// // "$Id$" // // Widget header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2008 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Widget, Fl_Label classes . */ #ifndef Fl_Widget_H #define Fl_Widget_H #include "Enumerations.H" class Fl_Widget; class Fl_Window; class Fl_Group; class Fl_Image; /** Default callback type definition for all fltk widgets (by far the most used) */ typedef void (Fl_Callback )(Fl_Widget*, void*); /** Default callback type pointer definition for all fltk widgets */ typedef Fl_Callback* Fl_Callback_p; // needed for BORLAND /** One parameter Callback type definition passing only the widget */ typedef void (Fl_Callback0)(Fl_Widget*); /** Callback type definition passing the widget and a long data value */ typedef void (Fl_Callback1)(Fl_Widget*, long); /** This struct stores all information for a text or mixed graphics label. * * \todo For FLTK1.3, the Fl_Label type will become a widget by itself. That way * we will be avoiding a lot of code duplication by handling labels in * a similar fashion to widgets containing text. We also provide an easy * interface for very complex labels, containing html or vector graphics. */ struct FL_EXPORT Fl_Label { /** label text */ const char* value; /** optional image for an active label */ Fl_Image* image; /** optional image for a deactivated label */ Fl_Image* deimage; /** type of label. \see Fl_Labeltype */ uchar type; /** label font used in text */ Fl_Font font; /** size of label font */ Fl_Fontsize size; /** text color */ unsigned color; /** draw the label aligned to the given box */ void draw(int,int,int,int, Fl_Align) const ; void measure(int &w, int &h) const ; }; /** Fl_Widget is the base class for all widgets in FLTK. * * You can't create one of these because the constructor is not public. However * you can subclass it. * * All "property" accessing methods, such as color(), parent(), or argument() * are implemented as trivial inline functions and thus are as fast and small * as accessing fields in a structure. Unless otherwise noted, the property * setting methods such as color(n) or label(s) are also trivial inline functions, * even if they change the widget's appearance. It is up to the user code to call * redraw() after these. */ class FL_EXPORT Fl_Widget { friend class Fl_Group; Fl_Group* parent_; Fl_Callback* callback_; void* user_data_; int x_,y_,w_,h_; Fl_Label label_; int flags_; unsigned color_; unsigned color2_; uchar type_; uchar damage_; uchar box_; Fl_Align align_:8; uchar when_; const char *tooltip_; /** unimplemented copy ctor */ Fl_Widget(const Fl_Widget &); /** unimplemented assignment operator */ Fl_Widget& operator=(const Fl_Widget &); protected: /** Creates a widget at the given position and size. * The Fl_Widget is a protected constructor, but all derived widgets have a * matching public constructor. It takes a value for x(), y(), w(), h(), and * an optional value for label(). * * \param[in] x, y the position of the widget relative to the enclosing window * \param[in] w, h size of the widget in pixels * \param[in] label optional text for the widget label */ Fl_Widget(int x, int y, int w, int h, Fl_CString label=0L); /** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */ void x(int v) {x_ = v;} /** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */ void y(int v) {y_ = v;} /** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */ void w(int v) {w_ = v;} /** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */ void h(int v) {h_ = v;} /** Gets the widget flags mask */ int flags() const {return flags_;} /** Sets a flag in the flags mask */ void set_flag(int c) {flags_ |= c;} /** Clears a flag in the flags mask */ void clear_flag(int c) {flags_ &= ~c;} /** flags possible values enumeration. See activate(),output(), visible(), changed(), set_visible_focus() */ enum { INACTIVE=1, ///< the widget can't receive focus, and is disabled but potentially visible INVISIBLE=2, ///< the widget is not drawn but can receive events OUTPUT=4, ///< for output only SHORTCUT_LABEL=64, ///< the label contains a shortcut we need to draw CHANGED=128, ///< the widget value changed VISIBLE_FOCUS=512, ///< accepts keyboard focus navigation if the widget can have the focus COPIED_LABEL = 1024 ///< the widget label is internally copied, its destruction is handled by the widget }; void draw_box() const; void draw_box(Fl_Boxtype, Fl_Color) const; void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const; /** draws a focus rectangle around the widget */ void draw_focus() {draw_focus(box(),x(),y(),w(),h());} void draw_focus(Fl_Boxtype, int,int,int,int) const; void draw_label() const; void draw_label(int, int, int, int) const; public: /** Destroys the widget. * Destroying single