class Fl_Widget


Class Hierarchy

Include Files

Description

Fl_Widget is the base class for all widgets in FLTK. You can't create one of these because the constructor is not public. However you can subclass it.

All "property" accessing methods, such as color(), parent(), or argument() are implemented as trivial inline functions and thus are as fast and small as accessing fields in a structure. Unless otherwise noted, the property setting methods such as color(n) or label(s) are also trivial inline functions, even if they change the widget's appearance. It is up to the user code to call redraw() after these.

Methods

Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char* label=0);

This is the protected constructor for an Fl_Widget, but all derived widgets have a matching public constructor. It takes a value for x(), y(), w(), h(), and an optional value for label().

virtual Fl_Widget::~Fl_Widget();

Destroying single widgets is not very common. It is your responsibility to either remove() them from any enclosing group, or to destroy that group immediately after destroying the children.

uchar Fl_Widget::type() const;

This value is used for Forms compatability and to simulate RTTI.

short Fl_Widget::x() const
short Fl_Widget::y() const
short Fl_Widget::w() const
short Fl_Widget::h() const

The position of the upper-left corner of the widget in its enclosing Fl_Window (not its parent if that is not an Fl_Window), and its width and height.

virtual void Fl_Widget::resize(int,int,int,int)
void Fl_Widget::position(short x,short y)
void Fl_Widget::size(short w,short h)

Change the size or position of the widget. This is a virtual function so the widget may implement it's own handling of resizing. The default version does not do redraw(), that is the parent widget's responsibility (this is because the parent may know a faster way to update the display, such as scrolling from the old position).

position(x,y) is a shortcut for resize(x,y,w(),h()), and size(w,h) is a shortcut for resize(x(),y(),w,h).

short Fl_Widget::ix() const
short Fl_Widget::iy() const
short Fl_Widget::iw() const
short Fl_Widget::ih() const
void Fl_Widget::init_size(int,int,int,int)

The initial size and position of the widget. This is a copy of the arguments that the constructor was called with. This information is used by Fl_Group to calculate new sizes of the children when they are resized.

init_size() calls resize() with the passed sizes, and then replaces the initial size with the new values. If this widget is a group you will have to init_size all the children as well or unpredictable results will occur.

Fl_Window* Fl_Widget::window() const;

Return a pointer to the Fl_Window that this widget is in (it will skip any and all parent widgets between this and the window). Returns NULL if none. Note: for an Fl_Window, this returns it's parent window (if any), not this window.

Fl_Boxtype Fl_Widget::box() const
void Fl_Widget::box(Fl_Boxtype)

The box() identifies a routine that draws the background of the widget. See Box Types for the available types. The default depends on the widget, but is usually FL_NO_BOX or FL_UP_BOX.

Fl_Color Fl_Widget::color() const
void Fl_Widget::color(Fl_Color)

This color is passed to the box routine. Color is an index into an internal table of rgb colors. For most widgets this defaults to FL_GRAY. See the enumeration list for predefined colors. Use Fl::set_color() to redefine colors.

Fl_Color Fl_Widget::selection_color() const
void Fl_Widget::selection_color(Fl_Color)

void Fl_Widget::color(Fl_Color, Fl_Color)

For Forms compatibility a second color is defined. This is usually used to color the widget when it is selected, although some widgets use this color for other purposes. You can set both colors at once with color(a,b).

const char* Fl_Widget::label() const
void Fl_Widget::label(const char*)

The label is printed somewhere on the widget or next to it. The string is not copied, the passed pointer is stored unchanged in the widget.

void Fl_Widget::label(Fl_Labeltype, const char*)
uchar Fl_Widget::labeltype() const
void Fl_Widget::labeltype(Fl_Labeltype)

A labeltype identifies a routine that draws the label of the widget. This can be used for special effects such as emboss, or to use the label() pointer as another form of data such as a bitmap. The value FL_NORMAL_LABEL prints the label as text.

Fl_Align Fl_Widget::align() const
void Fl_Widget::align(Fl_Align)

How the label is printed next to or inside the widget. The default value is FL_ALIGN_CENTER, which centers the label. The value can be any of these constants or'd together:

Fl_Color Fl_Widget::labelcolor() const
void Fl_Widget::labelcolor(Fl_Color)

This color is passed to the labeltype routine, and is typically the color of the label text. This defaults to FL_BLACK.

