEL, _FL_BITMAP_LABEL, _FL_PIXMAP_LABEL, _FL_IMAGE_LABEL, _FL_MULTI_LABEL, FL_FREE_LABELTYPE }; extern Fl_Labeltype define_FL_SYMBOL_LABEL(); #define FL_SYMBOL_LABEL define_FL_SYMBOL_LABEL() extern Fl_Labeltype define_FL_SHADOW_LABEL(); #define FL_SHADOW_LABEL define_FL_SHADOW_LABEL() extern Fl_Labeltype define_FL_ENGRAVED_LABEL(); #define FL_ENGRAVED_LABEL define_FL_ENGRAVED_LABEL() extern Fl_Labeltype define_FL_EMBOSSED_LABEL(); #define FL_EMBOSSED_LABEL define_FL_EMBOSSED_LABEL() enum Fl_Align { // align() values FL_ALIGN_CENTER = 0, FL_ALIGN_TOP = 1, FL_ALIGN_BOTTOM = 2, FL_ALIGN_LEFT = 4, FL_ALIGN_RIGHT = 8, FL_ALIGN_INSIDE = 16, FL_ALIGN_CLIP = 64, FL_ALIGN_WRAP = 128, FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT, FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT, FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT, FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT, FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT, FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT, FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT, FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT, FL_ALIGN_NOWRAP = 0 // for back compatability }; enum Fl_Font { // standard fonts FL_HELVETICA = 0, FL_HELVETICA_BOLD, FL_HELVETICA_ITALIC, FL_HELVETICA_BOLD_ITALIC, FL_COURIER, FL_COURIER_BOLD, FL_COURIER_ITALIC, FL_COURIER_BOLD_ITALIC, FL_TIMES, FL_TIMES_BOLD, FL_TIMES_ITALIC, FL_TIMES_BOLD_ITALIC, FL_SYMBOL, FL_SCREEN, FL_SCREEN_BOLD, FL_ZAPF_DINGBATS, FL_FREE_FONT = 16, // first one to allocate FL_BOLD = 1, // add this to helvetica, courier, or times FL_ITALIC = 2 // add this to helvetica, courier, or times }; #define FL_NORMAL_SIZE 14 // default size of all labels & text enum Fl_Color { // standard colors FL_BLACK = 0, FL_RED = 1, FL_GREEN = 2, FL_YELLOW = 3, FL_BLUE = 4, FL_MAGENTA = 5, FL_CYAN = 6, FL_WHITE = 7, FL_INACTIVE_COLOR = 8, FL_SELECTION_COLOR = 15, FL_FREE_COLOR = 16, FL_NUM_FREE_COLOR = 16, FL_GRAY_RAMP = 32, // boxtypes limit themselves to these colors so whole ramp is not allocated: FL_GRAY0 = 32, // 'A' FL_DARK3 = 39, // 'H' FL_DARK2 = 45, // 'N' FL_DARK1 = 47, // 'P' FL_GRAY = 49, // 'R' default color FL_LIGHT1 = 50, // 'S' FL_LIGHT2 = 52, // 'U' FL_LIGHT3 = 54, // 'W' FL_COLOR_CUBE = 56 }; inline Fl_Color inactive(Fl_Color c) {return (Fl_Color)(c|8);} Fl_Color contrast(Fl_Color fg, Fl_Color bg); #define FL_NUM_GRAY 24 inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);} #define FL_NUM_RED 5 #define FL_NUM_GREEN 8 #define FL_NUM_BLUE 5 inline Fl_Color fl_color_cube(int r, int g, int b) { return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);} enum Fl_Cursor { // standard cursors FL_CURSOR_DEFAULT = 0, FL_CURSOR_ARROW = 35, FL_CURSOR_CROSS = 66, FL_CURSOR_WAIT = 76, FL_CURSOR_INSERT = 77, FL_CURSOR_HAND = 31, FL_CURSOR_HELP = 47, FL_CURSOR_MOVE = 27, // fltk provides bitmaps for these: FL_CURSOR_NS = 78, FL_CURSOR_WE = 79, FL_CURSOR_NWSE = 80, FL_CURSOR_NESW = 81, FL_CURSOR_NONE = 255, // for back compatability (non MSWindows ones): FL_CURSOR_N = 70, FL_CURSOR_NE = 69, FL_CURSOR_E = 49, FL_CURSOR_SE = 8, FL_CURSOR_S = 9, FL_CURSOR_SW = 7, FL_CURSOR_W = 36, FL_CURSOR_NW = 68 //FL_CURSOR_NS = 22, //FL_CURSOR_WE = 55, }; enum { // values for "when" passed to Fl::add_fd() FL_READ = 1, FL_WRITE = 4, FL_EXCEPT = 8 }; enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut) FL_RGB = 0, FL_INDEX = 1, FL_SINGLE = 0, FL_DOUBLE = 2, FL_ACCUM = 4, FL_ALPHA = 8, FL_DEPTH = 16, FL_STENCIL = 32, FL_RGB8 = 64, FL_MULTISAMPLE= 128 }; #endif