widgets is not very common, and it is your responsibility * to either remove() them from any enclosing group or destroy that group * \em immediately after destroying the children. You almost always want to * destroy the parent group instead which will destroy all of the child widgets * and groups in that group. */ virtual ~Fl_Widget(); /** Draw the widget. * Never call this function directly. FLTK will schedule redrawing whenever * needed. If your widget must be redrawn as soon as possible, call redraw() * instead. * * Override this function to draw your own widgets. */ virtual void draw() = 0; /** Handles the specified event. * You normally don't call this method directly, but instead let FLTK do * it when the user interacts with the widget. * * When implemented in a new widget, this function must return 0 if the * widget does not use the event or 1 otherwise.
* Most of the time, you want to call the inherited handle() method in * your overriden method so that you don't short-circuit events that you * don't handle. In this last case you should return the callee retval. * * \param[in] event the kind of event received * \retval 0 if the event was not used or understood * \retval 1 if the event was used and can be deleted * \see Fl_Event */ virtual int handle(int event); /** Returns a pointer to the parent widget. * Usually this is a Fl_Group or Fl_Window. * \retval NULL if the widget has no parent * \see Fl_Group::add(Fl_Widget*) */ Fl_Group* parent() const {return parent_;} /** Internal use only. Use Fl_Group::add(Fl_Widget*) instead. */ void parent(Fl_Group* p) {parent_ = p;} // for hacks only, Fl_Group::add() /** Gets the widget type. * Returns the widget type value, which is used for Forms * compatibility and to simulate RTTI. */ uchar type() const {return type_;} /** Sets the widget type. * This is used for Forms compatibility. */ void type(uchar t) {type_ = t;} /** Gets the widget position in its window. * \return the x position relative to the window */ int x() const {return x_;} /** Gets the widget position in its window. * \return the y position relative to the window */ int y() const {return y_;} /** Gets the widget width. * \return the width of the widget in pixels. */ int w() const {return w_;} /** Gets the widget height. * \return the height of the widget in pixels. */ int h() const {return h_;} /** Change the size or position of the widget. * This is a virtual function so that the widget may implement its * own handling of resizing. The default version does not * call the redraw() method, but instead relies on the parent widget * to do so because the parent may know a faster way to update the * display, such as scrolling from the old position. * * Some window managers under X11 call resize() a lot more often * than needed. Please verify that the position or size of a widget * did actually change before doing any extensive calculations. * * position(x,y) is a shortcut for resize(x,y,w(),h()), and size(w,h) is a shortcut for resize(x(),y(),w,h). * * \param[in] x, y new position relative to the parent window * \param[in] w, h new size * \see position(int, int), size(int, int) */ virtual void resize(int x, int y, int w, int h); /** Internal use only. */ int damage_resize(int,int,int,int); /** Reposition the window or widget. * position(X,Y) is a shortcut for resize(X,Y,w(),h()). * * \param[in] X, Y new position relative to the parent window * \see resize(int, int, int, int), size(int, int) */ void position(int X,int Y) {resize(X,Y,w_,h_);} /** Change the size of the widget. * size(w,h) is a shortcut for resize(x(),y(),w,h). * * \param[in] W, H new size * \see position(int, int), resize(int, int, int, int) */ void size(int W,int H) {resize(x_,y_,W,H);} /** Gets the label alignment. * \return label alignment * \see label(), align(Fl_Align), Fl_Align * \todo This function should not take uchar as an argument. Apart from the fact that uchar is too short * with only 8 bits, it does not provide type safety (in which case we don't need to declare Fl_Type * an enum to begin with). */ Fl_Align align() const {return align_;} /** Sets the label alignment. * This controls how the label is displayed next to or inside the widget. * The default value is FL_ALIGN_CENTER, which centers the label inside the widget. * \param[in] alignment new label alignment * \see align(), Fl_Align */ void align(Fl_Align alignment) {align_ = alignment;} /** Gets the box type for the widget. * \return the current box type * \see box(Fl_Boxtype), Fl_Boxtype */ Fl_Boxtype box() const {return (Fl_Boxtype)box_;} /** Sets the box type for the widget. * This identifies a routine that draws the background of the widget. * See Fl_Boxtype for the available types. The default depends on the