Fl_Font Fl_Widget::labelfont() const
void Fl_Widget::labelfont(Fl_Font)

Fonts are identified by small 8-bit indexes into a table. See the enumeration list for predefined typefaces. The default value uses a Helvetica typeface (Arial for Microsoft® Windows®). The function Fl::set_font() can define new typefaces.

uchar Fl_Widget::labelsize() const
void Fl_Widget::labelsize(uchar)

Fonts are further identified by a point size. The default is 14.

typedef void (Fl_Callback)(Fl_Widget*, void*)
Fl_Callback* Fl_Widget::callback() const
void Fl_Widget::callback(Fl_Callback*, void* = 0)

Each widget has a single callback. You can set it or examine it with these methods.

void* Fl_Widget::user_data() const
void Fl_Widget::user_data(void*)

You can also just change the void * second argument to the callback with the user_data methods.

void Fl_Widget::callback(void (*)(Fl_Widget*, long), long = 0)
long Fl_Widget::argument() const
void Fl_Widget::argument(long)

For convenience you can also define the callback as taking a long argument. This is implemented by casting this to a Fl_Callback and casting the long to a void * and may not be portable to some machines.

void Fl_Widget::callback(void (*)(Fl_Widget*))

For convenience you can also define the callback as taking only one argument. This is implemented by casting this to a Fl_Callback and may not be portable to some machines.

void Fl_Widget::do_callback()
void Fl_Widget::do_callback(Fl_Widget*, void* = 0)
void Fl_Widget::do_callback(Fl_Widget*, long)

You can cause a widget to do its callback at any time, and even pass arbitrary arguments.

int Fl_Widget::changed() const
void Fl_Widget::set_changed()
void Fl_Widget::clear_changed()

Fl_Widget::changed() is a flag that is turned on when the user changes the value stored in the widget. This is only used by subclasses of Fl_Widget that store values, but is in the base class so it is easier to scan all the widgets in a panel and do_callback() on the changed ones in response to an "OK" button.

Most widgets turn this flag off when they do the callback, and when the program sets the stored value.

Fl_When Fl_Widget::when() const
void Fl_Widget::when(Fl_When)

Fl_Widget::when() is a set of bitflags used by subclasses of Fl_Widget to decide when to do the callback. If the value is zero then the callback is never done. Other values are described in the individual widgets. This field is in the base class so that you can scan a panel and do_callback() on all the ones that don't do their own callbacks in response to an "OK" button.

static void Fl_Widget::default_callback(Fl_Widget*, void*)

The default callback, which puts a pointer to the widget on the queue returned by Fl::readqueue(). You may want to call this from your own callback.

int Fl_Widget::visible() const
void Fl_Widget::show()
void Fl_Widget::hide()

An invisible widget never gets redrawn and does not get events. An widget is really visible if visible() is true on it and all it's parents. Changing it will send FL_SHOW or FL_HIDE events to the widget. Do not change it if the parent is not visible, as this will send false FL_SHOW or FL_HIDE events to the widget. redraw() is called if necessary on this or the parent.

int Fl_Widget::active() const
void Fl_Widget::activate()
void Fl_Widget::deactivate()

Fl_Widget::active() returns whether the widget is active. An inactive widget does not get any events, but it does get redrawn. A widget is active if active() is true on it and all it's parents. Changing this value will send FL_ACTIVATE or FL_DEACTIVATE to the widget. Do not change it if the parent is not active, as this will send false FL_ACTIVATE or FL_DEACTIVATE events to the widget.

Currently you cannot deactivate Fl_Window widgets.

int Fl_Widget::activevisible() const

This is the same as active() && visible() but is faster.

void Fl_Widget::redraw()

Mark the widget as needing its draw() routine called.

uchar Fl_Widget::damage() const

Non-zero if draw() needs to be called. Actually this is a bit field that the widget subclass can use to figure out what parts to draw.

Fl_Widget *Fl_Widget::parent() const

Returns a pointer to the parent widget. Usually this is a Fl_Group or int Fl_Widget::contains(Fl_Widget* b) const Returns true if b is a child of this widget, or is equal to this widget. Returns false if b is NULL.

int Fl_Widget::inside(const Fl_Widget* a) const

Returns true if this is a child of a, or is equal to a. Returns false if a is NULL.