// // "$Id$" // // Menu base class header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Menu_ widget . */ #ifndef Fl_Menu__H #define Fl_Menu__H #ifndef Fl_Widget_H #include "Fl_Widget.H" #endif #include "Fl_Menu_Item.H" /** Base class of all widgets that have a menu in FLTK. Currently FLTK provides you with Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice. The class contains a pointer to an array of structures of type Fl_Menu_Item. The array may either be supplied directly by the user program, or it may be "private": a dynamically allocated array managed by the Fl_Menu_. When the user clicks a menu item, value() is set to that item and then: - If the Fl_Menu_Item has a callback set, that callback is invoked with any userdata configured for it. (The Fl_Menu_ widget's callback is NOT invoked.) - For any Fl_Menu_Items that \b don't have a callback set, the Fl_Menu_ widget's callback is invoked with any userdata configured for it. The callback can determine which item was picked using value(), mvalue(), item_pathname(), etc. The line spacing between menu items can be controlled with the global setting Fl::menu_linespacing(). */ class FL_EXPORT Fl_Menu_ : public Fl_Widget { Fl_Menu_Item *menu_; const Fl_Menu_Item *value_; protected: uchar alloc; // flag indicates if menu_ is a dynamic copy (=1) or not (=0) uchar down_box_; Fl_Font textfont_; Fl_Fontsize textsize_; Fl_Color textcolor_; int item_pathname_(char *name, int namelen, const Fl_Menu_Item *finditem, const Fl_Menu_Item *menu=0) const; public: Fl_Menu_(int,int,int,int,const char * =0); ~Fl_Menu_(); int item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem=0) const; const Fl_Menu_Item* picked(const Fl_Menu_Item*); const Fl_Menu_Item* find_item(const char *name); const Fl_Menu_Item* find_item(Fl_Callback*); int find_index(const char *name) const; int find_index(const Fl_Menu_Item *item) const; int find_index(Fl_Callback *cb) const; /** Returns the menu item with the entered shortcut (key value). This searches the complete menu() for a shortcut that matches the entered key value. It must be called for a FL_KEYBOARD or FL_SHORTCUT event. If a match is found, the menu's callback will be called. \return matched Fl_Menu_Item or NULL. */ const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());} void global(); /** Returns a pointer to the array of Fl_Menu_Items. This will either be the value passed to menu(value) or the private copy. \sa size() -- returns the size of the Fl_Menu_Item array. \b Example: How to walk the array: \code for ( int t=0; tsize(); t++ ) { // walk array of items const Fl_Menu_Item &item = menubar->menu()[t]; // get each item fprintf(stderr, "item #%d -- label=%s, value=%s type=%s\n", t, item.label() ? item.label() : "(Null)", // menu terminators have NULL labels (item.flags & FL_MENU_VALUE) ? "set" : "clear", // value of toggle or radio items (item.flags & FL_SUBMENU) ? "Submenu" : "Item"); // see if item is a submenu or actual item } \endcode */ const Fl_Menu_Item *menu() const {return menu_;} void menu(const Fl_Menu_Item *m); void copy(const Fl_Menu_Item *m, void* user_data = 0); int insert(int index, const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); // see src/Fl_Menu_add.cxx /** See int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */ int add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) { return add(a,fl_old_shortcut(b),c,d,e); } /** See int Fl_Menu_::insert(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */ int insert(int index, const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) { return insert(index,a,fl_old_shortcut(b),c,d,e); } int add(const char *); int size() const ; void size(int W, int H) { Fl_Widget::size(W, H); } void clear(); int clear_submenu(int index); void replace(int,const char *); void remove(int); /** Changes the shortcut of item \p i to \p s. */ void shortcut(int i, int s) {menu_[i].shortcut(s);} /** Sets the flags of item i. For a list of the flags, see Fl_Menu_Item. */ void mode(int i,int fl) {menu_[i].flags = fl;} /** Gets the flags of item i. For a list of the flags, see Fl_Menu_Item. */ int mode(int i) const {return menu_[i].flags;} /** Returns a pointer to the last menu item that was picked. */ const Fl_Menu_Item *mvalue() const {return value_;} /** Returns the index into menu() of the last item chosen by the user. It is zero initially. */ int value() const {return value_ ? (int)(value_-menu_) : -1;} int value(const Fl_Menu_Item*); /** The value is the index into menu() of the last item chosen by the user. It is zero initially. You can set it as an integer, or set it with a pointer to a menu item. The set routines return non-zero if the new value is different than the old one. */ int value(int i) {return value(menu_+i);} /** Returns the title of the last item chosen. */ const char *text() const {return value_ ? value_->text : 0;} /** Returns the title of item i. */ const char *text(int i) const {return menu_[i].text;} /** Gets the current font of menu item labels. */ Fl_Font textfont() const {return textfont_;} /** Sets the current font of menu item labels. */ void textfont(Fl_Font c) {textfont_=c;} /** Gets the font size of menu item labels. */ Fl_Fontsize textsize() const {return textsize_;} /** Sets the font size of menu item labels. */ void textsize(Fl_Fontsize c) {textsize_=c;} /** Get the current color of menu item labels. */ Fl_Color textcolor() const {return textcolor_;} /** Sets the current color of menu item labels. */ void textcolor(Fl_Color c) {textcolor_=c;} /** This box type is used to surround the currently-selected items in the menus. If this is FL_NO_BOX then it acts like FL_THIN_UP_BOX and selection_color() acts like FL_WHITE, for back compatibility. */ Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;} /** See Fl_Boxtype Fl_Menu_::down_box() const */ void down_box(Fl_Boxtype b) {down_box_ = b;} /** For back compatibility, same as selection_color() */ Fl_Color down_color() const {return selection_color();} /** For back compatibility, same as selection_color() */ void down_color(unsigned c) {selection_color(c);} void setonly(Fl_Menu_Item* item); }; #endif // // End of "$Id$". //