widget, * but is usually FL_NO_BOX or FL_UP_BOX. * \param[in] new_box the new box type * \see box(), Fl_Boxtype */ void box(Fl_Boxtype new_box) {box_ = new_box;} /** Gets the background color of the widget. * \return current background color * \see color(unsigned), color(unsigned, unsigned) */ Fl_Color color() const {return (Fl_Color)color_;} /** Sets the background color of the widget. * The color is passed to the box routine. The color is either an index into an * internal table of RGB colors or an RGB color value generated using fl_rgb_color(). * The default for most widgets is FL_BACKGROUND_COLOR. Use Fl::set_color() to * redefine colors in the color map. * \param[in] bg background color * \see color(), color(unsigned, unsigned), selection_color(unsigned) */ void color(unsigned bg) {color_ = bg;} /** Gets the selection color. * \return the current selection color * \see selection_color(unsigned), color(unsigned, unsigned) */ Fl_Color selection_color() const {return (Fl_Color)color2_;} /** Gets or sets the selection color. * The selection color is defined for Forms compatibility and is usually * used to color the widget when it is selected, although some widgets * use this color for other purposes. You can set both colors at once * with color(int, int). * \param[in] a the new selection color * \see selection_color(), color(unsigned, unsigned) */ void selection_color(unsigned a) {color2_ = a;} /** Sets the background and selection color of the widget. * The two color form sets both the background and selection colors. * \param[in] bg background color * \param[in] sel selection color * \see color(unsigned), selection_color(unsigned) */ void color(unsigned bg, unsigned sel) {color_=bg; color2_=sel;} /** Get the current label text. * \return a pointer to the current label text * \see label(Fl_CString), copy_label(Fl_CString) */ const char* label() const {return label_.value;} /** Get or set the current label pointer. * The label is shown somewhere on or next to the widget. The passed pointer * is stored unchanged in the widget (the string is \em not copied), so if * you need to set the label to a formatted value, make sure the buffer is * static, global, or allocated. The copy_label() method can be used * to make a copy of the label string automatically. * \param[in] text pointer to new label text * \see copy_label() */ void label(const char* text); /** Sets the current label. * Unlike label(), this method allocates a copy of the label * string instead of using the original string pointer. * \param[in] new_label the new label text * \see label() */ void copy_label(Fl_CString new_label); /** Shortcut to set the label text and type in one call. * \see label(FL_CString), labeltype(Fl_Labeltype) */ void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;} /** Gets the label type. * \return the current label type. * \see Fl_Labeltype */ Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;} /** Sets the label type. * The label type identifies the function that draws the label of the widget. * This is generally used for special effects such as embossing or for using * the label() pointer as another form of data such as an icon. The value * FL_NORMAL_LABEL prints the label as plain text. * \param[in] a new label type * \see Fl_Labeltype */ void labeltype(Fl_Labeltype a) {label_.type = a;} /** Gets the label color. * The default color is FL_FOREGROUND_COLOR. * \return the current label color */ Fl_Color labelcolor() const {return (Fl_Color)label_.color;} /** Sets the label color. * The default color is FL_FOREGROUND_COLOR. * \param[in] c the new label color */ void labelcolor(unsigned c) {label_.color=c;} /** Gets the font to use. * Fonts are identified by indexes into a table. The default value uses a * Helvetica typeface (Arial for Microsoft® Windows®). The function * Fl::set_font() can define new typefaces. * \return current font used by the label * \see Fl_Font */ Fl_Font labelfont() const {return label_.font;} /** Sets the font to use. * Fonts are identified by indexes into a table. The default value uses a * Helvetica typeface (Arial for Microsoft® Windows®). The function * Fl::set_font() can define new typefaces. * \param[in] f the new font for the label * \see Fl_Font */ void labelfont(Fl_Font f) {label_.font=f;} /** Gets the font size in pixels. * The default size is 14 pixels. * \return the current font size */ Fl_Fontsize labelsize() const {return label_.size;} /** Gets or sets the font size in pixels. * The default size is 14 pixels. * \param[in] pix the new font size */ void labelsize(Fl_Fontsize pix) {label_.size=pix;} /** Gets or sets the image to use as part of the widget label. * This image is used when drawing the widget in the active