// // "$Id$" // // Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2008 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // "integer" circle drawing functions. These draw the limited // circle types provided by X and NT graphics. The advantage of // these is that small ones draw quite nicely (probably due to stored // hand-drawn bitmaps of small circles!) and may be implemented by // hardware and thus are fast. // Probably should add fl_chord. // 3/10/98: created #include #include #ifdef WIN32 # include #endif #ifdef __APPLE__ # include #endif void fl_arc(int x,int y,int w,int h,double a1,double a2) { if (w <= 0 || h <= 0) return; #ifdef WIN32 int xa = x+w/2+int(w*cos(a1/180.0*M_PI)); int ya = y+h/2-int(h*sin(a1/180.0*M_PI)); int xb = x+w/2+int(w*cos(a2/180.0*M_PI)); int yb = y+h/2-int(h*sin(a2/180.0*M_PI)); if (fabs(a1 - a2) < 90) { if (xa == xb && ya == yb) SetPixel(fl_gc, xa, ya, fl_RGB()); else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); } else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); #elif defined(__APPLE_QD__) Rect r; r.left=x; r.right=x+w; r.top=y; r.bottom=y+h; a1 = a2-a1; a2 = 450-a2; FrameArc(&r, (short int)a2, (short int)a1); #elif defined(__APPLE_QUARTZ__) a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI; float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f; if (w!=h) { CGContextSaveGState(fl_gc); CGContextTranslateCTM(fl_gc, cx, cy); CGContextScaleCTM(fl_gc, w-1.0f, h-1.0f); CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1); CGContextRestoreGState(fl_gc); } else { float r = (w+h)*0.25f-0.5f; CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1); } CGContextStrokePath(fl_gc); #else XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64)); #endif } void fl_pie(int x,int y,int w,int h,double a1,double a2) { if (w <= 0 || h <= 0) return; #ifdef WIN32 if (a1 == a2) return; int xa = x+w/2+int(w*cos(a1/180.0*M_PI)); int ya = y+h/2-int(h*sin(a1/180.0*M_PI)); int xb = x+w/2+int(w*cos(a2/180.0*M_PI)); int yb = y+h/2-int(h*sin(a2/180.0*M_PI)); SelectObject(fl_gc, fl_brush()); if (fabs(a1 - a2) < 90) { if (xa == xb && ya == yb) { MoveToEx(fl_gc, x+w/2, y+h/2, 0L); LineTo(fl_gc, xa, ya); SetPixel(fl_gc, xa, ya, fl_RGB()); } else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); } else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); #elif defined(__APPLE_QD__) Rect r; r.left=x; r.right=x+w; r.top=y; r.bottom=y+h; a1 = a2-a1; a2 = 450-a2; PaintArc(&r, (short int)a2, (short int)a1); #elif defined(__APPLE_QUARTZ__) a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI; float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f; if (w!=h) { CGContextSaveGState(fl_gc); CGContextTranslateCTM(fl_gc, cx, cy); CGContextScaleCTM(fl_gc, w, h); CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1); CGContextAddLineToPoint(fl_gc, 0, 0); CGContextClosePath(fl_gc); CGContextRestoreGState(fl_gc); } else { float r = (w+h)*0.25f; CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1); CGContextAddLineToPoint(fl_gc, cx, cy); CGContextClosePath(fl_gc); } CGContextFillPath(fl_gc); #else XFillArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64)); #endif } // // End of "$Id$". //