state. * \return the current image */ Fl_Image* image() {return label_.image;} /** Gets or sets the image to use as part of the widget label. * This image is used when drawing the widget in the active state. * \param[in] img the new image for the label */ void image(Fl_Image* img) {label_.image=img;} /** Gets or sets the image to use as part of the widget label. * This image is used when drawing the widget in the active state. * \param[in] img the new image for the label */ void image(Fl_Image& img) {label_.image=&img;} /** Gets the image to use as part of the widget label. * This image is used when drawing the widget in the inactive state. * \return the current deactivated image for this widget */ Fl_Image* deimage() {return label_.deimage;} /** Sets the image to use as part of the widget label. * This image is used when drawing the widget in the inactive state. * \param[in] img the new image for the deactivated widget */ void deimage(Fl_Image* img) {label_.deimage=img;} /** Sets the image to use as part of the widget label. * This image is used when drawing the widget in the inactive state. * \param[in] img the new image for the deactivated widget */ void deimage(Fl_Image& img) {label_.deimage=&img;} /** Gets the current tooltip text. * \return a pointer to the tooltip text or NULL */ const char *tooltip() const {return tooltip_;} /** Sets the current tooltip text. * Sets a string of text to display in a popup tooltip window when the user * hovers the mouse over the widget. The string is not copied, so * make sure any formatted string is stored in a static, global, * or allocated buffer. * * If no tooltip is set, the tooltip of the parent is inherited. Setting a * tooltip for a group and setting no tooltip for a child will show the * group's tooltip instead. To avoid this behavior, you can set the child's * tooltip to an empty string (""). * \param[in] t new tooltip */ void tooltip(const char *t); /** Gets the current callback function for the widget. * Each widget has a single callback. * \return current callback */ Fl_Callback_p callback() const {return callback_;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback * \param[in] p user data */ void callback(Fl_Callback* cb, void* p) {callback_=cb; user_data_=p;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback */ void callback(Fl_Callback* cb) {callback_=cb;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback */ void callback(Fl_Callback0*cb) {callback_=(Fl_Callback*)cb;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback * \param[in] p user data */ void callback(Fl_Callback1*cb, long p=0) {callback_=(Fl_Callback*)cb; user_data_=(void*)p;} /** Gets the user data for this widget. * Gets the current user data (void *) argument * that is passed to the callback function. * \return user data as a pointer */ void* user_data() const {return user_data_;} /** Sets the user data for this widget. * Sets the new user data (void *) argument * that is passed to the callback function. * \param[in] v new user data */ void user_data(void* v) {user_data_ = v;} /** Gets the current user data (long) argument that is passed to the callback function. */ long argument() const {return (long)user_data_;} /** Sets the current user data (long) argument that is passed to the callback function. * \todo The user data value must be implemented using a \em union to avoid 64 bit machine incompatibilities. */ void argument(long v) {user_data_ = (void*)v;} /** Controls when callbacks are done. The following values are useful, the default value is FL_WHEN_RELEASE: Return the conditions under which the callback is called. \return set of flags */ Fl_When when() const {return (Fl_When)when_;} /** Flags used to decide when a callback is called. * Fl_Widget::when() is a set of bitflags used by subclasses of * Fl_Widget to decide when to do the callback. If the value * is zero then the callback is never done. Other values are described * in the individual widgets. This field is in the base class so that * you can scan a panel and do_callback() on all the ones that * don't do their own callbacks in response to an "OK" button. * \param[in] i set of flags */ void when(uchar i) {when_ = i;} /** Returns whether a widget is visble. * \retval 0 if the widget is not drawn and hence invisible. * \see show(), hide(), visible_r() */ int visible() const {return !(flags_&INVISIBLE);} /** Returns whether a widget and all its parents are visible. * \retval 0 if the widget or any of its parents are invisible. * \see show(), hide(), visible() */ int visible_r() const; /** Makes a widget visible. * An invisible widget never gets redrawn and does not get events. * The visible() method returns true if the widget is set to be * visible. The visible_r() method returns true if the widget and * all of its parents are visible. A widget is only visible if * visible() is true on it and all of its parents. * * Changing it will send FL_SHOW or FL_HIDE events to * the widget. Do not change it if the parent is not visible, as this * will send false FL_SHOW or FL_HIDE events to the * widget. redraw() is called if necessary on this or the parent. * * \see hide(), visible(), visible_r() */ virtual void show(); /** Makes a widget invisible. * \see show(), visible(), visible_r() */ virtual void hide(); /** Makes the widget visible. * You must still redraw the parent widget to see a change in the * window. Normally you want to use the show() method instead. */ void set_visible() {flags_ &= ~INVISIBLE;} /** Hides the widget. * You must still redraw the parent to see a change in the window. * Normally you want to use the hide() method instead. */ void clear_visible() {flags_ |= INVISIBLE;} /** Returns whether the widget is active. * \retval 0 if the widget is inactive * \see active_r(), activate(), deactivate() */ int active() const {return !(flags_&INACTIVE);} /** active_r() returns whether the widget and all of its * parents are active. * \retval 0 if this or any of the parent widgets are inactive * \see active(), activate(), deactivate() */ int active_r() const; /** Activate a widget. * Changing this value will send FL_ACTIVATE to the widget if * active_r() is true. * \see active(), active_r(), deactivate() */ void activate(); /** Deactivate a widget. * Inactive widgets will be drawn "grayed out", e.g. with less contrast * than the active widget. Inactive widgets will not receive any keyboard * or mouse button events. Other events (including FL_ENTER, FL_MOVE, * FL_LEAVE, FL_SHORTCUT, and others) will still be sent. A widget is * only active if active() is true on it and all of its parents. * * Changing this value will send FL_DEACTIVATE to the widget if * active_r() is true. * * Currently you cannot deactivate Fl_Window widgets. * * \see activate(), active(), active_r() */ void deactivate(); /** Return if a widget is used for output only. * output() means the same as !active() except it does not change how the * widget is drawn. The widget will not receive any events. This is useful * for making scrollbars or buttons that work as displays rather than input devices. * \retval 0 if the widget is used for input and output * \see set_output(), clear_output() */ int output() const {return (flags_&OUTPUT);} /** Set a widget to output only. * \see output(), clear_output() */ void set_output() {flags_ |= OUTPUT;} /** Set a widget to accept input. * \see set_output(), output() */ void clear_output() {flags_ &= ~OUTPUT;} /** Returns if the widget is able to take events. * This is the same as (active() && !output() * && visible()) but is faster. * \retval 0 if the widget takes no events */ int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));} /** * Check if the widget value changed since the last callback. * "Changed" is a flag that is turned on when the user changes the value stored * in the widget. This is only used by subclasses of Fl_Widget that store values, * but is in the base class so it is easier to scan all the widgets in a panel * and do_callback() on the changed ones in response to an "OK" button. * * Most widgets turn this flag off when they do the callback, and when the program * sets the stored value. * * \retval 0 if the value did not change * \see set_changed(), clear_changed()` */ int changed() const {return flags_&CHANGED;} /** Mark the value of the widget as changed. * \see changed(), clear_changed() */ void set_changed() {flags_ |= CHANGED;} /** Mark the value of the widget as unchanged. * \see changed(), set_changed() */ void clear_changed() {flags_ &= ~CHANGED;} /** Give the widget the keyboard focus. * Tries to make this widget be the Fl::focus() widget, by first sending * it an FL_FOCUS event, and if it returns non-zero, setting * Fl::focus() to this widget. You should use this method to * assign the focus to a widget. * \return true if the widget accepted the focus. */ int take_focus(); /** Enables keyboard focus navigation with this widget. * Note, however, that this will not necessarily mean that the widget will * accept focus, but for widgets that can accept focus, this method enables * it if it has been disabled. * \see visible_focus(), clear_visible_focus(), visible_focus(int) */ void set_visible_focus() { flags_ |= VISIBLE_FOCUS; } /** Disables keyboard focus navigation with this widget. * Normally, all widgets participate in keyboard focus navigation. * \see set_visible_focus(), visible_focus(), visible_focus(int) */ void clear_visible_focus() { flags_ &= ~VISIBLE_FOCUS; } /** Modifies keyboard focus navigation. * \param[in] v set or clear visible focus * \see set_visible_focus(), clear_visible_focus(), visible_focus() */ void visible_focus(int v) { if (v) set_visible_focus(); else clear_visible_focus(); } /** Check whether this widget has a visible focus. * \retval 0 if this widget has no visible focus. * \see visible_focus(int), set_visible_focus(), clear_visible_focus() */ int visible_focus() { return flags_ & VISIBLE_FOCUS; } /** Sets the default callback for all widgets. * Sets the default callback, which puts a pointer to the widget on the queue * returned by Fl::readqueue(). You may want to call this from your own callback. * \param[in] cb the new callback * \param[in] d user data associated with that callback * \see callback(), do_callback(), Fl::readqueu() */ static void default_callback(Fl_Widget *cb, void *d); /** Call the widget callback. * Causes a widget to invoke its callback function, optionally * with arbitrary arguments. * \see callback() */ void do_callback() {callback_(this,user_data_); if (callback_ != default_callback) clear_changed();} /** Call the widget callback. * Causes a widget to invoke its callback function, optionally * with arbitrary arguments. * \param[in] o call the callback with \em o as the widget argument * \param[in] arg call the callback with \em arg as the user data argument * \see callback() */ void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg); if (callback_ != default_callback) clear_changed();} /** Call the widget callback. * Causes a widget to invoke its callback function, optionally * with arbitrary arguments. * \param[in] o call the callback with \em o as the widget argument * \param[in] arg call the callback with \em arg as the user data argument * \see callback() */ void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg); if (callback_ != default_callback) clear_changed();} /** Internal use only. */ int test_shortcut(); /** Internal use only. */ static char label_shortcut(const char *t); /** Internal use only. */ static int test_shortcut(const char*); /** Checks if w is a child of this widget. * \param[in] w potential child widget * \return Returns 1 if \em w is a child of this widget, or is * equal to this widget. Returns 0 if \em w is NULL. */ int contains(const Fl_Widget *w) const ; /** Check if this widget is a child of w. * Returns 1 if this widget is a child of \em w, or is * equal to \em w. Returns 0 if \em w is NULL. * \param[in] w the possible parent widget. * \see contains() */ int inside(const Fl_Widget* w) const {return w ? w->contains(this) : 0;} /** Schedule the drawing of the widget. * Marks the widget as needing its draw() routine called. */ void redraw(); /** Schedule the drawing of the label. * Marks the widget or the parent as needing a redraw for the label area of a widget. */ void redraw_label(); /** Returns non-zero if draw() needs to be called. * The damage value is actually a bit field that the widget * subclass can use to figure out what parts to draw. * \return a bitmap of flags describing the kind of damage to the widget * \see damage(uchar), clear_damage(uchar) */ uchar damage() const {return damage_;} /** Clear damage flags. * Damage flags are cleared when parts of the widget drawing is repaired. * \param[in] c bitmask of flags to clear * \see damage(uchar), damage() */ void clear_damage(uchar c = 0) {damage_ = c;} /** Set the damage bits for the widget. * Setting damage bits will schedule the widget for the next redraw. * \param[in] c bitmask of flags to set * \see damage(), clear_damage(uchar) */ void damage(uchar c); /** Set the damage bits for an area inside the widget. * Setting damage bits will schedule the widget for the next redraw. * \param[in] c bitmask of flags to set * \param[in] x, y, w, h size of damaged area * \see damage(), clear_damage(uchar) */ void damage(uchar c, int x, int y, int w, int h); void draw_label(int, int, int, int, Fl_Align) const; /** Sets width ww, height hh accordingly with the labeltype size, label with images will return w() h() of the image. */ void measure_label(int& ww, int& hh) {label_.measure(ww, hh);} /** Returns a pointer to the primary Fl_Window widget. * \retval NULL if no window is associated with this widget. * \note for an Fl_Window widget, this returns its parent window (if any), not this window. */ Fl_Window* window() const ; /** For back compatibility only. */ Fl_Color color2() const {return (Fl_Color)color2_;} /** For back compatibility only. */ void color2(unsigned a) {color2_ = a;} }; /** Reserved type numbers (necessary for my cheapo RTTI) start here. grep the header files for "RESERVED_TYPE" to find the next available number. */ #define FL_RESERVED_TYPE 100 #endif // // End of "$Id$". //